mattrified
@mattrified.bsky.social
1.4K followers 580 following 3.6K posts
Pittburgh-based Indie Dev, Creator of MerFight and soon-to-be 3D fighter, CupKick, Lead Dev of Battle High series, former Lead Technical Design of Drag Her! the Game (Views my own and not that of any current or former employers/clients. Do I need this?)
Posts Media Videos Starter Packs
Reposted by mattrified
mutraex.bsky.social
Update for #BeastsofMystery

BEWARE! Skunk Ape now has a forward dash!

#FGC
#IndieGameDev
#indiegames
#GameMakerStudio2
#indiedev
#fightinggame
#cryptid
#cryptids
#cryptozoology
#FGCPulse
🕹💪
mattrified.bsky.social
I had a really dumb idea how to integrate jump scares into a fighting game (two really) and in a match, not part of a fatality type thing.
Reposted by mattrified
griffybones.bsky.social
The Skeletons are Fighting (Steam Next Fest demo October 2025):

Yor 50% combo using full meter.

This game seems to scale longer combos with lots of L attacks very hard, so it seems better to go for shorter combos with more M and H attacks in order to get big damage.
mattrified.bsky.social
I've had challenges lately with unsure of burnt out or not.
Probably am but it does't manifest in like "oh i'm too exhausted to work on stuff."

Lately it's more a matter of being just very defensive and projecting negatively on something that probably wasn't meant to be critical at all.
ritchie.bsky.social
When you're a "high performing" person it easy to acknowledge in the abstract that burnout is something that happens to people but then it's shocking when all of a sudden it happens to you, and even more shocking when clawing back up to a normal level of functioning takes so god damn long.
nat-the-dev.bsky.social
Believe old game devs when we tell you: burnout is real, it's painful. Be honest with yourself, take the breaks when you need them.
I've been burnt out for so long, I only just realized how long. I went from crunch at Iridium into crunch at Giant Squid with no break. About 3 years. It was too long.
Reposted by mattrified
nat-the-dev.bsky.social
Believe old game devs when we tell you: burnout is real, it's painful. Be honest with yourself, take the breaks when you need them.
I've been burnt out for so long, I only just realized how long. I went from crunch at Iridium into crunch at Giant Squid with no break. About 3 years. It was too long.
mattrified.bsky.social
Works on my machine.
impavid.us
In honor of spooky month, share a 4 word horror story that only someone in your profession would understand

I'll go first: Six page commercial lease.
mattrified.bsky.social
So #HAFO is officially coming to #Steam!
I'll have the page up soon for wishlisting since I'm told you should do that early or something.

I wrote a more detailed post on my #Patreon for members: www.patreon.com/posts/holdin...
Holding My Horses, But Not For Long! | Mattrified
Get more from Mattrified on Patreon
www.patreon.com
mattrified.bsky.social
Oh...hmmm...that'd be a challenging mode to implement BUT a draft type thing could be fun.
Each player picks which specials get chosen so I pick 6 opp picks 6.
mattrified.bsky.social
Yea. A horse mt Rushmore def came to mind.
mattrified.bsky.social
Tho word of warning to indie devs excited by this - NONE of these are original IPs and/or younger than 20 years.

But still keep making stuff! Just don't consider this a sudden interest from funding/publishers in the genre...at least imo... *shrug*
doktordrippy.bsky.social
Feels like the fighting game genre getting lots of “new” titles/updates now. 🤔

You have:
• T8
• Guilty Gear Strive
• MK1
• SF6
• 2XKO
• Marvel Tōken
• Invincible Vs
• Fatal Fury: City of Wolves
• DBFZ
• GBFVSR
• VF5R
• VF6

And now an Avatar the last Airbender Fighting Game.
mattrified.bsky.social
Patterns are in progress!
There is a zebra pattern but I was having issues with the dolor system so I cut for now.

And yea. Honestly, I was contemplating that magic combos are always on by default and SOME challenge modes turn them off.
mattrified.bsky.social
I always miss freaking demo fests lol
mattrified.bsky.social
#HAFO question.

What is one feature you would want to request for this game?

No promises!
mattrified.bsky.social
Made a lot of progress on #HAFO.

Levels are now procedurally generated and based on how many "challenges" you want done in a race. This video showcases 1 challenge and 3 challenge (you can do up to 30...for now)

#gamedev #indiedev #indiegame #screenshotsaturday
Reposted by mattrified
mattrified.bsky.social
Made a lot of progress on #HAFO.

Levels are now procedurally generated and based on how many "challenges" you want done in a race. This video showcases 1 challenge and 3 challenge (you can do up to 30...for now)

#gamedev #indiedev #indiegame #screenshotsaturday
mattrified.bsky.social
I meant breakfast, child but breakfast chips sound good...
mattrified.bsky.social
Didn't that one marvel superheros vs street fighter ending for sakura sort of go like this?
Maybe not the burnout part but the like "eh, i used to fight...now eat ur breakfast chips"
dylanmacri.bsky.social
Be really funny if Street Fighter introduces post time-skip Sakura and she's just a burn the fuck out millennial looking as divorced as Ken
mattrified.bsky.social
Also I was concerned about using too much memory for the deterministic rollback...using less than 1%. Lol
mattrified.bsky.social
Made a lot of progress on #HAFO.

Levels are now procedurally generated and based on how many "challenges" you want done in a race. This video showcases 1 challenge and 3 challenge (you can do up to 30...for now)

#gamedev #indiedev #indiegame #screenshotsaturday
mattrified.bsky.social
I also need (steed?) to set up HAFO's Steam page...blech...

Honestly...have good art...the trailer...bleh...
mattrified.bsky.social
Lol.
I would say no physics-based games lol
Fucking Rocket League...
mattrified.bsky.social
It was a game jam project so the code is not the cleanest but working on it has been fun and I need to get over making games perfect and just release things more
mattrified.bsky.social
Oh also need to add mud and other obstacles...

Also Damage Derby...have a fun idea but it is a bit bigger scope wise than I'd like but...eh...

Also the game is more scalable now so I could do larger matches but probably not gonna do more than 4 local players.
mattrified.bsky.social
Other things I need to make procedural - backgrounds
I need a list of like 30 iconic fg stages...

Also need more sub-actions for jockeys - some jump, some block, etc.
mattrified.bsky.social
But then I was like...hmmm...indie multiplayer games usually don't get a lot of CCU...and then it hit me.
The 100 Horse Tower...
Looe MK9, just a tower of 100 challenges.

Also, I think I'll do a training mode where you can select attacks BUT you have to have used them at least once in another mode