Kay Purcell
@kaypurcell.com
13 followers 17 following 3 posts
🎮 Community & Marketing for Video Games 🎲 TTRPG Charity Streamer 🗯️ @thegig.bsky.social Host 🖤 Asexual ✦ She/They 📋 Formerly DeviantArt, Red Bull, Avalanche Studios 💭 Opinions are my own
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If I had a nickel for every time I've been laid off this last year, I'd have two nickels. It's not a lot, but it's weird that it happened twice.

Hey all, I'm available for full time employment in and around gaming and tech. Let me help bring your project to life~

kaypurcell.com
Reposted by Kay Purcell
Almost 200 pages of game dev resources including:

🧑‍🏫 pitch decks
📢 marketing
🎨 art assets
🖥️ programming tools
🗣️ conference talks
🔎 job searching/careers
💰funds and more! 👾
Reposted by Kay Purcell
We're looking for a Community and content coordinator! ✨

If you love creating content and engaging with players in meaningful ways, we’d love to hear from you.

Apply here: www.redthreadgames.com/community-an...
Reposted by Kay Purcell
Happy 2nd anniversary to the Steam Dev Cheat Sheet 🥂

LMK if any info is out of date! Good luck with your game 🎮

#indiegamedev
Reposted by Kay Purcell
Featuring 30 musicians, this is my first time doing a wind ensemble arrangement!

I absolutely adore The Apothecary Diaries, so I'm excited for you all to hear it!
Reposted by Kay Purcell
The book club for video games is here!

I helped to curate the games for this season of the club. So if you are looking to meet other people, play cool and over-looked games, and talk about said game -- this place is for you. Check out the site!
If you are friendly, would like to meet new people, and want to join us in building a community like no other, come find your friends at The Game Club.

Beta now open, use the limited time promo code: HEYLOOKLISTEN for 50% off your subscription!

www.thegameclub.com
Reposted by Kay Purcell
Writing this game was its own lovecraftian nightmare and I'm pretty sure it caused me to develop non-euclidean synapse connections in my brain.

plz buy so I can go and untangle it
Enjoy #Autumn with this #Lovecraftian #Horror story! Watch the madness and see your family fall like the leaves.

Twist time and decide to save or bring damnation.

⭐️50% off store.steampowered.com/app/1395120/...

#indiedev #IndieGameDev #indiegame #indiegames #indiehorror #Steam #SteamAutumnSale
Reposted by Kay Purcell
🌟 SAVE THE DATE🌟

London Games Festival returns Monday 13 - Sunday 19 April 2026

Applications NOW OPEN

🕹️Official Selection submissions
💸Games Finance Market submissions
🎉Ensemble nominations
🏙️Side Events

👉 Apply here: festival.games.london

#LGF26
Reposted by Kay Purcell
Counting down the days until Fields of Mistra's full release~
I'm a long time fan of the farm sim genre and playing through it's early access was SO refreshing. From the characters to the QOL changes, its an easy recommendation from me.

#fieldsofmistria #cozygame #fommarch #march #farmingsim #fom
Reposted by Kay Purcell
Hi! My name is Steve Saylor. I'm blind; I play video games & talk #accessibility! You might have seen me on @xbox.com, @ign.com, @kindafunnyvids.bsky.social, Twitch & more!

Follow me: stevesaylor.net/links

Biz/Consulting/Hosting Opportunities: [email protected]
Links — Steve Saylor
stevesaylor.net
Reposted by Kay Purcell
It's reassuring to know that I'm leaving IGN game reviews in good hands with @tomrmarks.bsky.social and the rest of our excellent team. After being there this long, I'm looking forward to seeing what changes some new leadership will bring.
If I had a nickel for every time I've been laid off this last year, I'd have two nickels. It's not a lot, but it's weird that it happened twice.

Hey all, I'm available for full time employment in and around gaming and tech. Let me help bring your project to life~

kaypurcell.com
Reposted by Kay Purcell
I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne:

hushcrasher.substack.com/p/taxonomy-o...

Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length
Reposted by Kay Purcell
Sadly, this inexcusable practice is still occurring in our industry. Everyone who worked on the game must be credited under the highest title they held during the project. To do otherwise is to act in deliberate bad faith.
Omitting “special thanks” is even more incorrect because in many cases these people are actual developers who left the company or the project before the beta or some other arbitrary milestone defined in the company credits policy.