casey (just casey, really)
@gloombreaker.neocities.org
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Reposted by casey (just casey, really)
damn how are you out here playin jeopardy
Reposted by casey (just casey, really)
In the script for FF7Remake, every time somebody needs to respond to something Roche says, the script direction is “Nobody likes Roche.”
15. What piece of obscure gaming trivia do you know?
i think that's part of why the inverted castle feels so weak, because yeah, there was at least some care in all sorts of new enemy placements (and enemies), but otherwise it really is kinda just a rote copy. at least if you know what you're doing you can blaze through it fairly quick
i know some people have cooled on it a lot due to how Rough the game can be and is but also like, i feel like that adds to it for me, they were clearly just Doing Things in that game and that gives it its vibe, y'know? it's a game where there's fingerprints of some kind all over it
i finished symphony of the night (again)
game's still good it turns out
even in your lack of knowledge of F.O.E., F.O.E.!
it *started* on the ds, it *lived* there lmao
still very funny to me how apparently they were hoping people were gonna call it The One because people called it the 360 but instead people called it the xbone
that 6 hours was a lot of me intentionally fucking around too so if i wasn't trying to push boundaries or whatever it could've gone way shorter
god sotn is so brisk. almost 6 hours in and i'm at the inverted castle and i could prolly finish the game in one more session
like i *really* liked those 50 (and 15) hours but hooooooooooooooooo it'll be a while before i think of replaying it simply because There's So Much
it took me 50-ish to get a 90 something percent completion rate, and honestly part of that is cause the way this game counts percents is weird, but even then 40 hours is still utterly fuckhuge, especially for a metroidvania, and the first game was like 15 hours which is still considered pushing it
like you got some people genuinely treating the silent hill 2 remake as basically just like the original when it *really isn't*, it's more like an entirely new game based off of the original, even when it comes to the story
honestly it seems more the difference is they want new thing, but like "actually new thing", not "new form of old thing", and also just a general pushback against the idea that we *need* new forms of old things because it feels like said things are being "replaced"
Reposted by casey (just casey, really)
btw when i say the devs were smoking that good and this game deserves to share the spotlight with the all time kusoge greats i mean it. this doesnt even mention that the final boss is a cutscene and you blow into the mic to run from battles
Reposted by casey (just casey, really)
It is very good that Discord seemingly built their initial game list from games/apps that show up in their activity feed and somehow pulled the box art for Dolphin for the 2600 when everyone is actually running Dolphin the Emulator. I hope they never change it.
They got everything I like, so...
trying to figure out who would work for "combo that uses a taunt" that isn't dudley or kliff
*another one, i mean
like even beyond watching a company either float adrift or just kinda flail around (and god did they flail in that early 2000s era) it's just kinda interesting, y'know? it makes things that are at least interesting to look at and talk about
it kinda sucks to think that disney may not ever have a period as desperate as the package films era or the "after walt's death" era where they were just reusing animation or the late 90s-early 2000s "throw shit at the wall and hope any of it sticks" era
it's a lil funny, it's like the openness of it sneaks up on you and catches you by surprise, if you're trying to test the boundaries then it just kinda happens and you only realize it until later. it's a game that doesn't feel open until it does and that's funny to me
playing more symphony of the night. deeply interesting to me how that game is structured. got used to hollow knight basically having hardly any set path after a relatively early point that it feels weird that this game has much more of a set path until a point but what that point *is* is unclear
was trying to see if there was any context for this but honestly i shouldn't have expected you'd need any