Current main project: SOUP ROOMS (2025)
https://kiteline.itch.io/
https://ko-fi.com/kiteline
"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.
Old games are *supposed to look old*.
That's the core part of it: Preserving the identity and history of these old games.
It really is that deep if you care about respecting the platforms and technical limitations they were designed with.
Its not wrong for people to want the option to turn that off. Yeah its an old game. There were old games back then that didn't have this (n64 titles, for example)
"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.
Old games are *supposed to look old*.
That's the core part of it: Preserving the identity and history of these old games.
It really is that deep if you care about respecting the platforms and technical limitations they were designed with.
>look inside
>ps1 game
every time. it never fails.
"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.
Old games are *supposed to look old*.
>look inside
>ps1 game
every time. it never fails.
"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.
Old games are *supposed to look old*.
"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.
Old games are *supposed to look old*.
I mostly knew him from his role in Riget (which I'm fairly certain traumatized me as a wee larva), but I also knew him from the very early era of the Internet where his personal website would greet you with this delightful video:
I mostly knew him from his role in Riget (which I'm fairly certain traumatized me as a wee larva), but I also knew him from the very early era of the Internet where his personal website would greet you with this delightful video:
Curious if they were still around, I decided to try their website and...
Curious if they were still around, I decided to try their website and...
They feel underrated even for Sting RPGs, though I can't say I blame people for disliking how much of a tedious grind they can be. I love 'em though.
They feel underrated even for Sting RPGs, though I can't say I blame people for disliking how much of a tedious grind they can be. I love 'em though.
youtu.be/l0vCY3I5yxo
youtu.be/l0vCY3I5yxo
We go fishing with @hthrflwrs.bsky.social, go strolling with @foddy.net and go fast with @okfox.bsky.social.
Cover by @oleakim.bsky.social
funland.itch.io/funland-zine...
This is the epitome of "Art should comfort the disturbed and disturb the comfortable."
An experimental art game that intertwines dissection and gardening mechanics to explore themes of trauma, death and agency.
Play it here: store.steampowered.com/app/3702510/...
This is the epitome of "Art should comfort the disturbed and disturb the comfortable."
"Maybe language is deeper than words. When you take words away there’s this sense of awe you can find when having to learn how to understand something. You need to meet it on its own terms.
That’s what’s special about digital art."
"Maybe language is deeper than words. When you take words away there’s this sense of awe you can find when having to learn how to understand something. You need to meet it on its own terms.
That’s what’s special about digital art."
I'll keep them anonymous unless they comment, but one client gave me the OK to share a few crops here as well!
(1. Patrako from Cleopatra Fortune, 2. Mink from Dragon Half, 3. Merle from Escaflowne, and 4. Shyna from Silhouette Mirage)
I'll keep them anonymous unless they comment, but one client gave me the OK to share a few crops here as well!
(1. Patrako from Cleopatra Fortune, 2. Mink from Dragon Half, 3. Merle from Escaflowne, and 4. Shyna from Silhouette Mirage)
@boardsofcanada.bsky.social
@boardsofcanada.bsky.social
yarhalla.itch.io/soup
yarhalla.itch.io/soup