Kite Line
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kiteline.bsky.social
Kite Line
@kiteline.bsky.social
Hobbyist gamedev.
Current main project: SOUP ROOMS (2025)
https://kiteline.itch.io/
https://ko-fi.com/kiteline
This took off a bit more than I thought it would, but I'm glad I'm not the only hardware accuracy preservation freak out there. There are dozens of us! Dozens!
God I hate remaster/remake culture. Losing my mind at how many reviews/comments I've seen that complain about the vertex jitter in the new version of R-Type Delta.

"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.

Old games are *supposed to look old*.
November 28, 2025 at 12:34 AM
And I don't want N64 games to have the PS1's issues because then they wouldn't feel like N64 games.
That's the core part of it: Preserving the identity and history of these old games.
It really is that deep if you care about respecting the platforms and technical limitations they were designed with.
I just don't like the wobble and texture warping of ps1 games its not that deep

Its not wrong for people to want the option to turn that off. Yeah its an old game. There were old games back then that didn't have this (n64 titles, for example)
God I hate remaster/remake culture. Losing my mind at how many reviews/comments I've seen that complain about the vertex jitter in the new version of R-Type Delta.

"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.

Old games are *supposed to look old*.
November 27, 2025 at 9:39 PM
Reposted by Kite Line
as we've seen recently with the Halo 1 remake too, a lot of people who are remaking/remastering games also have a tendency to not understand why certain decisions were made even when tech wasn't the problem. There are so many remakes where the idea of "making the modern" is just bad design choices
Modern remaster culture and the audience that surrounds it are more than happy to destroy the little harmless blemishes that gave those games their identity and personality in favor of homogenizing everything into the same bland "HD" slop. It's the opposite of hardware accuracy and preservation.
November 27, 2025 at 8:09 PM
Reposted by Kite Line
Like, to this day people still ceaselessly complain about the processor slowdown in the Mega Man Legacy Collection games and like... That's how the original games were, big guy. It's gonna be okay. You're gonna be okay.
November 27, 2025 at 8:11 PM
Reposted by Kite Line
Removing processor slowdown is almost always a bad idea because more often than not the original game was designed around accommodating for the slowdown and removing it will cause all sorts of weird issues.
November 27, 2025 at 8:10 PM
Reposted by Kite Line
it is genuinely astonishing to me how often this happens to specifically ps1 games. the console paradoxically considered to have one of the strongest game libraries of all times but also the one most likely to make people pitch a fit if you just bring one back without changes
November 27, 2025 at 7:35 PM
Reposted by Kite Line
>purchase ps1 game
>look inside
>ps1 game

every time. it never fails.
God I hate remaster/remake culture. Losing my mind at how many reviews/comments I've seen that complain about the vertex jitter in the new version of R-Type Delta.

"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.

Old games are *supposed to look old*.
November 27, 2025 at 7:26 PM
God I hate remaster/remake culture. Losing my mind at how many reviews/comments I've seen that complain about the vertex jitter in the new version of R-Type Delta.

"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.

Old games are *supposed to look old*.
November 27, 2025 at 6:40 PM
RIP Udo Kier.
I mostly knew him from his role in Riget (which I'm fairly certain traumatized me as a wee larva), but I also knew him from the very early era of the Internet where his personal website would greet you with this delightful video:
November 26, 2025 at 12:12 AM
Sometime between the releases of Ocarina of Time and Majora's Mask, a company called Songbird Ocarinas began advertising in every single issue of Nintendo Power up until the magazine ended in 2012.

Curious if they were still around, I decided to try their website and...
October 13, 2025 at 5:29 AM
Evolution is such a great little dungeon crawler series and I really hope Sting eventually rereleases them in some sort of definitive collection.
They feel underrated even for Sting RPGs, though I can't say I blame people for disliking how much of a tedious grind they can be. I love 'em though.
October 7, 2025 at 11:29 PM
Why didn't anyone tell me GunBuster was so much fun? Watched it over the weekend and it felt like I was twelve years old again watching Evangelion what with all the over-the-top melodrama, screaming, and funky space monsters (yes I know it's the same director).
youtu.be/l0vCY3I5yxo
Gunbuster Battle
YouTube video by FireBomberBassist
youtu.be
September 29, 2025 at 3:35 PM
My one Silksong hot take is that I genuinely don't think it's all that difficult or challenging when compared to the first game. It's challenging for sure, but it's not *that* bad.
September 9, 2025 at 7:47 AM
The most annoying gamedevs you know are going to be spewing their absolute worst takes on Metroidvanias for a while, so stay strong out there and remain vigilant.
September 5, 2025 at 6:04 AM
There's a piece about SOUP ROOMS in this, for those who are interested.
HEALTH. MANA. AND MANY MORE MAGICS. INTRODUCING: FUNLAND NO. 2

We go fishing with @hthrflwrs.bsky.social, go strolling with @foddy.net and go fast with @okfox.bsky.social.

Cover by @oleakim.bsky.social

funland.itch.io/funland-zine...
August 25, 2025 at 4:12 PM
Fondly remembering the time the Baroque Frogger mobile game gave me the single most fucked push notification I've ever received.
August 24, 2025 at 5:42 AM
June 20, 2025 at 1:29 AM
Holy shit I fucking love art-games so much oh my god.

This is the epitome of "Art should comfort the disturbed and disturb the comfortable."
June 3, 2025 at 8:10 AM
Reposted by Kite Line
Jingle Cats is a Japan-only PS1 game where you make cats fall in love so they'll sing songs for you. We've translated it for you to enjoy. youtu.be/jaJTUAeq04M?...
Jingle Cats PS1 English Patch Out Now
YouTube video by Hilltop
youtu.be
June 2, 2025 at 5:08 PM
Reposted by Kite Line
~Not Quite A Game (Games that go beyond the need to be understood)~
"Maybe language is deeper than words. When you take words away there’s this sense of awe you can find when having to learn how to understand something. You need to meet it on its own terms.
That’s what’s special about digital art."
Not Quite A Game (Games that go beyond the need to be understood) – The Candybox Blog
www.nathalielawhead.com
May 21, 2025 at 2:05 PM
SOUP ROOMS is genuinely one of the coolest projects I've ever had the pleasure to be a part of and I can't wait to share it with the world.
May 9, 2025 at 5:24 AM
Reposted by Kite Line
Thank you so much again to everyone who has DMed and shared!

I'll keep them anonymous unless they comment, but one client gave me the OK to share a few crops here as well!

(1. Patrako from Cleopatra Fortune, 2. Mink from Dragon Half, 3. Merle from Escaflowne, and 4. Shyna from Silhouette Mirage)
May 3, 2025 at 2:58 AM
"I have a story to tell."
@boardsofcanada.bsky.social
April 18, 2025 at 12:27 PM
An official upload of the original SOUP was added to Itch.io recently! Yet another excellent way to experience the original room tourism simulator if you haven't yet.

yarhalla.itch.io/soup
SOUP by dong yarhalla
Looking around simulator
yarhalla.itch.io
March 20, 2025 at 10:18 PM