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in short the game is jankier than my recollection suggested. like I appreciate its solid fundamental design but please stop wiping out for no reason
in short the game is jankier than my recollection suggested. like I appreciate its solid fundamental design but please stop wiping out for no reason
due to licensed music this stream probably will not survive to the archive channel so, catch it now or perish!!! I'm exploiting FOMO!!!
due to licensed music this stream probably will not survive to the archive channel so, catch it now or perish!!! I'm exploiting FOMO!!!
>look inside
>ps1 game
every time. it never fails.
"Wobbly polygons" are part of the charm, aesthetic, and visual identity of PS1 games.
Old games are *supposed to look old*.
>look inside
>ps1 game
every time. it never fails.
come play a single-party riichi mahjong game with party elements, a story mode featuring bespoke challenges of various difficulties, and cute pixel art. comes with a tutorial if you're new to mahjong!
#indiedev #pixelart
come play a single-party riichi mahjong game with party elements, a story mode featuring bespoke challenges of various difficulties, and cute pixel art. comes with a tutorial if you're new to mahjong!
#indiedev #pixelart
but I continue to struggle to take Warhammer even kind of seriously as a setting. it's all such white noise.
but I continue to struggle to take Warhammer even kind of seriously as a setting. it's all such white noise.
"Just because I'm a pickpocket doesn't mean I steal shit."
Kori may have come up short as a catburglar, but that's not important now: their reputation as a mahjong pro is on the line.
[ art by @hjeojeo.com ]
"Just because I'm a pickpocket doesn't mean I steal shit."
Kori may have come up short as a catburglar, but that's not important now: their reputation as a mahjong pro is on the line.
[ art by @hjeojeo.com ]
#furryart #furry #art
#furryart #furry #art
like base SSX and TimeSplitters1 are remarkably plain compared to even their immediate sequels much less their respective third installments
like base SSX and TimeSplitters1 are remarkably plain compared to even their immediate sequels much less their respective third installments
In Resident Evil 2 remake, headshots and bodyshots on zombies deal the exact same amount of damage, even if its a critical hit, there's no real difference
In Resident Evil 2 remake, headshots and bodyshots on zombies deal the exact same amount of damage, even if its a critical hit, there's no real difference
so, let me bring the question back: what is the most useless piece of video game knowledge you know?