Kite Line
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kiteline.bsky.social
Kite Line
@kiteline.bsky.social
Hobbyist gamedev.
Current main project: SOUP ROOMS (2025)
https://kiteline.itch.io/
https://ko-fi.com/kiteline
Following that thought: *Very* hard disagree on this take. In both instances you are fundamentally changing how a game looks in favor of a fantasy of how you think it *should* look. It's the sacrifice of preservation and accuracy in favor of "better graphics".

Old games are supposed to look old!
November 28, 2025 at 1:04 AM
Some extra thoughts:
In an ideal world, remasters would be legitimate attempts at preservation rather than "enhancements" of old games. "If developers could have changed this back then they would have!" Yes, but they couldn't, and that blemish is worth preserving.
November 28, 2025 at 12:50 AM
Basically, remasters should attempt to preserve the identity of the platforms/hardware their games were originally designed for, blemishes and all. No matter how much some dork thinks they could make it "better."
It's a *good thing* when an old game feels like the hardware it was designed for.
November 27, 2025 at 10:18 PM
Hardware accuracy should be a core part of remasters *because* of how difficult it often is to play these older games on actual hardware. Kids who grew up emulating every old game generally have no idea how these games actually looked and felt to play on the hardware they were designed for.
November 27, 2025 at 9:59 PM
It's kind of like removing film grain from old movies. Sure you could argue that you're making it "better", but then it loses that extra texture. Like a piece of the human process of creating it gets stripped away. A piece of its history is just gone.

...I'm just really passionate about accuracy ok
November 27, 2025 at 9:45 PM
When you homogenize older games with "remaster" shenanigans to the point where you can't even tell what platform it was originally designed for, then it loses that part of its identity, and that sucks.
November 27, 2025 at 9:41 PM
Like, to this day people still ceaselessly complain about the processor slowdown in the Mega Man Legacy Collection games and like... That's how the original games were, big guy. It's gonna be okay. You're gonna be okay.
November 27, 2025 at 8:11 PM
Removing processor slowdown is almost always a bad idea because more often than not the original game was designed around accommodating for the slowdown and removing it will cause all sorts of weird issues.
November 27, 2025 at 8:10 PM
Reposted by Kite Line
it is genuinely astonishing to me how often this happens to specifically ps1 games. the console paradoxically considered to have one of the strongest game libraries of all times but also the one most likely to make people pitch a fit if you just bring one back without changes
November 27, 2025 at 7:35 PM
I've got a lot of words and feelings about this topic, but basically I hate this insistence that old games need to be "enhanced" with pixel-smoothing filters, "HD" textures, etc.

Those people don't care about anything other than the constant push for "better graphics" regardless of source accuracy.
November 27, 2025 at 7:07 PM
Modern remaster culture and the audience that surrounds it are more than happy to destroy the little harmless blemishes that gave those games their identity and personality in favor of homogenizing everything into the same bland "HD" slop. It's the opposite of hardware accuracy and preservation.
November 27, 2025 at 6:48 PM
Part of a game's soul are the limitations it was designed around, and by "smoothing out"/"enhancing"/"modernizing" those limitations away, you are removing a core part of its identity and strongly risk completely changing how it feels.

Repeat: *Old games are supposed to look old!*
November 27, 2025 at 6:42 PM
Oh shit it's this guy! Thanks for noticin' us.
Just for you and your followers: SOUP ROOMS is basically done (for now) and will be out before the end of the year.
Thanks for your interest!

(And yes, that's Scumhead!)
November 23, 2025 at 8:13 AM
It really feels like they were scraping the bottom of the barrel for new ideas and just threw in the same junk they've been adding to all their other recent games.
At least it means I can continue holding out on getting a Nintendo Switch 2 for a while longer.
November 22, 2025 at 12:52 AM
You hate Metroid Prime? Booooo.
But honestly as someone who likes Metroid Prime, I have to agree.
Between the yappy tutorial character, the pointless open-world, and the stupid motorcycle that Nintendo feels the need to add into *every* open-world game, it's hard to feel hyped anymore.
November 22, 2025 at 12:51 AM
Instead of trying to sell your game by dissuading people from playing it, you should just tell the truth and say your game is fucking cool and its highest selling point is filtering out people who aren't fucking cool.
November 22, 2025 at 12:46 AM
One of my cats really enjoys dead-weight body-flopping his entire self onto my face while I'm asleep. And if it's not that then he's trying to shove his head into my mouth. Still trying to workshop a solution that doesn't involve throwing him out the window.
November 19, 2025 at 4:17 AM
That sentence reminds me that I haven't gone outside in a while.
November 17, 2025 at 5:32 AM
Extermination! I love that game. It's one of those *really early* PS2 games that feels like a PS1 game in spirit.
I'm curious how different the Japanese version is considering the European and North American versions had huge changes between them.
November 15, 2025 at 11:52 PM
Nathan Austin, the guy who portrayed the PriceMaster, passed away a few years ago, sadly. He will forever live on as an avant-garde comedic performance art legend.
November 2, 2025 at 10:02 AM