Gil Hova
@gil.hova.net
2.1K followers 1.1K following 3.5K posts
He/him. JC/NYC. Game designer rebooting, robot fight facilitator at NHRL, weird/noisy music, ferret fan. Still not a negotiable Final Fantasy currency. All my links: https://gil.hova.net
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Here it is! Ferret Frenzy, the push-your-luck card game I designed with Channing Shattuck about the best pets in the world, is live on KS (and Channing is killing it with the campaign, he's way better than I ever was): www.kickstarter.com/projects/sha...
FERRET FRENZY: A Party Game of Risk, Reward & Ridiculousness
Unleash the push-your-luck thrill of Blackjack with the grabby chaos of Spoons in this wild game of SPEED and GREED.
www.kickstarter.com
gil.hova.net
Tomorrow: I return to Hollywood Studios for a few thrill rides!
gil.hova.net
TOMORROWLAND SPEEDWAY: Nothing special about this ride, but maybe that’s because I was “lucky” enough to go to Action Park as a kid. I asked my partner to drive (she doesn’t have a driver’s license), and she had a blast.
gil.hova.net
I’ll always be grinning ear-to-ear throughout this ride, from the gravestones in the entry area to the elevator ride to the spectral hitchhikers.
gil.hova.net
I will always appreciate how well they walk the line of “spooky, funny, never actually scary.” The whole ride is suffused with that spirit (no pun intended).
gil.hova.net
THE HAUNTED MANSION: Yesterday I mentioned how dated EPCOT’s rides felt. THM is even older than them, and I hope they never change a thing. After all these decades, I can still feel the cackling laughter and sheer joy the Imagineers felt crafting this ride.
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THE ENCHANTED TIKI LOUNGE: I wanted to check this one out after watching Defunctland’s bit on automatons. It’s dated as heck, but the technology involved in bringing the whole room to life is really cool.
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PIRATES OF THE CARIBBEAN: A classic ride. It’s silly, it’s goofy, it’s maybe a bit problematic at times. I still love the ship-to-ship cannon scene. I don’t recall it getting me so wet in the past, especially during the mini-flume (which feels like a sharper drop each time I ride it)
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In terms of plot… well, true to the TRON franchise, it’s unfortunately not great. That’s too bad, I feel like they missed an opportunity. The way the ride narrative ends is weird and anticlimactic; it feels like the ride climax was removed at the last moment and they had to write around it awkwardly
gil.hova.net
And mechanically, the ride delivers. Well-paced, smooth-running. The motorcycle-riding position is a bit awkward at first, but it makes sense. (I can see some folks finding it uncomfortable though)
gil.hova.net
And my goodness, the LOOK of this ride. The bold reds and blues, the sweeping lines, the way the ride queue is revealed. It’s nothing short of gorgeous.
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TRON: LIGHTCYCLE/RUN: Space Mountain now has a younger sibling that is cooler and prettier. TRON is a visual/graphic designer’s pipe dream. It may not be as popular as Disney would like, but that’s not out of lack of aesthetics.
gil.hova.net
Anyway, this might be my last time on Space Mountain, barring a major refresh. Partially for the above reason, and partially because of…
gil.hova.net
SPACE MOUNTAIN: It’s a good classic coaster, but… maybe I’m too old for it? It made me nauseated, and coasters rarely do that. I’ve done this one 2x before, and didn’t get that reaction. Maybe it’s the disorientation of speeding in the dark, and my limbic system just can’t handle that anymore.
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Disney magic! Turns out there’s a few characters handled by live actors, and the computer animation is done in real time, like puppetry. It’s a very sweet effect.
gil.hova.net
MONSTERS INC LAUGH FLOOR: I thought this was a static computer-animated film, until some of the characters started addressing audience members by name and offering unique reactions to specific moments.
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I love how Disney coasters have story beats, almost like cutscenes. They help riders catch their breath and build distance between emotional peaks in interesting ways.
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GIL RATES DISNEYWORLD RIDES: MAGIC KINGDOM

SEVEN DWARVES MINE TRAIN: Started the day off with a kid coaster, but a nicely-executed one. Maybe the projection mapping was a bit creepy here.
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A game set in India, with Indians featured prominently on the cover? What will they think of next?

Seriously, this looks like a better version of an excellent game. Hopefully they made no missteps here. I will still likely prefer my homemade version set in space though
gil.hova.net
Tomorrow: Magic Kingdom!
gil.hova.net
I will say that on Friday, I’m returning to do a few thrill rides: the Guardians coaster, Test Track, and the Mars side of Mission: Space. I think I’ll enjoy those more.
gil.hova.net
We finished with a DuckTales app game in the Mexican pavilion, but the app hung frequently and the big climax never got triggered.
gil.hova.net
The script feels like it was written by a half-asleep marketer. It’s narrated by Catherine O’Hara and Eugene Levy. You can almost hear them grimace as they try to work with the script’s bland attempts at humo(u)r. I hope they got paid a lot of CAD for this.
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But this is an updated version, and it is about as delicious as rotten poutine. It’s a 10-minute long tourism ad with no charisma or humor. Big sweeping music that does nothing to distinguish it from the other attractions with big sweeping music.
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But even that was good compared to…

CANADA: FAR AND WIDE: My partner was excited to take me to this, because last time she saw it, Martin Short was the host and it was very entertaining.
gil.hova.net
It felt like two different visions competing for airtime. Just really confused.