Francisco Dominguez
@dominguezf.bsky.social
470 followers 950 following 130 posts
Education comms. Writes about games sometimes. Bylines: New York Times, IGN, Epic Games, PC Gamer, Polygon, Slate, Nintendo Life. Fjdwrites(at)gmail.com https://muckrack.com/francisco-dominguez-3
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dominguezf.bsky.social
Once upon a time, whenever Kirby came to the West he was kinda furious about it.

For Polygon, I spoke to Nintendo’s former Localization Director Leslie Swan, former PR Manager Krysta Yang @kitandkrysta.bsky.social and 8-4's John Ricciardi @johntv.bsky.social to find out why.
Reposted by Francisco Dominguez
roxana-hadadi.bsky.social
from me -- a profile of Jafar Panahi, a filmmaker whose work has perfectly met our age of surveillance and interrogation and asks the imperative question of: Who are we, and what comes next? IT WAS JUST AN ACCIDENT = masterpiece, imo.
vulture.com
Since his 2010 imprisonment, the director has been in an endless game of chicken with the Iranian regime. In his defiant new film, ‘It Was Just an Accident,’ a group of Iranians consider killing the man who tortured them in prison.
Jafar Panahi’s Cinematic Rebellions
Since his 2010 imprisonment, the director has been in an endless game of chicken with the Iranian regime. In his defiant new film, ‘It Was Just an Accident,’ a group of Iranians consider killing the man who tortured them in prison.
www.vulture.com
dominguezf.bsky.social
Suikoden III, when I played it in 2008.

It felt lethargically slow and drawn out compared to its phenomenally well-paced predecessors, and singlehandedly killed any interest in continuing the series.
lexluddy.xyz
What's the worst game you finished/rolled credits on?

(games media folks, it can't be something you were assigned to review; this has to be something you subjected yourself to of your own free will)
Reposted by Francisco Dominguez
designroom.bsky.social
🚨🚨🚨

We are live! Welcome to Design Room, a new independent games media site.

• We specialize in oral histories like the Final Fantasy 7 and Street Fighter 2 ones I (@mattleone.bsky.social) did at Polygon
• Our first big story is on Shadow of the Colossus: bit.ly/4hjwz8n
• See more: designroom.site
Design Room
Video game oral histories
designroom.site
Reposted by Francisco Dominguez
padandpixel.com
When Vampire: The Masquerade – Bloodlines 2 releases, it returns players to a world first explored more than 20 years ago in the cult classic original.

A lot has happened in the canon and real-world history of the World of Darkness during those decades.

store.epicgames.com/en-US/news/i...
The Chinese Room’s Alex Skidmore and White Wolf’s Jason Carl on Vampire: The Masquerade - Bloodlines 2
Welcome back to World of Darkness
store.epicgames.com
Reposted by Francisco Dominguez
Reposted by Francisco Dominguez
simonparkin.bsky.social
In 2014 I wrote for @newyorker.com about @kurtjmac.bsky.social, a YouTuber who began walking in Minecraft and never stopped. His quest was to reach the Far Lands, a place at the limits of the algorithmic world, where the landscape breaks apart. On Saturday, after fourteen years, he arrived:
A Journey to the End of the World (of Minecraft)
www.newyorker.com
Reposted by Francisco Dominguez
nathangrayson.bsky.social
spoke to @afterclimate.com.au about the sustainable games standard, a means of tracking emissions now publicly available for use by the entire games industry. a lot of thought went into this thing
“In terms of methodology, each one is a little bit different,” said Abraham. “I started with whatever already existed, talked to a lot of our member companies and some other contributing ones. We knew we needed a quick and dirty method for as many as possible, so where there's the option to make a ‘spend based’ calculation, we've put one in there. Those are good for fast and easy numbers, but they don't give you any control over the emissions, because the only way to reduce them is ‘spend less money,’ which you might not want to do if you're marketing your new game.”

This meant that in some cases, Abraham – alongside games industry experts – had to devise new methods entirely.

“Like the [section 3.11] use of sold products (mobile) component, which says ‘OK, phones have batteries, what if we measure the battery level at the start and the end of a game session, that will tell us how much power the game has used,’” said Abraham. “Because the use of energy at the battery doesn't actually directly generate emissions, we also have to trace it back to the source, which is grid electricity emissions. To get power from the grid there has to be a charger that converts AC to DC, and when you do that you get power losses, so you also need to account for that by adding some extra on top for charger losses.”
dominguezf.bsky.social
I thought you meant Billy Mitchell of Eastenders fame there, I was dying to know what the hell he was doing at a gaming event!
dominguezf.bsky.social
Thanks to Bruno and Ricardo for their time speaking to me for this piece.
dominguezf.bsky.social
You are not. I'm guilty of the occasional possessive followed by parenthetical explanation, which doesn't feel seamless, but it's rarely felt worth the degree of restructuring it'd take to avoid it.

That or I'm too attached to whichever rhetorical device that made it unavoidable.
dominguezf.bsky.social
2016 Hall of Famers sure didn't age well...
dominguezf.bsky.social
Part of me thinks Javier and Yuuya deserve a spot, but no idea who they'd replace!
dominguezf.bsky.social
I'm still processing that Ezio vs Spider-Man is a rooftop-hopping commander match-up that can happen from next week.
dominguezf.bsky.social
Love the comparison between VG remakes and the classics.

The Iliad was constantly changed in performance, sometimes to flatter regional audiences or simply avoid giving mortal offence.

So I'm not sure, given the chance, ancient Greek poets would've been above The Last of Us-style re-remakes!
marcnormandin.bsky.social
My latest for @endlessmode.bsky.social is my entry into the remakes debate. They should have purpose and justification to exist for reasons other than dollar signs, and the literary tradition of revisions and new translations of classics like The Iliad have already shown the industry how to do that.
There's a Right and Wrong Way to Remake A Classic Video Game—And The Iliad Explains How
What justifies a remake? Between Trails in the Sky 1st Chapter and endless translations of Homer and Shakespeare, we've found some answers.
www.endlessmode.com
Reposted by Francisco Dominguez
kaittremblay.bsky.social
This interview was a really lovely experience!

I talk a little bit about my philosophy on designing interactivity in narrative moments and the relationship of interactivity to responsibility, and how I see Dalia navigating what her responsibility is to those around her, both living and deceased
Ambrosia Sky: A cosmic chemical-shooter for scientists, not space marines
Forget taxes. In this sci-fi clean ’em up, only two things are inevitable: death and fungus.
store.epicgames.com
Reposted by Francisco Dominguez
joelburgess.bsky.social
If you think I can talk your ear off about mycelium, just avoid getting me started on ska!

(thanks for the writeup on Ambrosia Sky, @dominguezf.bsky.social)

store.epicgames.com/en-US/news/a...
dominguezf.bsky.social
Thanks to Joel and Kaitlin for a really fascinating discussion, and @elisefavis.bsky.social for arranging the interview.
Reposted by Francisco Dominguez
dominguezf.bsky.social
In Cronos: The New Dawn, martial law struggled to maintain its grip on a society falling apart.

For many, this would be speculative fiction. For Jacek Zięba and Wojciech Piejko, this was a trip into not-so-distant history.

store.epicgames.com/en-US/news/c...
Cronos: The New Dawn’s fallen Soviet utopia defies physics and history
With a one-of-a-kind setting and terrifying Orphans, Bloober Team’s time-traveling game has the makings of a survival horror classic.
store.epicgames.com