Slightly Sleepy Studios
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slightlysleepys.bsky.social
Slightly Sleepy Studios
@slightlysleepys.bsky.social
The one-man developer of Sequence Break - The Proof of Survival... and very little else, for now at least!
Try it out (runs on Windows and Linux): http://slightly-sleepy-studios.itch.io/sequence-break
Watching this now… good lord, are people now pretending that the gameplay of Time Gal and Dragon’s Lair is the future of AI Gaming?
November 4, 2025 at 12:01 AM
Sharing something I found via Discord. Literally was two seconds away from giving up all my creative works before I saw this in my chats this morning.

(NOTE: I do not watch Gintama, but I DID forget all about Scatman John)
(NOTE 2: Supposedly unedited? Citation needed.)

#IndieDev #SoloDev #Scatman
October 16, 2025 at 2:02 AM
What a way to end the week - implemented (a very basic form of) New Game+, Swapped out the old panel for my new, multi-purpose main menu, and even got a limited version of my extras menu ready for mid-game access!

Honestly, I'm feeling proud, heh...
#SoloDev #IndieDev #AdventureGameStudio
September 27, 2025 at 12:17 AM
Slowly refining my visuals and adding a new menu system so it's not just wall-to-wall Default AGS visuals (Not entirely at least...) and... for the first time, I'm feeling like I'm actually putting together a proper video game!
#IndieDev #SoloDev #AdventureGameStudio
September 26, 2025 at 6:47 AM
This was a strange detour, but I guess I have a secret game I can throw into my min game somewhere now! Gotta love weird hyper-fixations, sometimes, heh...

#IndieDev #SoloDev
September 20, 2025 at 9:37 AM
Following up on yesterday, I've now added my Pocket Communicator, along with full support for tracking files are downloaded and can be shown to the player! With this, my first area of the game is functionally complete! 🎉
#IndieDev #SoloDev #AdventureGameStudio
September 19, 2025 at 11:28 AM
Been a hot second, but that's only because I've been working on a simple puzzle - you can't exactly have an adventure game without some kind of puzzle! #IndieDev #SoloDev

Still feels weird to me, coding the functions in before I have assets ready...
September 17, 2025 at 9:06 AM
Me: Hey! I should add a weird little reference to a live stream I used to watch! I just have to mock up a silly crash screen!

Me, about an hour later: ...This is terrifying... I think I may have to use this unironically....
#IndieDev #SoloDev
September 9, 2025 at 5:52 AM
Finally added two new rooms and settled on a room navigation system! Yes, there's placeholder graphics aplenty for now, but I can at least code new rooms before the visuals are ready!

Probably gonna drop VA for now though...

#IndieDev #SoloDev #AdventureGameStudio
September 8, 2025 at 7:48 AM
On the plus side,decided to take the time yesterday to add some basic stat tracking and an Extras Menu - hey, if the game is short, might as well add as much replayability as possible, right? #GameDev #SoloDev #AdventureGameStudio
September 2, 2025 at 11:52 PM