#AdventureGameStudio
"4-of-a-kind! Read 'em and weep, boys!"
"Not so fast, bub!"
"What is it, doll-face?"
"Royal Flush, dirtbag."
[May or may not have been toned down for BlueSky, heh...]

A Scene from a security camera system, coming to my game in the next build.
#IndieDev #SoloDev #AdventureGameStudio
October 18, 2025 at 3:11 AM Everybody can reply
1 reposts 3 likes
This wouldn’t have been possible without a lot of the improvements made to #AdventureGameStudio by all the contributors to make the engine much easier to port to other platforms, and Ryan C. Gordon for sharing the SDL Nintendo Switch port.
October 17, 2025 at 4:06 PM Everybody can reply
1 likes
The cat's out of the bag! I've been working on this (through my tiny company @clickpulp.com) for the past year, creating a new port for #AdventureGameStudio for Nintendo Switch, and designing a new controller scheme that feels more natural for gamepads while maintaining the point-and-click gameplay.
October 6, 2025 at 6:10 PM Everybody can reply
1 reposts 4 likes
What a way to end the week - implemented (a very basic form of) New Game+, Swapped out the old panel for my new, multi-purpose main menu, and even got a limited version of my extras menu ready for mid-game access!

Honestly, I'm feeling proud, heh...
#SoloDev #IndieDev #AdventureGameStudio
September 27, 2025 at 12:17 AM Everybody can reply
1 reposts 11 likes 1 saves
Slowly refining my visuals and adding a new menu system so it's not just wall-to-wall Default AGS visuals (Not entirely at least...) and... for the first time, I'm feeling like I'm actually putting together a proper video game!
#IndieDev #SoloDev #AdventureGameStudio
September 26, 2025 at 6:47 AM Everybody can reply
9 likes
Going to very great lengths to justify the upside down room. #RiseofPigMan #WIP #Adventuregamestudio
September 26, 2025 at 12:11 AM Everybody can reply
6 likes
Any of my fellow #adventuregamestudio #ags users know why hotspots descriptions would be showing up in the action bar (Text at the bottom of the screen) and not inventory items?

It works if I start a new project with the BASS template but not in my current project so I'm not sure what I screwed up
September 19, 2025 at 9:18 PM Everybody can reply
1 reposts 2 likes 1 saves
Following up on yesterday, I've now added my Pocket Communicator, along with full support for tracking files are downloaded and can be shown to the player! With this, my first area of the game is functionally complete! 🎉
#IndieDev #SoloDev #AdventureGameStudio
September 19, 2025 at 11:28 AM Everybody can reply
6 likes
This took an embarrassingly long amount of time for me to code in, but I figured out enough ancient simplified AGS script to finally have a working document system... kind of!

Next step will be to add the item that'll show these documents, and add pages! #AdventureGameStudio #IndieDev #SoloDev
September 18, 2025 at 12:38 PM Everybody can reply
7 likes
Finally added two new rooms and settled on a room navigation system! Yes, there's placeholder graphics aplenty for now, but I can at least code new rooms before the visuals are ready!

Probably gonna drop VA for now though...

#IndieDev #SoloDev #AdventureGameStudio
September 8, 2025 at 7:48 AM Everybody can reply
1 reposts 4 likes
On the plus side,decided to take the time yesterday to add some basic stat tracking and an Extras Menu - hey, if the game is short, might as well add as much replayability as possible, right? #GameDev #SoloDev #AdventureGameStudio
September 2, 2025 at 11:52 PM Everybody can reply
2 reposts 7 likes
Figured I’d try out the new build of my game in ScummVM, but it looks like they don’t like to support the absolute newest builds of AGS…. Likely by design - still, that means no easy macOS porting ^^’ #GameDev #AdventureGameStudio (ignore the PS1 Overlay - I do speed-running sometimes)
August 31, 2025 at 1:00 PM Everybody can reply
1 reposts 1 quotes 7 likes
July 31, 2025 at 12:39 AM Everybody can reply
3 reposts 12 likes
Goal: have the younger residents / locals develop interest in local history & community.
Options: exibitions, books, movies, games …

I'd like to make an Adventure game. Have to get up and running quick.

Chose #AdventureGameStudio - are there royality free graphics that already fit the engine?
May 1, 2025 at 9:39 AM Everybody can reply
2D Point and click game "Old Skies" was released recently. It has a native Linux version, is available DRM free at GOG & was made using the FOSS Adventure Game Studio engine. It has a 10% discount until 04/29/25.

www.gog.com/en/game/old_...

#gaming #linuxgaming #drmfree #gog #adventuregamestudio
Old Skies - Deluxe Edition
Old Skies - Deluxe Edition includes: Old Skies Old Skies - Soundtrack
www.gog.com
April 27, 2025 at 9:43 PM Everybody can reply
1 reposts 1 likes
procrastinated by drawing a tree to use later... pigman in springtime #gamedev #adventuregamestudio
April 26, 2025 at 12:36 AM Everybody can reply
3 reposts 8 likes
unnamed pigman in the labyrinth of palette tests #pixelart
#gamedev #screenshotsaturday #adventuregamestudio
April 19, 2025 at 1:44 AM Everybody can reply
3 reposts 13 likes
It's time to "Frame" something (or someone) for MAGS April

www.wraithkal.com/mags-april-2...

#MAGS #AdventureGameStudio #gamejam
April 2, 2025 at 2:21 PM Everybody can reply
1 likes
2D Point and click game "Rosewater" was released recently. It has a native Linux version and is available DRM free on GOG. It also has a playable demo. It was made using the FOSS Adventure Game Studio engine.

www.gog.com/en/game/rose...

#gaming #linuxgaming #gog #drmfree #adventuregamestudio
Rosewater
It's been several years since Harley Leger left New Bretagne and headed west, hoping to
www.gog.com
March 28, 2025 at 9:29 PM Everybody can reply
1 reposts 1 likes
Monarca's Thirst: A Cyberpunk Adventure #gamedev #Cyberpunk #detectivegame #adventuregamestudio #pixelart
March 28, 2025 at 10:07 AM Everybody can reply
1 reposts 10 likes
Progress on this dubious underground walk-in updraft kiln background... at least some amount of it looks like its in the right perspective and not totally flat... #mags #adventuregamestudio
March 17, 2025 at 2:30 AM Everybody can reply
2 likes
One hundred and one ceramic vessels to draw....... #mags #adventuregamestudio #gamedev #pixelart
March 16, 2025 at 2:43 AM Everybody can reply
3 reposts 11 likes
I couldn’t really believe that the tweaks that I made made it run efficiently in #AdventureGameStudio on the first try. It’s not my code but it was a team effort from someone named Khris with changes made by @grundislavgames.bsky.social
I've had this feature on the back burner for months, but today, thanks to @edmundito.com it no longer slows the game down to a crawl...DYNAMIC SHADOWS!

Yes, in an AGS game! 🤯

Still needs some tweaking, but this is huge.
March 14, 2025 at 8:18 PM Everybody can reply
2 reposts 13 likes
Chugging away with #Adventuregamestudio

Act 2 almost completed. Demo Polished to a sparkle.

Also it's my birthday! 🎂

#indiegame #indiedev #pc #steam #adventure #games #rpg #pixelart #1990s #pointandclick
March 5, 2025 at 12:41 AM Everybody can reply
2 reposts 6 likes