Sakthi
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sambarpowder.bsky.social
Sakthi
@sambarpowder.bsky.social
VFX Artist at Tuatara, previously Digital Extremes and Grinding Gear Games https://www.artstation.com/crossflip
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Sup I'm Sakthi and I make purple things #PortfolioDay
Reposted by Sakthi
More blocky blocky #animation #gamedev
November 20, 2025 at 5:14 AM
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please. please when does it stop. when do i stop having dreams about finding out im scheduled for a class i completely forgot about and now its finals week. please i graduated almost a decade ago
November 17, 2025 at 7:52 PM
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portfolio catch-up post 04
January 26, 2025 at 9:59 PM
Coming up on my eighth year of full-time employment as a game developer and I've been getting all misty-eyed and introspective 😩
November 18, 2025 at 1:59 AM
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Quick #animtip, this is useful of you want some more juicy Nurb curves for your controllers, doesn't affect selection range as far as I'm aware but can make them easier to see. #gamedev #maya #3d
November 17, 2025 at 1:34 AM
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Two dirty spaceships, in the pipeline. These are originals so I’ll have templates available in my shop once the video is up!
November 14, 2025 at 9:22 PM
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April 14, 2025 at 1:03 PM
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November 12, 2025 at 5:26 PM
This is my first shipped Unreal Engine title after years of using the engine to muck around. Glad to have had the opportunity to contribute
🔥 The onslaught begins! 🔥
Let Them Come: Onslaught is NOW AVAILABLE! Can you survive the chaos? Play now on:

🎮 Steam: store.steampowered.com/app/2050800/...

🎮 PS5/PS4: store.playstation.com/en-us/concep...

🎮 Xbox: www.xbox.com/en-us/games/...

#indiegame #indiedev
November 11, 2025 at 6:17 PM
Tested my shiny new blur with some actual explosions. I'm all tech-arted out for now, gonna stop spamming the unreal default level clips and go play some videogames #vfx #rtvfx #ue5
November 11, 2025 at 4:58 AM
really pleased with how this looks after adding some shiny colors and lil glass shards #rtvfx
November 10, 2025 at 4:22 AM
fun one today #vfx #rtvfx #ue5
November 9, 2025 at 8:44 AM
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I have weird hobbies.
November 9, 2025 at 3:49 AM
Latest stop on the niagara research expedition, particle-based radial blur that supports multiple instances at once and works with translucency #vfx #rtvfx #ue5
November 8, 2025 at 6:15 AM
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October 26, 2025 at 8:03 PM
Oddly heartening to see Dead Static Drive come out. I remember going to my first NZGDC to see Mike talk about the game's custom shading model or something back when I was starting out as a student. Made no sense at the time, it seemed like magic, but here I am today playing with niagara sim stages
November 4, 2025 at 11:55 PM
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Still can't show much from Game 2, but wanted to at least leave you all with one of my favourite NPCs from the game.

Valli, the honey harvester!
November 4, 2025 at 8:34 PM
still at it #vfx #rtvfx #ue5
November 4, 2025 at 3:07 PM
today's bit of nonsense, grabbing world normal from gbuffer and using it to drive chromatic aberration #vfx #rtvfx #ue5
November 4, 2025 at 12:16 AM
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November 3, 2025 at 8:36 PM
niagara experiments will continue until my morale improves 😩 #vfx #rtvfx #ue5
November 3, 2025 at 9:58 AM
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Pumpkin Bucket
Happy Halloween 🎃
#lowpoly
October 31, 2025 at 3:36 PM
expanding on the previous effect, masking out the center using mip blur and adding uv distortion #vfx #rtvfx #ue5
October 30, 2025 at 10:40 PM
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My name is Ozymandias, King of Kings. Look on my works and let me know if you have any questions! 🤗
October 29, 2025 at 9:16 PM
Had a big unreal engine project come up at work so I'd suspended my own personal vfx stuff. Now I'm having to scroll down my posts to see where I left things off 😩
October 28, 2025 at 11:24 PM