Sakthi
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sambarpowder.bsky.social
Sakthi
@sambarpowder.bsky.social
VFX Artist at Tuatara, previously Digital Extremes and Grinding Gear Games https://www.artstation.com/crossflip
Pinned
Bustin
Reposted by Sakthi
anime-style procedural pixel clouds achieved! :D☁️
#bombshellblitz #gamedev #madewithunity
June 13, 2025 at 8:28 PM
Figured out aim offsets, added guns, and implemented basic shooting today. Starting to slow down and see the walls with this thing - I don't have the architectural knowledge to set up the systems and behaviors of a real game... Gonna see how far I get though
December 1, 2025 at 1:29 AM
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Resolving the rear forms and adding detail to this rocket guy

Used Cycles for the render and I must say I love it!
#plasticity #blender #miniature
November 30, 2025 at 3:39 PM
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Upcoming Battletech Hot Spots Draconis Reach Cover - Huginn and Muginn by Marco Mazzoni
November 30, 2025 at 12:44 AM
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I'd make video games. Just without the part where I worry I'll lose my house.
Honest question: If everyone got Universal Basic Income, no strings attached, what would YOU do with it?

Re-post with your quote or drop your take below.
November 29, 2025 at 6:27 AM
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November 28, 2025 at 8:58 PM
all these tutorials comin at me fast but i'm keeping up so far 🤞
November 28, 2025 at 12:28 AM
lil bit o fog and this city goes from glorified parking lot to voidscape of incalculable extent
November 26, 2025 at 12:30 AM
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A quick look into the work our mappers do:
These pillars of some aqueducts start out as a blocky heightmap and is then decorated with lots of little details. That can take quite some time, and is done for all of these!

Game is #AlabasterDawn, play the demo on Steam!

#pixelart #gamedev
November 25, 2025 at 7:05 PM
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The mech behind the dwarves.
The model is a bootleg of a Sheik Mainland model, Fortishield (I'm not buying anything from those people after their recent "controversial" release).
The model itself is quite good, even if simplistic on its own.
#plamo #inq28
March 19, 2025 at 9:23 AM
My boy... He lives
November 25, 2025 at 3:32 AM
Omw to google "unreal 3rd person controller tutorial" #lowpoly #mech
November 24, 2025 at 9:15 AM
Bustin
November 23, 2025 at 3:39 PM
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Mans turned 40 and now has to watch tv like this 😩
November 22, 2025 at 8:22 AM
first full pass complete. torn between immediately restarting with a better plan and fewer mistakes, or rigging this up and making him run around 😩
November 21, 2025 at 10:14 PM
This is the first time i've tried texturing anything like this. I struggle with regular diffuse painting cause I got unsteady hands and poor control, but pixelating takes away the need for precision so i can just focus on deciding where to put the colors
November 21, 2025 at 9:45 AM
attempting foolish things for foolish reasons
November 20, 2025 at 1:16 PM
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More blocky blocky #animation #gamedev
November 20, 2025 at 5:14 AM
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please. please when does it stop. when do i stop having dreams about finding out im scheduled for a class i completely forgot about and now its finals week. please i graduated almost a decade ago
November 17, 2025 at 7:52 PM
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portfolio catch-up post 04
January 26, 2025 at 9:59 PM
Coming up on my eighth year of full-time employment as a game developer and I've been getting all misty-eyed and introspective 😩
November 18, 2025 at 1:59 AM
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Quick #animtip, this is useful of you want some more juicy Nurb curves for your controllers, doesn't affect selection range as far as I'm aware but can make them easier to see. #gamedev #maya #3d
November 17, 2025 at 1:34 AM
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Two dirty spaceships, in the pipeline. These are originals so I’ll have templates available in my shop once the video is up!
November 14, 2025 at 9:22 PM
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April 14, 2025 at 1:03 PM
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November 12, 2025 at 5:26 PM