#indiedev #gamedev #godot
Right?
This business has all the structure of a perpetual motion machine, but it’s just a wildly inefficient Universal Basic Income scheme.
“I’ve automated 2-4 videos daily, zero human intervention, I spend a half hour a week working on this, why am I not getting paid yet?”
Right?
This business has all the structure of a perpetual motion machine, but it’s just a wildly inefficient Universal Basic Income scheme.
It’s not, as it has been commonly used in the US, being on the wrong side of society’s moral consensus.
www.axios.com/2025/07/29/e...
It’s not, as it has been commonly used in the US, being on the wrong side of society’s moral consensus.
Older and wiser I guess.
Older and wiser I guess.
Older and wiser I guess.
- loc friendly (csv flow)
- utterly custom ui a possibility
- plays nice with complex external logic
- loc friendly (csv flow)
- utterly custom ui a possibility
- plays nice with complex external logic
www.youtube.com/watch?v=bl8Z...
www.youtube.com/watch?v=bl8Z...
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
open.substack.com/pub/readgrav...
open.substack.com/pub/readgrav...
#gamedev
#gamedev
Directed by Kenichiro Akimoto (Fortune Favors Lady Nikuko).
Based on the light novel by Hiroshi Sakurazaka, which already inspired "Edge of Tomorrow" movie.
aynk-anime.com
Directed by Kenichiro Akimoto (Fortune Favors Lady Nikuko).
Based on the light novel by Hiroshi Sakurazaka, which already inspired "Edge of Tomorrow" movie.
aynk-anime.com
www.youtube.com/watch?v=4blC...
www.youtube.com/watch?v=4blC...
I hooked up my Roughness image so that it was pushing sRGB instead of Linear values. Converting sRGB to Linear raises the value to the power of 2.2!
I hooked up my Roughness image so that it was pushing sRGB instead of Linear values. Converting sRGB to Linear raises the value to the power of 2.2!
What would a hairball look like hurtling through space? I dunno either, but check my reference material if you dare.
#gamedev #dreamjob
Does anyone have experience using a scaled UV vs. using a set of AtlasTextures? Better methods?
Scaling method:
forum.godotengine.org/t/3d-model-w...
AtlasTexture:
docs.godotengine.org/en/stable/cl...
Does anyone have experience using a scaled UV vs. using a set of AtlasTextures? Better methods?
Scaling method:
forum.godotengine.org/t/3d-model-w...
AtlasTexture:
docs.godotengine.org/en/stable/cl...
Anyone with experience using material UV scaling vs. a set of AtlasTextures?
forum.godotengine.org/t/3d-model-w...
docs.godotengine.org/en/stable/cl...
I don't know what trouble I'll find either way.
Anyone with experience using material UV scaling vs. a set of AtlasTextures?
forum.godotengine.org/t/3d-model-w...
docs.godotengine.org/en/stable/cl...
I don't know what trouble I'll find either way.
I would like Godot please!
I would like Godot please!