#indiedev #gamedev #godot
I hooked up my Roughness image so that it was pushing sRGB instead of Linear values. Converting sRGB to Linear raises the value to the power of 2.2!
I hooked up my Roughness image so that it was pushing sRGB instead of Linear values. Converting sRGB to Linear raises the value to the power of 2.2!
What would a hairball look like hurtling through space? I dunno either, but check my reference material if you dare.
#gamedev #dreamjob
Hairballs! is a 3d, asteroids-like, dogs v. yakking cats shooter.
I'm finally getting to the fun part. I'm churning through a list of 2d/3d work, rigging, animating, and getting 'em into the engine.
More soon!
#godot #indiedev #gamedev