Natanel Apfel
natapfel.bsky.social
Natanel Apfel
@natapfel.bsky.social
Principal Technical Artist @ Riot Games. Prev Rocksteady & Path of Exile. He/they 🌈⭐
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December 25, 2025 at 8:09 PM
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December 24, 2025 at 2:59 PM
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Did you know you can create clouds using 3D textures in Godot? I’ll be covering this topic in the next update of Godot Shaders Bible 🙂🔗 jettelly.com/store/the-go...

#godot #indiedev #gamedev
December 21, 2025 at 8:00 AM
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December 18, 2025 at 9:31 AM
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December 13, 2025 at 6:13 PM
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December 7, 2025 at 2:05 PM
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It seems people want to ponder orbs—I mean learn about Matcaps! They're great for gesturing at complex lighting and reflections within a stylized art style. And as a bonus, no UV unwrapping! ^.^
December 10, 2025 at 11:40 PM
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warped time for day 23+24 #nodevember2025
December 6, 2025 at 6:49 AM
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I was hoping to have skitter mode done by monday, but I'll settle for getting the spindle animated during scanmode and collectmode.

#CherubDev #UE5
December 1, 2025 at 3:38 AM
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I think I have the basics for the face animation system in place. Should be expandable for future iteration.

#CherubDev #UE5
November 26, 2025 at 7:01 AM
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Here are some long curls I made. The hair cards were placed by hand with the help of Maya's nonlinear deformers.

🔗 artstation.com/artwork/5v66B8

#realtime #realtimehair #haircards #gamedev #artstation
November 25, 2025 at 7:49 AM
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Still one of the cleanest VFX breakdowns ever dropped Timeless Hades magic #Hades #VFXBreakdown #GameDev #VisualEffects #SupergiantGames
November 19, 2025 at 9:00 PM
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Working on a new approach to cloud rendering with custom cloud shapes that react to lighting ☁️

#gamedev #indiegamedev #unity3d
November 22, 2025 at 10:40 AM
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Attempted going back to Twitter, and was immediately reminded of why I left to begin with, def still a nazi shithole full of the most illiterate dumbfucks imaginable, bleak doesn't begin to cover it. Then I remembered I had an account on here, so might as well use it. Will be posting backlog now
November 18, 2025 at 1:24 AM
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Compression is probably gonna do a number on this video, but let’s see! Playing around with a little experiment, making an effect of a ghostly creature that’s only visible when it’s being rained on. Thanks @laynestokes.bsky.social for advice with improving this! #vfx #realtimevfx
November 19, 2025 at 4:53 AM
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EGG
August 17, 2025 at 5:09 PM
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I got a bit too excited to share this and ignored how intense that banding looks with subtractive density

So a couple of days of head scratching (and banging) later, I figured a way to make it much smoother ✨
November 15, 2025 at 1:28 PM
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really pleased with how this looks after adding some shiny colors and lil glass shards #rtvfx
November 10, 2025 at 4:22 AM
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going to great lengths to make my outline shader as hand-drawn as possible
November 3, 2025 at 3:57 PM
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No animations just IK and code for dynamically posing the driver. Still a lot more to do but I’m happy with the progress.
October 30, 2025 at 2:40 PM
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released on ko-fi for free
to use your own art just replace the card texture
ko-fi.com/s/ea06f1b732
October 31, 2025 at 5:59 PM
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expanding on the previous effect, masking out the center using mip blur and adding uv distortion #vfx #rtvfx #ue5
October 30, 2025 at 10:40 PM
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Big ol' Warhammer (fanart!) poster I did for the Apothecarion charity event. This was a massive undertaking for mw, it's the most complex thing I've ever done and the first piece of (semi) personal art I've completed in about 10 years.
October 29, 2025 at 3:03 AM
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October 27, 2025 at 6:01 AM
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October 25, 2025 at 5:12 AM