Stefan Ivanovski
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limepixl.bsky.social
Stefan Ivanovski
@limepixl.bsky.social
Software Engineer that is passionate about computer graphics, light transport theory and rendering.

he/him/them

https://limepixl.github.io
Reposted by Stefan Ivanovski
Winter is near 🦊 #sciart
November 15, 2025 at 6:08 PM
Reposted by Stefan Ivanovski
RGB rendering is founded on lies and perpetuated by misconceptions about the practicality of spectral rendering. My new blog post series describes a spectral GPU path tracer. Part 1 focuses on how to make it work with existing RGB assets.
momentsingraphics.de/SpectralRend...
November 6, 2025 at 6:46 PM
Reposted by Stefan Ivanovski
I do not claim to know why we are on this planet, but I am very certain we are not born to start a mission where we optimize every single little thing in our lives.

I think it's just not good for the spirit.
October 23, 2025 at 10:12 PM
Reposted by Stefan Ivanovski
Well said!!
July 27, 2025 at 11:01 PM
Can't wait to see the amazing papers lined up for HPG25 💚
June 22, 2025 at 8:34 PM
Reposted by Stefan Ivanovski
Menger Sponza zoom.
#MetalRT #rendering
May 28, 2025 at 6:47 PM
Reposted by Stefan Ivanovski
I've been bedridden for the last 6 months, unable to work as I try to get a surgeon and insurance lined up for my operation to let me work again.
If you could send a couple dollars, it'd really help. Time isn't on my side here, and waiting is very expensive.

ko-fi.com/fooneturing
Support Foone Turing ❤️
Become a supporter of Foone Turing today!
ko-fi.com
May 9, 2025 at 9:40 PM
Reposted by Stefan Ivanovski
Oblivion - The Shivering Isles (2006/2007)
April 23, 2025 at 12:58 AM
Reposted by Stefan Ivanovski
Remember us folks who birthed circle MUD and then smaug, IRC, gzip, and so on?
We are still here.
These big companies want you to think they are tech, and have been so since the start.
Nope, just some piece of shit CEOs who will disappear into the wind as their board deems fit.
It is the people, us.
April 14, 2025 at 1:17 AM
Reposted by Stefan Ivanovski
Hi #PortfolioDay , pixelated ruins here
April 9, 2025 at 6:59 AM
Reposted by Stefan Ivanovski
A look behind the scenes of the mirrors in Sims 4, how efficient they cull objects and that they reflect invisible walls: simonschreibt.de/gat/sims-4-m...

#gamedev #techart #sims4
March 27, 2025 at 10:28 PM
Reposted by Stefan Ivanovski
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=23
✋Subscribe: simonschreibt.de/newsletter/

#gamedev #realtimevfx #vfx #techart
March 24, 2025 at 10:14 PM
Reposted by Stefan Ivanovski
‘Puissance’, 2017. I love the patterns within waves.
March 21, 2025 at 9:09 PM
Reposted by Stefan Ivanovski
An unusual blog post today! I've long wanted to see some actual numerical estimates on how good importance sampling is at variance reduction in raytracing, and, failing to find anything like that in the literature, I've ended up deriving my own :)

lisyarus.github.io/blog/posts/e...
Estimating variance reduction in importance sampling
lisyarus.github.io
March 16, 2025 at 11:52 AM
Reposted by Stefan Ivanovski
Winter in the Jizera Mountains
March 2, 2025 at 8:41 AM
Reposted by Stefan Ivanovski
Surely this new video won't make me seem like a crank.
www.youtube.com/watch?v=QEJp...
Algorithms are breaking how we think
YouTube video by Technology Connections
www.youtube.com
February 22, 2025 at 5:05 PM
Reposted by Stefan Ivanovski
Had an idea in the shower last night, hacked together a few scripts, and although it's crude, I am happy to say that in-game editor access is quite achievable with Godot!
#GodotEngine #gamedev #indiedev
February 16, 2025 at 2:25 PM
Reposted by Stefan Ivanovski
Using ReSTIR to importance sample the brightest pixels on an image

www.shadertoy.com/view/XfycWw
February 15, 2025 at 9:49 AM
Reposted by Stefan Ivanovski
JCGT announcements are now on BlueSky: bsky.app/profile/jcgt...
bsky.app
February 11, 2025 at 9:25 PM
Reposted by Stefan Ivanovski
Family includes everyone! ❤️
November 17, 2024 at 9:40 PM
Reposted by Stefan Ivanovski
One day I started working on my engine/renderer and I haven't been able to stop yet
November 15, 2024 at 6:11 PM