Effective networking is just building real relationships. Friendships, co-workers, collaborators, partners. Shared experiences. That is where a network comes from
You can’t force it and going to GDC with that goal won’t work
Effective networking is just building real relationships. Friendships, co-workers, collaborators, partners. Shared experiences. That is where a network comes from
You can’t force it and going to GDC with that goal won’t work
#indiegamedeveloper #indiedev #gamedev #unrealengine #ue5 #indiegamedev #indiegame #gameplay #hacknslash #platformer
www.theringer.com/2024/12/03/t...
twitch.tv/Ubisoft
I'll start: We saw a tester literally falling asleep when flying in Avatar 😭
I'll start: We saw a tester literally falling asleep when flying in Avatar 😭
#indiegames #gamedev #pixelart #chrysalis
Back in the development of The Division 2, the team worked with detailed feature specification documents in excel called FSO. Each row, one requirement. The FSO for "Car door" had over 1000 rows!
Back in the development of The Division 2, the team worked with detailed feature specification documents in excel called FSO. Each row, one requirement. The FSO for "Car door" had over 1000 rows!
*mostly 3D and mostly... non-jank aestetics 😋
If you want to be on the list or if you know of people who should be here then holler!
*mostly 3D and mostly... non-jank aestetics 😋
If you want to be on the list or if you know of people who should be here then holler!
Coming as a timed exclusive in early 2025 on Nintendo Switch!
#indiegame #scifi #openworld #nintendoswitch
Honestly, not much. On Avatar I lead a team of roughly 5 designers, working on features on the scope of a mid/large sized indie game. Big difference is that there were 5 of such teams
First released game: 5
Second: 7
Third: ~10
Fourth: ~15
Fifth: ~50
Sixth: ~45
Seventh: >1000 🫠
Honestly, not much. On Avatar I lead a team of roughly 5 designers, working on features on the scope of a mid/large sized indie game. Big difference is that there were 5 of such teams