Devin Kelly-Sneed
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devinks.bsky.social
Devin Kelly-Sneed
@devinks.bsky.social
making games and music
did player movement for Psychonauts 2
currently working on Keeper at Double Fine
pfp by @michaelfirman.bsky.social
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Wow, 512 followers! Intro post time! I make games (current: Double Fine, past: LucasArts, Dynamighty). Mostly a programmer, but some design too. Other interests include music (piano and composition), puzzles, and being outside. Quiet, but sometimes I like to write about gameplay systems.
Bee Magic is a wonderful puzzle game (go play it!). Using movement patterns to cast spells creates interesting challenges with the level design. Really nice to read about design iteration on the map!
July 27, 2025 at 4:40 PM
Reposted by Devin Kelly-Sneed
From @leepetty.bsky.social‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words.

On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
June 8, 2025 at 6:14 PM
Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity.

doublefine.com/news/behind-...
Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
doublefine.com
January 15, 2025 at 10:52 PM
I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Here’s the one about Raz’s jump: doublefine.com/news/devin-a...
Behind the Code: Designing Raz's Jump
Skip down past this Video Gallery. Skip up past this Video Gallery. Skip down past this Image Gallery. Psychonauts 2: Jumping - Jump hold button…
doublefine.com
December 2, 2024 at 7:24 PM
Wow, 512 followers! Intro post time! I make games (current: Double Fine, past: LucasArts, Dynamighty). Mostly a programmer, but some design too. Other interests include music (piano and composition), puzzles, and being outside. Quiet, but sometimes I like to write about gameplay systems.
November 26, 2024 at 10:25 PM
I played 868-HACK during my daily commute for years. Fantastic roguelike with interesting risk/reward choices, simple controls, and turn-based gameplay so you can play at your own pace. Very excited that a sequel is in the works!
Hey! I've announced my next game and I am asking for money already so I can finish making it. :)
www.backerkit.com/c/projects/m...
868-BACK
The sequel to 868-HACK. A cyberpunk roguelike adventure.
www.backerkit.com
November 23, 2024 at 6:56 PM
Reposted by Devin Kelly-Sneed
Navigating a brain involves running, climbing, and more.

Player Movement and Powers Feature Lead Devin Kelly-Sneed (@devinks.bsky.social) has once again sat down for a closer look at Psychonauts 2. This time, it’s all about movin’ around!

Read more: doublefine.com/news/behind-the-code-move-modes
Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
doublefine.com
June 20, 2024 at 8:54 PM
I wrote another Behind the Code article about Psychonauts 2! This time I explain how we used our Target Search system. It finds and prioritizes objects in the world for Raz’s powers to interact with.

www.doublefine.com/news/devin-t...
Behind The Code: Locked On Target
Here’s a quick rundown of how Target Search was used to enable that sequence: Player fires Psi Blast. Target Search finds the flying Regret enemy to aim…
www.doublefine.com
May 24, 2024 at 9:33 PM
Reposted by Devin Kelly-Sneed
Jumping is one of the most important things you do in Psychonauts 2 but how do you design the perfect jump?

Player Movement and Powers Feature Lead @devinks.bsky.social breaks down the entire process behind Raz’s acrobatics in this article!

Read here: doublefine.com/news/devin-article-raz-jump
April 23, 2024 at 9:20 PM
Figured I should post something on here. But not feeling good at words right now. Cat.
August 4, 2023 at 6:19 PM