Jordan Mechner
@jmechner.bsky.social
I make video games (Prince of Persia) and graphic novels (Replay, Monte Cristo) and fill up sketchbooks. American in France. https://jordanmechner.com
Pinned
Jordan Mechner
@jmechner.bsky.social
· Jan 22
Hi, Jordan Mechner here. You might know my video games (Prince of Persia, etc)💾🎮 I've recently written and drawn a graphic novel memoir, "Replay"📕It's my story of 4 decades making games, and my family's story of surviving two world wars.
Check out reviews, excerpts, trailer: jordanmechner.com/books
Check out reviews, excerpts, trailer: jordanmechner.com/books
Reposted by Jordan Mechner
Relendo o feed do @jmechner.bsky.social sobre a criação do Prince of Persia, ele diz que as vendas foram ruins no início e que falaram a ele: "É um ótimo jogo, mas a embalagem é horrível".
Isso me faz pensar que Americano não gosta de capas boas. Olha só que capa linda!!! +
Isso me faz pensar que Americano não gosta de capas boas. Olha só que capa linda!!! +
November 5, 2025 at 11:27 PM
Relendo o feed do @jmechner.bsky.social sobre a criação do Prince of Persia, ele diz que as vendas foram ruins no início e que falaram a ele: "É um ótimo jogo, mas a embalagem é horrível".
Isso me faz pensar que Americano não gosta de capas boas. Olha só que capa linda!!! +
Isso me faz pensar que Americano não gosta de capas boas. Olha só que capa linda!!! +
Reposted by Jordan Mechner
Join us on Thursday for ✨ DEV DIARIES ✨ ft. @grumpygamer.com, the designer & creator of games such as Monkey Island and Pajama Sam! 🤩
We will chat and take a look at his latest project: Death by Scrolling 👀
🗓️ Thurs, Nov. 6
🕒 3PM PT / 6PM ET / 11PM GMT
📺 twitch.tv/breakthrough...
We will chat and take a look at his latest project: Death by Scrolling 👀
🗓️ Thurs, Nov. 6
🕒 3PM PT / 6PM ET / 11PM GMT
📺 twitch.tv/breakthrough...
November 5, 2025 at 12:05 AM
Join us on Thursday for ✨ DEV DIARIES ✨ ft. @grumpygamer.com, the designer & creator of games such as Monkey Island and Pajama Sam! 🤩
We will chat and take a look at his latest project: Death by Scrolling 👀
🗓️ Thurs, Nov. 6
🕒 3PM PT / 6PM ET / 11PM GMT
📺 twitch.tv/breakthrough...
We will chat and take a look at his latest project: Death by Scrolling 👀
🗓️ Thurs, Nov. 6
🕒 3PM PT / 6PM ET / 11PM GMT
📺 twitch.tv/breakthrough...
Reposted by Jordan Mechner
Pour les anglophones !
Un superbe épisode du podcast @myperfectconsole.bsky.social où l’une des grandes figures de la scène indie (Nuclear Throne !), mais aussi un artiste engagé, partage des moments de vie importants à travers 5 jeux surprenants 😊
Merci @shiftyweb.bsky.social pour la reco !
Un superbe épisode du podcast @myperfectconsole.bsky.social où l’une des grandes figures de la scène indie (Nuclear Throne !), mais aussi un artiste engagé, partage des moments de vie importants à travers 5 jeux surprenants 😊
Merci @shiftyweb.bsky.social pour la reco !
After his game, Ridiculous Fishing, became a hit, @ramiismail.com found a touching way to thank his parents for the sacrifices they made to help him achieve his dreams.
Find out what he did — and how it all began — in this week’s episode: bit.ly/48LMMRB
Find out what he did — and how it all began — in this week’s episode: bit.ly/48LMMRB
November 5, 2025 at 8:50 AM
Pour les anglophones !
Un superbe épisode du podcast @myperfectconsole.bsky.social où l’une des grandes figures de la scène indie (Nuclear Throne !), mais aussi un artiste engagé, partage des moments de vie importants à travers 5 jeux surprenants 😊
Merci @shiftyweb.bsky.social pour la reco !
Un superbe épisode du podcast @myperfectconsole.bsky.social où l’une des grandes figures de la scène indie (Nuclear Throne !), mais aussi un artiste engagé, partage des moments de vie importants à travers 5 jeux surprenants 😊
Merci @shiftyweb.bsky.social pour la reco !
Reposted by Jordan Mechner
I know it’s too much to expect them to know their history, but if the American Revolution had a motto, it definitely would not have been “immigrants go home.”
It would have been “get your fucking soldiers out of our cities.”
It would have been “get your fucking soldiers out of our cities.”
October 28, 2025 at 1:48 PM
I know it’s too much to expect them to know their history, but if the American Revolution had a motto, it definitely would not have been “immigrants go home.”
It would have been “get your fucking soldiers out of our cities.”
It would have been “get your fucking soldiers out of our cities.”
Reposted by Jordan Mechner
you should watch this trippy video with the same animation 😆
www.youtube.com/watch?v=oDU6...
www.youtube.com/watch?v=oDU6...
Silicon Chip - Basil Kirchin - 1979
YouTube video by TV Trunk
www.youtube.com
October 21, 2025 at 8:23 PM
you should watch this trippy video with the same animation 😆
www.youtube.com/watch?v=oDU6...
www.youtube.com/watch?v=oDU6...
I take no credit.
Amazed someone took the time to do this.
October 21, 2025 at 6:25 PM
I take no credit.
Reposted by Jordan Mechner
Rotoscoping, Art Nouveau, and non-linear sleuthing. All across three days as the Orient Express speeds onto its destination on the eve of the Great War.
An enhanced gold edition re-release is currently on heavy sale on Steam.
📺: The Last Express, Smoking Car Productions, 1997 (DOS version)
An enhanced gold edition re-release is currently on heavy sale on Steam.
📺: The Last Express, Smoking Car Productions, 1997 (DOS version)
October 10, 2025 at 10:16 PM
Rotoscoping, Art Nouveau, and non-linear sleuthing. All across three days as the Orient Express speeds onto its destination on the eve of the Great War.
An enhanced gold edition re-release is currently on heavy sale on Steam.
📺: The Last Express, Smoking Car Productions, 1997 (DOS version)
An enhanced gold edition re-release is currently on heavy sale on Steam.
📺: The Last Express, Smoking Car Productions, 1997 (DOS version)
Reposted by Jordan Mechner
Just finished „Replay“ by @jmechner.bsky.social. What a wonderful and touching book! Thank you for sharing! ☺️
October 1, 2025 at 9:58 PM
Just finished „Replay“ by @jmechner.bsky.social. What a wonderful and touching book! Thank you for sharing! ☺️
Reposted by Jordan Mechner
O @jmechner.bsky.social foi entrevistado pelo Alessandro Giannini para a Veja sobre seu quadrinho, Replay, que acabou de sair pela Conrad.
A entrevista tá excelente!
veja.abril.com.br/coluna/gibis...
A entrevista tá excelente!
veja.abril.com.br/coluna/gibis...
O consagrado criador de games que virou um talentoso quadrinista | Gibis & Cia
Em 'Replay' (Conrad), Jordan Mechner, desenvolvedor de 'Prince of Persia', entrelaça sua carreira na indústria com as histórias do pai e do avô
veja.abril.com.br
October 1, 2025 at 12:55 PM
O @jmechner.bsky.social foi entrevistado pelo Alessandro Giannini para a Veja sobre seu quadrinho, Replay, que acabou de sair pela Conrad.
A entrevista tá excelente!
veja.abril.com.br/coluna/gibis...
A entrevista tá excelente!
veja.abril.com.br/coluna/gibis...
Reposted by Jordan Mechner
"A música que tocamos no CD player para inspiração é do caralho. A abertura vibrante de Lawrence da Arábia, de Maurice Jarre - incrível"
Uma das partes que tive que marcar dos diários que @jmechner.bsky.social escreveu durante o desenvolvimento de Prince of Persia.
Dito isso, olha só o que chegou
Uma das partes que tive que marcar dos diários que @jmechner.bsky.social escreveu durante o desenvolvimento de Prince of Persia.
Dito isso, olha só o que chegou
September 28, 2025 at 10:56 PM
"A música que tocamos no CD player para inspiração é do caralho. A abertura vibrante de Lawrence da Arábia, de Maurice Jarre - incrível"
Uma das partes que tive que marcar dos diários que @jmechner.bsky.social escreveu durante o desenvolvimento de Prince of Persia.
Dito isso, olha só o que chegou
Uma das partes que tive que marcar dos diários que @jmechner.bsky.social escreveu durante o desenvolvimento de Prince of Persia.
Dito isso, olha só o que chegou
Reposted by Jordan Mechner
My dad had a friend/colleague named Walter and Walter and my Dad used to play this version (IBM PC) on their lunchbreak 30 years ago. This is the 1st version I ever played although I prefer the SNES version.
September 27, 2025 at 6:14 PM
My dad had a friend/colleague named Walter and Walter and my Dad used to play this version (IBM PC) on their lunchbreak 30 years ago. This is the 1st version I ever played although I prefer the SNES version.
Wow!! How did I never see this before?
DOS version for me. These days, especially with the widescreen mod by FluffyQuack.
I really enjoyed the SNES and Mac versions as well, though.
I really enjoyed the SNES and Mac versions as well, though.
September 27, 2025 at 5:51 PM
Wow!! How did I never see this before?
Reposted by Jordan Mechner
I easily have 1,000+ hours playing the Macintosh version of Prince of Persia. If you’ve not played the 30fps restoration (seemingly removed at some point to address some latest issue) you’re missing out!
September 27, 2025 at 12:58 PM
I easily have 1,000+ hours playing the Macintosh version of Prince of Persia. If you’ve not played the 30fps restoration (seemingly removed at some point to address some latest issue) you’re missing out!
For folks who've asked for details about the story behind Prince of Persia (rotoscoping my brother on VHS, etc), you'll find many answers on my website at jordanmechner.com -- and if you want to go deeper, in my published journals and graphic novel memoir REPLAY.
Hi, Jordan Mechner here. You might know my video games (Prince of Persia, etc)💾🎮 I've recently written and drawn a graphic novel memoir, "Replay"📕It's my story of 4 decades making games, and my family's story of surviving two world wars.
Check out reviews, excerpts, trailer: jordanmechner.com/books
Check out reviews, excerpts, trailer: jordanmechner.com/books
September 27, 2025 at 11:22 AM
For folks who've asked for details about the story behind Prince of Persia (rotoscoping my brother on VHS, etc), you'll find many answers on my website at jordanmechner.com -- and if you want to go deeper, in my published journals and graphic novel memoir REPLAY.
Reposted by Jordan Mechner
The Making Of: Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
www.timeextension.com/features/the...
www.timeextension.com/features/the...
The Making Of: Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
"I wrote the entire design, but the implementation was catastrophic"
www.timeextension.com
September 27, 2025 at 9:23 AM
The Making Of: Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
www.timeextension.com/features/the...
www.timeextension.com/features/the...
Reposted by Jordan Mechner
Hércules amber PC DOS version running on a cloned IBM PC/XT with only a PC speaker. No mouse and no hard disk either.
"Which is your favorite/definitive version of the original Prince of Persia?"
💾As promised-- after 35 years, here's a proper blog post with my thoughts, and the story behind Prince of Persia's multiple 1990s ports.
www.jordanmechner.com/en/latest-ne...
💾As promised-- after 35 years, here's a proper blog post with my thoughts, and the story behind Prince of Persia's multiple 1990s ports.
www.jordanmechner.com/en/latest-ne...
September 26, 2025 at 4:51 PM
Hércules amber PC DOS version running on a cloned IBM PC/XT with only a PC speaker. No mouse and no hard disk either.
Reposted by Jordan Mechner
My first experience with the original Prince of Persia was the DOS version at a childhood friend's house. Not sure what terrified us more - the crunchy "falling on spikes" death sound blasting through speakers or the imposing time limit.
Needless to say, as young kids we were rubbish at it.
Needless to say, as young kids we were rubbish at it.
"Which is your favorite/definitive version of the original Prince of Persia?"
💾As promised-- after 35 years, here's a proper blog post with my thoughts, and the story behind Prince of Persia's multiple 1990s ports.
www.jordanmechner.com/en/latest-ne...
💾As promised-- after 35 years, here's a proper blog post with my thoughts, and the story behind Prince of Persia's multiple 1990s ports.
www.jordanmechner.com/en/latest-ne...
September 26, 2025 at 1:57 PM
My first experience with the original Prince of Persia was the DOS version at a childhood friend's house. Not sure what terrified us more - the crunchy "falling on spikes" death sound blasting through speakers or the imposing time limit.
Needless to say, as young kids we were rubbish at it.
Needless to say, as young kids we were rubbish at it.
Reposted by Jordan Mechner
DOS for the nostalgia, SNES for the pixel art, and of course your one and only Apple II version, those are my faves 🤓
September 26, 2025 at 8:36 AM
DOS for the nostalgia, SNES for the pixel art, and of course your one and only Apple II version, those are my faves 🤓
Reposted by Jordan Mechner
My first PoP experience was on my Granddad's Amiga 500 when we used to visit him as a kid.
"Which is your favorite/definitive version of the original Prince of Persia?"
💾As promised-- after 35 years, here's a proper blog post with my thoughts, and the story behind Prince of Persia's multiple 1990s ports.
www.jordanmechner.com/en/latest-ne...
💾As promised-- after 35 years, here's a proper blog post with my thoughts, and the story behind Prince of Persia's multiple 1990s ports.
www.jordanmechner.com/en/latest-ne...
September 26, 2025 at 8:40 AM
My first PoP experience was on my Granddad's Amiga 500 when we used to visit him as a kid.
Reposted by Jordan Mechner
My restoration of #PrinceOfPersia's artwork by Katsuya Terada used on the cover of the #SuperFamicom and #SuperNintendo (PAL) releases. This is a v2 of my previous work adding missing bits at the top/bottom using different sources, applying the usual upscale/clean/retouch combo.
September 26, 2025 at 12:08 PM
Reposted by Jordan Mechner
A few years ago I used your Apple II source to port PoP to the BBC Micro! bitshifters.github.io/posts/prods/... It took me nearly a year, with graphics and sound updated for the hardware, but it was a ton of fun and I was constantly impressed for how advanced the original game was for its time.
Prince of Persia, by Bitshifters
Acorn, BBC Micro and Retro Computer Code & Demos
bitshifters.github.io
September 26, 2025 at 7:16 AM
A few years ago I used your Apple II source to port PoP to the BBC Micro! bitshifters.github.io/posts/prods/... It took me nearly a year, with graphics and sound updated for the hardware, but it was a ton of fun and I was constantly impressed for how advanced the original game was for its time.
Reposted by Jordan Mechner
Reposted by Jordan Mechner
The version I have the most nostalgia for is the Amiga version, which is the one I originally beat. That version captivated even my sisters who generally weren't a fan of games.
But my current favorite might just be the 2011 C64 version, which I found to be a rather impressive feat.
But my current favorite might just be the 2011 C64 version, which I found to be a rather impressive feat.
September 25, 2025 at 5:16 PM
The version I have the most nostalgia for is the Amiga version, which is the one I originally beat. That version captivated even my sisters who generally weren't a fan of games.
But my current favorite might just be the 2011 C64 version, which I found to be a rather impressive feat.
But my current favorite might just be the 2011 C64 version, which I found to be a rather impressive feat.
Reposted by Jordan Mechner
For me it's by far the Mac version in black & white. Running on my father's Mac classic.
Never managed to go beyond level 4 at that time, but it was my first true game and still a beloved one.
I finally managed to finish it years later when it was added as bonus on the 1st PoP on PS2
Never managed to go beyond level 4 at that time, but it was my first true game and still a beloved one.
I finally managed to finish it years later when it was added as bonus on the 1st PoP on PS2
September 25, 2025 at 4:04 PM
For me it's by far the Mac version in black & white. Running on my father's Mac classic.
Never managed to go beyond level 4 at that time, but it was my first true game and still a beloved one.
I finally managed to finish it years later when it was added as bonus on the 1st PoP on PS2
Never managed to go beyond level 4 at that time, but it was my first true game and still a beloved one.
I finally managed to finish it years later when it was added as bonus on the 1st PoP on PS2
Reposted by Jordan Mechner