Jordan Mechner
@jmechner.bsky.social
I make video games (Prince of Persia) and graphic novels (Replay, Monte Cristo) and fill up sketchbooks. American in France. https://jordanmechner.com
My first major attempt as a game developer was in 1981, a reverse-engineered Apple II port of the coin-op hit Asteroids.
I was 16 years old and in high school. To my delight, Hayden Software agreed to publish my game. I was already spending the royalties in my imagination, when...
I was 16 years old and in high school. To my delight, Hayden Software agreed to publish my game. I was already spending the royalties in my imagination, when...
May 9, 2025 at 11:02 AM
My first major attempt as a game developer was in 1981, a reverse-engineered Apple II port of the coin-op hit Asteroids.
I was 16 years old and in high school. To my delight, Hayden Software agreed to publish my game. I was already spending the royalties in my imagination, when...
I was 16 years old and in high school. To my delight, Hayden Software agreed to publish my game. I was already spending the royalties in my imagination, when...