glossydon
@glossydon.bsky.social
hobbyist programmer, modeler, possessor of the #godot plunsh
currently pursuing the #indiedev dream with a healthy dash of realism
currently pursuing the #indiedev dream with a healthy dash of realism
Pinned
New build for Ventury! Here's what happens!
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
It's been a while since I modeled a non-humanoid anything. Nothing here's final, I'm just trying to get a feel for how the rig'll look before I commit myself to the model and finish it. I'm better at rigging, anyways...
November 10, 2025 at 8:32 AM
It's been a while since I modeled a non-humanoid anything. Nothing here's final, I'm just trying to get a feel for how the rig'll look before I commit myself to the model and finish it. I'm better at rigging, anyways...
Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it.
November 8, 2025 at 5:05 PM
Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it.
Probably goes without saying, but don't make code with any dependence on classes like EditorInterface for release. I spent a few hours because I wanted to visualize something in the editor!
November 8, 2025 at 12:56 PM
Probably goes without saying, but don't make code with any dependence on classes like EditorInterface for release. I spent a few hours because I wanted to visualize something in the editor!
I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time.
Making things more dynamic is probably better for me, anyway!
Making things more dynamic is probably better for me, anyway!
November 6, 2025 at 9:52 AM
I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time.
Making things more dynamic is probably better for me, anyway!
Making things more dynamic is probably better for me, anyway!
New build for Ventury! Here's what happens!
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
November 4, 2025 at 11:49 AM
New build for Ventury! Here's what happens!
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
Holy moly I was using blusky wrong the whole time, again?
October 23, 2025 at 10:51 PM
Holy moly I was using blusky wrong the whole time, again?
Currently looking into a new prototyping environment for most of the game's mechanics and features. Might take up until mid-November to get done?
October 23, 2025 at 10:35 PM
Currently looking into a new prototyping environment for most of the game's mechanics and features. Might take up until mid-November to get done?
I made some changes to the horse, and gave some attention to combat again.
More in the thread!
glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
More in the thread!
glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
July 30, 2025 at 4:32 AM
I made some changes to the horse, and gave some attention to combat again.
More in the thread!
glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
More in the thread!
glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
Crazy how adding little animations like these just add so much more life to your game baby. What I'd give for a fuzzy friend about now...
July 24, 2025 at 11:43 PM
Crazy how adding little animations like these just add so much more life to your game baby. What I'd give for a fuzzy friend about now...
Performance improvements and a handful of minor fixes.
I managed to get 60 FPS on a little $100 mini PC that doesn't even have a dedicated graphics card on it, how neat is that?
glossydon.itch.io/ventury/devl...
I managed to get 60 FPS on a little $100 mini PC that doesn't even have a dedicated graphics card on it, how neat is that?
glossydon.itch.io/ventury/devl...
June 28, 2025 at 6:56 PM
Performance improvements and a handful of minor fixes.
I managed to get 60 FPS on a little $100 mini PC that doesn't even have a dedicated graphics card on it, how neat is that?
glossydon.itch.io/ventury/devl...
I managed to get 60 FPS on a little $100 mini PC that doesn't even have a dedicated graphics card on it, how neat is that?
glossydon.itch.io/ventury/devl...
Multi-threading is really hard, but it's also rewarding when you've exhausted all possible optimization tricks for a single thread.
Doing things with pure data and deferring any main-thread stuff is not so bad. Just be sure you're working in the right memory space when on a separate thread!
Doing things with pure data and deferring any main-thread stuff is not so bad. Just be sure you're working in the right memory space when on a separate thread!
June 17, 2025 at 3:50 PM
Multi-threading is really hard, but it's also rewarding when you've exhausted all possible optimization tricks for a single thread.
Doing things with pure data and deferring any main-thread stuff is not so bad. Just be sure you're working in the right memory space when on a separate thread!
Doing things with pure data and deferring any main-thread stuff is not so bad. Just be sure you're working in the right memory space when on a separate thread!
I made a video about oldschool drop shadows, and my stab at recreating their charm in #Godot.
youtu.be/7pAkgcDTWA0
#indiedev #gamedev
youtu.be/7pAkgcDTWA0
#indiedev #gamedev
Ventury and Oldschool Shadows - A Technical Debrief
YouTube video by glossydon
youtu.be
June 9, 2025 at 2:15 AM
I made a video about oldschool drop shadows, and my stab at recreating their charm in #Godot.
youtu.be/7pAkgcDTWA0
#indiedev #gamedev
youtu.be/7pAkgcDTWA0
#indiedev #gamedev
The irresistible urge to optimize, Argh!!!
May 29, 2025 at 12:55 AM
The irresistible urge to optimize, Argh!!!
Terrain and ambient areas, oh my! Give my 3D game baby a looksie on its page!
glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
May 28, 2025 at 11:47 AM
Terrain and ambient areas, oh my! Give my 3D game baby a looksie on its page!
glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
I'm a little ways out from making another build, but I can still show with a little video!
youtu.be/SxF3NyiZ29U
#godot #godotengine #indiedev #gamedev
youtu.be/SxF3NyiZ29U
#godot #godotengine #indiedev #gamedev
Ventury Update - Terrain3D, Ambience
YouTube video by glossydon
youtu.be
May 16, 2025 at 1:22 PM
I'm a little ways out from making another build, but I can still show with a little video!
youtu.be/SxF3NyiZ29U
#godot #godotengine #indiedev #gamedev
youtu.be/SxF3NyiZ29U
#godot #godotengine #indiedev #gamedev
Sorry to miss the mark by a few days, I've just been so busy with other things that I couldn't make time for the project as much as I would have preferred.
Either way, new build!
glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
Either way, new build!
glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
April 25, 2025 at 7:13 AM
Sorry to miss the mark by a few days, I've just been so busy with other things that I couldn't make time for the project as much as I would have preferred.
Either way, new build!
glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
Either way, new build!
glossydon.itch.io/ventury/devl...
#Godot #GodotEngine #indie #gamedev
I made some minor tune-ups for dodging, blocking and parrying. I might push for a new build in a few days. Might be rude to ask, but do follow so you don't miss out if you're interested in trying it out!
#Godot #GodotEngine #gamedev #indie
#Godot #GodotEngine #gamedev #indie
April 17, 2025 at 8:30 PM
I made some minor tune-ups for dodging, blocking and parrying. I might push for a new build in a few days. Might be rude to ask, but do follow so you don't miss out if you're interested in trying it out!
#Godot #GodotEngine #gamedev #indie
#Godot #GodotEngine #gamedev #indie
April 3, 2025 at 10:26 AM