glossydon
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glossydon.bsky.social
glossydon
@glossydon.bsky.social
hobbyist programmer, modeler, possessor of the #godot plunsh
currently pursuing the #indiedev dream with a healthy dash of realism
Pinned
Tonight:
I get harassed by some deer, Aria gets chatty about my getup, and Tinsel does her best impression of a croissant.

glossydon.itch.io/ventury/devl...

#godot #indie
Pause menu's still cooking in the oven. Guess video's better than screenshots, since Bsky has been having many meltdowns over my screenies the past few days.
December 2, 2025 at 8:06 AM
Mockup for what the pause menu could look like.

This is gonna be a bit difficult to figure out, but I'm willing to give it an honest try!
November 29, 2025 at 11:12 PM
Tonight:
I get harassed by some deer, Aria gets chatty about my getup, and Tinsel does her best impression of a croissant.

glossydon.itch.io/ventury/devl...

#godot #indie
November 24, 2025 at 6:46 PM
Tools are really hard to make. There's so much less margin for error when you're making a tool versus a video game.
November 24, 2025 at 8:01 AM
Two pieces of art, both individually featuring characters from my game, were illustrated by the giga-talented @geahgeah.bsky.social!

Thank you so much!!!
November 18, 2025 at 10:36 PM
I made a few minor adjustments, additions and optimizations. Figured I should post progress on youtube!

youtu.be/bZm4geItcLc
Ventury Update - More Mounted Melee Combat
YouTube video by glossydon
youtu.be
November 17, 2025 at 8:08 PM
Goblins that ride stags? How fantastical!
#ScreenshotSaturday
November 16, 2025 at 12:56 AM
Made some performance fixes. The culprit was not what I thought it was originally, but I have my frames!
November 15, 2025 at 2:50 AM
Goblins riding Stags that chase after you on horseback. Horseback combat, yes please!
youtu.be/QgjyD3AmIN0

#godotengine #indiedev
Ventury Update - Mounted Melee Combat, Goblins
YouTube video by glossydon
youtu.be
November 13, 2025 at 9:09 PM
It's been a while since I modeled a non-humanoid anything. Nothing here's final, I'm just trying to get a feel for how the rig'll look before I commit myself to the model and finish it. I'm better at rigging, anyways...
November 10, 2025 at 8:32 AM
Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it.
November 8, 2025 at 5:05 PM
Probably goes without saying, but don't make code with any dependence on classes like EditorInterface for release. I spent a few hours because I wanted to visualize something in the editor!
November 8, 2025 at 12:56 PM
I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time.

Making things more dynamic is probably better for me, anyway!
November 6, 2025 at 9:52 AM
I think I'm getting the hang of it!

#godot #indiedev
November 5, 2025 at 9:34 AM
New build for Ventury! Here's what happens!

Tonight:

I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones

glossydon.itch.io/ventury/devl...

#godot #indie
November 4, 2025 at 11:49 AM
More in thread!
Goblins are basically done, they just need to disappear when they are defeated.

Blocking, losing their posture, knockback after a flurry of attacks, dying, attacking, being parried - the whole nine yards!
#godot #indiedev
November 3, 2025 at 11:32 PM
This is such an incredible bug, I just have to share it.
#godot #indiedev
November 2, 2025 at 10:49 PM
Made some progress on the animations for a goblin enemy in my game. I think I want these guys to be more simple than the skeleton enemies I already have, since those guys are harder for people who tested the game before.
#godot #indiedev #godot3d
October 31, 2025 at 9:35 AM
Gobbyblin
October 30, 2025 at 6:47 AM
Moving platforms are a door problem in and of themselves.
Also, prototyping any level takes a lot of time. Make the space navigable and interesting in terms of layout and tangible features before you make it look pretty!

#godot #gamedev #indiedev
October 29, 2025 at 9:20 AM
Holy moly I was using blusky wrong the whole time, again?
October 23, 2025 at 10:51 PM
Currently looking into a new prototyping environment for most of the game's mechanics and features. Might take up until mid-November to get done?
October 23, 2025 at 10:35 PM
frog
August 2, 2025 at 6:30 AM
I made some changes to the horse, and gave some attention to combat again.
More in the thread!

glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
July 30, 2025 at 4:32 AM
Crazy how adding little animations like these just add so much more life to your game baby. What I'd give for a fuzzy friend about now...
July 24, 2025 at 11:43 PM