glossydon
@glossydon.bsky.social
hobbyist programmer, modeler, possessor of the #godot plunsh
currently pursuing the #indiedev dream with a healthy dash of realism
currently pursuing the #indiedev dream with a healthy dash of realism
what the hell, more screenies because it's so cool!
November 10, 2025 at 3:49 PM
what the hell, more screenies because it's so cool!
It's been a while since I modeled a non-humanoid anything. Nothing here's final, I'm just trying to get a feel for how the rig'll look before I commit myself to the model and finish it. I'm better at rigging, anyways...
November 10, 2025 at 8:32 AM
It's been a while since I modeled a non-humanoid anything. Nothing here's final, I'm just trying to get a feel for how the rig'll look before I commit myself to the model and finish it. I'm better at rigging, anyways...
Some screenies of me fighting goblins on horseback with a sword.
November 9, 2025 at 5:34 AM
Some screenies of me fighting goblins on horseback with a sword.
Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it.
November 8, 2025 at 5:05 PM
Swinging swords astride horses should be in every game. It makes no sense biomechanically, but I want it.
I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time.
Making things more dynamic is probably better for me, anyway!
Making things more dynamic is probably better for me, anyway!
November 6, 2025 at 9:52 AM
I have reins, but no reins I want. Geometry likes to throw a fit, so I'm thinking better ideas instead of bashing my head into the wall for the fourth time.
Making things more dynamic is probably better for me, anyway!
Making things more dynamic is probably better for me, anyway!
New build for Ventury! Here's what happens!
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
November 4, 2025 at 11:49 AM
New build for Ventury! Here's what happens!
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
Goblins can turn their heads, like the skeleton enemies, but they also have irises. They do a good enough job of tracking the player, I think!
November 3, 2025 at 11:50 PM
Goblins can turn their heads, like the skeleton enemies, but they also have irises. They do a good enough job of tracking the player, I think!
he will never ask you to repeat anything you've ever said.
November 3, 2025 at 11:32 PM
he will never ask you to repeat anything you've ever said.
Goblins can giggle when they hurt Aria, and will also pause in surprise when they hurt one of their own kind.
I added these subtle reactions because of how the game works. I like when games let enemies harm one another, even if it is just accidental.
Highlighting these moments is game juice!
I added these subtle reactions because of how the game works. I like when games let enemies harm one another, even if it is just accidental.
Highlighting these moments is game juice!
November 3, 2025 at 11:32 PM
Goblins can giggle when they hurt Aria, and will also pause in surprise when they hurt one of their own kind.
I added these subtle reactions because of how the game works. I like when games let enemies harm one another, even if it is just accidental.
Highlighting these moments is game juice!
I added these subtle reactions because of how the game works. I like when games let enemies harm one another, even if it is just accidental.
Highlighting these moments is game juice!
A more presentable test build may be produced before the end of November. I can't make any promises now, since I have been busy for much of my time recently, but I want to ascertain the guts of Ventury.
October 29, 2025 at 9:20 AM
A more presentable test build may be produced before the end of November. I can't make any promises now, since I have been busy for much of my time recently, but I want to ascertain the guts of Ventury.
Something that had helped me build out the space was starting with the floor plan of the castle. Making what is essentially a two-dimensional representation of a three-dimensional space made recreating the castle simpler and time-efficient.
Recreation of the base geometry took five days.
Recreation of the base geometry took five days.
October 29, 2025 at 9:20 AM
Something that had helped me build out the space was starting with the floor plan of the castle. Making what is essentially a two-dimensional representation of a three-dimensional space made recreating the castle simpler and time-efficient.
Recreation of the base geometry took five days.
Recreation of the base geometry took five days.
On the topic of prototype levels, say hi to Centuria!
I'll be testing and poking the game's systems in this environment as a means of measuring how well everything's built up. It'll be something of a diagonal slice! 🥴
I'll be testing and poking the game's systems in this environment as a means of measuring how well everything's built up. It'll be something of a diagonal slice! 🥴
October 29, 2025 at 9:20 AM
On the topic of prototype levels, say hi to Centuria!
I'll be testing and poking the game's systems in this environment as a means of measuring how well everything's built up. It'll be something of a diagonal slice! 🥴
I'll be testing and poking the game's systems in this environment as a means of measuring how well everything's built up. It'll be something of a diagonal slice! 🥴
I have acquired a fuzzy friend.
October 23, 2025 at 10:42 PM
I have acquired a fuzzy friend.
Currently looking into a new prototyping environment for most of the game's mechanics and features. Might take up until mid-November to get done?
October 23, 2025 at 10:35 PM
Currently looking into a new prototyping environment for most of the game's mechanics and features. Might take up until mid-November to get done?
Made a few changes to combat to feel a little more responsive and tense.
July 30, 2025 at 4:32 AM
Made a few changes to combat to feel a little more responsive and tense.
Archery on horseback is somewhat done, needs some extra time in the oven but it works!
July 30, 2025 at 4:32 AM
Archery on horseback is somewhat done, needs some extra time in the oven but it works!
I made some changes to the horse, and gave some attention to combat again.
More in the thread!
glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
More in the thread!
glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
July 30, 2025 at 4:32 AM
I made some changes to the horse, and gave some attention to combat again.
More in the thread!
glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
More in the thread!
glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
game dev blooper, he looks like a minecraft mob.
July 24, 2025 at 11:44 PM
game dev blooper, he looks like a minecraft mob.