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glossydon.bsky.social
glossydon
@glossydon.bsky.social
hobbyist programmer, modeler, possessor of the #godot plunsh
currently pursuing the #indiedev dream with a healthy dash of realism
I think I'm getting the hang of it!

#godot #indiedev
November 5, 2025 at 9:34 AM
Goblins can turn their heads, like the skeleton enemies, but they also have irises. They do a good enough job of tracking the player, I think!
November 3, 2025 at 11:50 PM
Goblins can giggle when they hurt Aria, and will also pause in surprise when they hurt one of their own kind.

I added these subtle reactions because of how the game works. I like when games let enemies harm one another, even if it is just accidental.

Highlighting these moments is game juice!
November 3, 2025 at 11:32 PM
More in thread!
Goblins are basically done, they just need to disappear when they are defeated.

Blocking, losing their posture, knockback after a flurry of attacks, dying, attacking, being parried - the whole nine yards!
#godot #indiedev
November 3, 2025 at 11:32 PM
This is such an incredible bug, I just have to share it.
#godot #indiedev
November 2, 2025 at 10:49 PM
Made some progress on the animations for a goblin enemy in my game. I think I want these guys to be more simple than the skeleton enemies I already have, since those guys are harder for people who tested the game before.
#godot #indiedev #godot3d
October 31, 2025 at 9:35 AM
Moving platforms are a door problem in and of themselves.
Also, prototyping any level takes a lot of time. Make the space navigable and interesting in terms of layout and tangible features before you make it look pretty!

#godot #gamedev #indiedev
October 29, 2025 at 9:20 AM
Made a few changes to combat to feel a little more responsive and tense.
July 30, 2025 at 4:32 AM
Archery on horseback is somewhat done, needs some extra time in the oven but it works!
July 30, 2025 at 4:32 AM
I made some changes to the horse, and gave some attention to combat again.
More in the thread!

glossydon.itch.io/ventury/devl...
#indiedev #godot #godotengine
July 30, 2025 at 4:32 AM