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dctechart.bsky.social
DC
@dctechart.bsky.social
Video game dev, techart experiments, and a bit of random
https://www.artstation.com/undertow
Made this with my last post and thought others might like to try it out.

Snag it free here: artstation.com/undertow/store

Place it in your scene, move it over meshes you want a spiderweb to connect to and have fun!

#free #freestuff #techart #generator #tool #utility #houdini #sidefx
October 30, 2025 at 7:17 PM
Getting into the #Halloween spirit with a creepy tunnel, all built and rendered in #Houdini.

Still learning Karma rendering and had a tough time getting the noise out of this one. Seemed like its all specular noise.

Some making-of steps here too: artstation.com/artwork/4N44Xn

#3dRender #3dArt
October 27, 2025 at 5:46 PM
One of the old #earthquake sim tests I made with #houdini

It was a pretty fun experiment, along with a simple city and building #generator

More clips here: artstation.com/artwork/xYdKNE

#techart #simulation #quake #destruction #wip
October 10, 2025 at 4:01 PM
Last #free HDA for a bit, but its another useful little utility.

Similar uses as Delete Small Parts, but this will find faces with the smallest width or length, not just area.

Snag it here: www.artstation.com/undertow/

#techart #sidefx #houdini #tool #techart #gamedev #3dmodeli̇ng
October 8, 2025 at 4:48 PM
Here's a #free HDA that I feel like I rebuilt too many times before finally just making an HDA out of it. Comes in handy quite often!

Snag it on ArtStation, with others: www.artstation.com/undertow/

#freestuff #hda #procedural #houdini #3dmodeling #techart #gamedev #3dart #indiedev
October 5, 2025 at 7:06 PM
Another #free HDA for use with #houdini. This time its a simpler utility for checking problem spots on a mesh. Great if you need clean or airtight geo.

Get it on ArtStation, plus others: www.artstation.com/undertow/

#freestuff #hda #procedural #sidefx #3dmodeling #techart #gamedev
October 2, 2025 at 7:42 PM
Here is a tool I built in #Houdini recently and thought others might find useful.

It's up for #free on ArtStation along with others: www.artstation.com/undertow/store

Feel free to edit or add to it as you'd like, as well.

#freestuff #hda #procedural #sidefx #3dart #3dmodeling #techart
September 29, 2025 at 8:06 PM
Some of the main steps that my blueprint based level generator runs through.

More info here, as well: www.artstation.com/artwork/P6D8bB

#unrealengine #ta #gamedev #indiegame #leveldesign
August 12, 2025 at 4:30 PM
I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with PCG.

More clips and info here too: www.artstation.com/artwork/P6D8bB

#UE5 #techart #gamedev #procedural #blueprints
August 8, 2025 at 4:49 PM
Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5

I made the base version a year or so ago, but finally got time to finish it. The latest #unreal updates have helped a lot too!

It's up on Fab now, as well: www.fab.com/listings/51d...
July 3, 2025 at 7:34 PM
Some more shots and info on my #PCG level building tools for #UE5. Makes for some quick n easy #levelDesign and block-outs.

www.artstation.com/artwork/kNn8Wx

Works nicely with #landscapes like this too:
March 11, 2025 at 6:43 PM
March 7, 2025 at 7:33 PM
This is most of the options that I built into that previous #PCG tool post. Its pretty fun to play with, but still a bit unstable. More work to come!

www.artstation.com/artwork/WBZ5W2

#UE5 #Blueprint #techart #gamedev #tools #WiP
January 29, 2025 at 6:01 PM
A similar #PCG tool to the dungeon builder I showed last week, but this one is meant for man-made structures. Everything is snapped to rigid angles, wall lengths, etc.

www.artstation.com/artwork/elboNb

#UnrealEngine #UE5 #Blueprints #techart #procedural #gamedev #indiedev
January 27, 2025 at 5:06 PM
Another one of the somewhat random #Houdini experiments I made a bit ago: www.artstation.com/artwork/39KwXB

It was fun to mix a RBD sim with some nearest point warping and #material masking.

#VFXFriday #vfx #3dart #techart #rendering #lighting
January 24, 2025 at 5:53 PM
Some of the options and abilities that I built into that #PCG tool I posted last:
www.artstation.com/artwork/obv5gL

Adding actor/prop spawns was pretty fun, since you can send parameters to a #Blueprint thru PCG too.

#indiedev #gameart #3dart #techart #ProceduralArt #UE5
January 21, 2025 at 5:53 PM
This is one of the #PCG tools that I'm working on for a game in #UnrealEngine.
Its a dungeon generator that combines a set of splines with mesh sets to fill in the whole level pretty quickly.

www.artstation.com/artwork/9Eo9xN

#UE5 #indiedev #solodev #gamedev #techart
January 20, 2025 at 12:37 AM
One of the smoke sim tests that I did in #Houdini for the last render I posted.

Ended up only using a small part of it, but it was fun to watch from this angle.

#VFXFriday #vfx #simulation #explosion #flipbook
January 17, 2025 at 5:41 PM
Another #Houdini experiment with a randomized building generator and collapse. Plus some #vfx and a quick city generator to fill it in.

www.artstation.com/artwork/XJBPRa

Rendered with #karmaXPU

#3dModeling #procedural #rendering #lighting #sunset
January 14, 2025 at 7:24 PM
Here's the #lava #material from the last #UE5 set I posted.

It's a #realtime material using a vert color #flowmap, WPO and a few other tricks.

#unrealengine #techart #VFXFriday #vfx #realtimeVFX #volcanic
January 10, 2025 at 5:46 PM
Heating things up now with the #lava #environment set that I built for #UE5.

www.artstation.com/artwork/LeK5Rv

Meshes were made with #Houdini again and the textures with #SubstanceDesigner

#realtime3d #3dArt #gameArt #techart
January 8, 2025 at 5:30 PM