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dctechart.bsky.social
DC
@dctechart.bsky.social
Video game dev, techart experiments, and a bit of random
https://www.artstation.com/undertow
Haha, right?! There was soo much in there that I could have added a dozen more timecodes too and it wouldnt have been enough.
August 13, 2025 at 6:24 PM
I have wasted way too much time building UI for games I never finished making, but it is fun to tinker with! I always try to focus on the main gameplay first now.

Yours is looking good though, nice work!
August 8, 2025 at 8:02 PM
Yeah, i'd agree, last part particularly feels too slow. The left arm feels a bit off too, like it might be broken and just swinging around with momentum.
The rest is good though!
August 8, 2025 at 7:57 PM
Looking good!
Is it alpha masking by distance, or normal blending? Or a mix?
August 8, 2025 at 7:50 PM
Its funny how boring and flat it is when you use the real height values, isnt it? 😆

Cool to see the exaggerated version though!
August 8, 2025 at 7:46 PM
I would agree for the first half, but like others have mentioned it gets a bit too slow, or maybe drawn out after that. Couldnt bring myself to finish it.
August 8, 2025 at 4:50 PM
Good to hear!! 😀
March 26, 2025 at 9:40 PM
If you havent yet, you should download the UI Material Lab project that Epic put up for free in the samples section. Tons of great effects like this to play with and learn from!
March 18, 2025 at 8:52 PM