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dctechart.bsky.social
DC
@dctechart.bsky.social
96 followers 16 following 89 posts
Video game dev, techart experiments, and a bit of random https://www.artstation.com/undertow
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Made this with my last post and thought others might like to try it out.

Snag it free here: artstation.com/undertow/store

Place it in your scene, move it over meshes you want a spiderweb to connect to and have fun!

#free #freestuff #techart #generator #tool #utility #houdini #sidefx
Getting into the #Halloween spirit with a creepy tunnel, all built and rendered in #Houdini.

Still learning Karma rendering and had a tough time getting the noise out of this one. Seemed like its all specular noise.

Some making-of steps here too: artstation.com/artwork/4N44Xn

#3dRender #3dArt
One of the old #earthquake sim tests I made with #houdini

It was a pretty fun experiment, along with a simple city and building #generator

More clips here: artstation.com/artwork/xYdKNE

#techart #simulation #quake #destruction #wip
Last #free HDA for a bit, but its another useful little utility.

Similar uses as Delete Small Parts, but this will find faces with the smallest width or length, not just area.

Snag it here: www.artstation.com/undertow/

#techart #sidefx #houdini #tool #techart #gamedev #3dmodeli̇ng
Here's a #free HDA that I feel like I rebuilt too many times before finally just making an HDA out of it. Comes in handy quite often!

Snag it on ArtStation, with others: www.artstation.com/undertow/

#freestuff #hda #procedural #houdini #3dmodeling #techart #gamedev #3dart #indiedev
Another #free HDA for use with #houdini. This time its a simpler utility for checking problem spots on a mesh. Great if you need clean or airtight geo.

Get it on ArtStation, plus others: www.artstation.com/undertow/

#freestuff #hda #procedural #sidefx #3dmodeling #techart #gamedev
Here is a tool I built in #Houdini recently and thought others might find useful.

It's up for #free on ArtStation along with others: www.artstation.com/undertow/store

Feel free to edit or add to it as you'd like, as well.

#freestuff #hda #procedural #sidefx #3dart #3dmodeling #techart
Haha, right?! There was soo much in there that I could have added a dozen more timecodes too and it wouldnt have been enough.
Soo many incredible goodies coming in #Houdini 21!

- Animation, rigging and muscles: 0:10
- Quad-remesher, texture baking and terrain erosion: 1:02
- Rendering: 1:20
- COPs texture gen: 1:40
- Simulations: 2:07
www.youtube.com/watch?v=C--0...

#techart #simulation #procedural #3dart #texture #anim
H21 Keynote Vancouver
YouTube video by Houdini
www.youtube.com
Some of the main steps that my blueprint based level generator runs through.

More info here, as well: www.artstation.com/artwork/P6D8bB

#unrealengine #ta #gamedev #indiegame #leveldesign
I have wasted way too much time building UI for games I never finished making, but it is fun to tinker with! I always try to focus on the main gameplay first now.

Yours is looking good though, nice work!
Yeah, i'd agree, last part particularly feels too slow. The left arm feels a bit off too, like it might be broken and just swinging around with momentum.
The rest is good though!
Looking good!
Is it alpha masking by distance, or normal blending? Or a mix?
Its funny how boring and flat it is when you use the real height values, isnt it? 😆

Cool to see the exaggerated version though!
I would agree for the first half, but like others have mentioned it gets a bit too slow, or maybe drawn out after that. Couldnt bring myself to finish it.
I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with PCG.

More clips and info here too: www.artstation.com/artwork/P6D8bB

#UE5 #techart #gamedev #procedural #blueprints
Just added an update & set of new features for my Facility Designer PCG tool.

Added a guide vid of the features for both PCG tools too: www.artstation.com/artwork/qJX9dz

#unrealengine #ue5 #pcg #techart #gamedev #gamedesign
Added another set of features and improvements to the #PCG Level Builder tool.

Check it out on Fab: www.fab.com/listings/e3f...
or ArtStation: www.artstation.com/marketplace/...

#leveldesign #gamedev #tools #techart #procedural #UE5
Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles.

More on ArtStation: www.artstation.com/artwork/QKV9PL

#unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev
Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5

I made the base version a year or so ago, but finally got time to finish it. The latest #unreal updates have helped a lot too!

It's up on Fab now, as well: www.fab.com/listings/51d...
Another round of #UnrealEngine5 tips and shortcuts. This time they're for the editor.

They should help with a smoother workflow, project organization and time savers.

www.youtube.com/watch?v=bqC2...

#gamedev #indiedev #gamedesign #ue5
Unreal Editor Tips and Shortcuts
YouTube video by DC Game Tech
www.youtube.com
Good to hear!! 😀
I have been building this list of #blueprint #tips for #UnrealEngine for a while now and finally put it all together in a video.

Let me know if you have other tips or anything to add to this here or in the video comments:
www.youtube.com/watch?v=c1vR...

#gamedev #techart #ue5
Blueprint Tips & Tricks for Unreal
YouTube video by DC Game Tech
www.youtube.com
If you havent yet, you should download the UI Material Lab project that Epic put up for free in the samples section. Tons of great effects like this to play with and learn from!