Andrzej Głuszak
@agluszak.bsky.social
Software dev @ JetBrains, Rust fan, urban activist in Warsaw. I like bees and flowers
Reposted by Andrzej Głuszak
First attempt at inverse kinematics using FABRIK with Bevy. Goal is spiders and turrets in 3d.
November 7, 2025 at 9:27 PM
First attempt at inverse kinematics using FABRIK with Bevy. Goal is spiders and turrets in 3d.
Reposted by Andrzej Głuszak
Pop!_OS 24.04 LTS and COSMIC Epoch 1 will officially release on December 11th (UTC -7). We're getting close!!
October 29, 2025 at 4:56 PM
Pop!_OS 24.04 LTS and COSMIC Epoch 1 will officially release on December 11th (UTC -7). We're getting close!!
Reposted by Andrzej Głuszak
BIRD SONG, a song for birds.
October 29, 2025 at 12:44 PM
BIRD SONG, a song for birds.
Reposted by Andrzej Głuszak
I've updated Extreme Bevy, my tutorial series on creating a p2p web game to Bevy 0.17.
I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)
Playable embeds at the end
johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)
Playable embeds at the end
johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
Extreme Bevy 6: Sprite animations
In this part, we'll add sprites for our main characters and animate them.
johanhelsing.studio
October 25, 2025 at 5:39 PM
I've updated Extreme Bevy, my tutorial series on creating a p2p web game to Bevy 0.17.
I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)
Playable embeds at the end
johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)
Playable embeds at the end
johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
Reposted by Andrzej Głuszak
Your shitposting is tearing this family apart.
October 25, 2025 at 10:56 PM
Your shitposting is tearing this family apart.
Reposted by Andrzej Głuszak
Reposted by Andrzej Głuszak
welcome to linux, please pick your starter distro:
- difficult linux
- racism linux
- backdoored linux
- bloat linux
- slop linux
- difficult linux
- racism linux
- backdoored linux
- bloat linux
- slop linux
October 23, 2025 at 6:01 PM
welcome to linux, please pick your starter distro:
- difficult linux
- racism linux
- backdoored linux
- bloat linux
- slop linux
- difficult linux
- racism linux
- backdoored linux
- bloat linux
- slop linux
Reposted by Andrzej Głuszak
people when it comes to Rust: "I won't use it because there's not multiple implementations"
people when it comes to coreutils in Rust: "How dare someone write a second implementation"
people when it comes to coreutils in Rust: "How dare someone write a second implementation"
October 24, 2025 at 1:14 PM
people when it comes to Rust: "I won't use it because there's not multiple implementations"
people when it comes to coreutils in Rust: "How dare someone write a second implementation"
people when it comes to coreutils in Rust: "How dare someone write a second implementation"
Reposted by Andrzej Głuszak
If structural engineering was like software engineering:
"Let's build a bridge and see if it works"
*CRASHES INTO RIVER*
"OK let's try a stronger steel this time"
"Let's build a bridge and see if it works"
*CRASHES INTO RIVER*
"OK let's try a stronger steel this time"
October 21, 2025 at 12:00 PM
If structural engineering was like software engineering:
"Let's build a bridge and see if it works"
*CRASHES INTO RIVER*
"OK let's try a stronger steel this time"
"Let's build a bridge and see if it works"
*CRASHES INTO RIVER*
"OK let's try a stronger steel this time"
Reposted by Andrzej Głuszak
who do i have to pay to get a rustfmt that doesn't shit itself on long lines
October 20, 2025 at 3:49 PM
who do i have to pay to get a rustfmt that doesn't shit itself on long lines
Reposted by Andrzej Głuszak
changing rustfmt is politically difficult, because any changes you make is gonna piss someone off
it doesn't surprise me that maintenance has been slow and hard
it doesn't surprise me that maintenance has been slow and hard
October 20, 2025 at 6:10 PM
changing rustfmt is politically difficult, because any changes you make is gonna piss someone off
it doesn't surprise me that maintenance has been slow and hard
it doesn't surprise me that maintenance has been slow and hard
Reposted by Andrzej Głuszak
Avian is getting pretty big nowadays! To mark the start of a new release cycle, I spent some time improving our processes moving forward.
Notably, Avian now stores migration guides in-repo, similar to Bevy:
github.com/avianphysics...
Notably, Avian now stores migration guides in-repo, similar to Bevy:
github.com/avianphysics...
Store migration guides in the repository by Jondolf · Pull Request #867 · avianphysics/avian
Objective
Closes #742.
Until now, we have had the following process:
Each PR that has a breaking change is marked with C-Breaking-Change, and gets a ## Migration Guide section
At the end of the re...
github.com
October 18, 2025 at 6:16 PM
Avian is getting pretty big nowadays! To mark the start of a new release cycle, I spent some time improving our processes moving forward.
Notably, Avian now stores migration guides in-repo, similar to Bevy:
github.com/avianphysics...
Notably, Avian now stores migration guides in-repo, similar to Bevy:
github.com/avianphysics...
Reposted by Andrzej Głuszak
I just released version 0.4 of Avian, an ECS-driven physics engine for @bevy.org.
This is the biggest release yet, featuring 3x performance(!), overhauled forces and joints, voxel colliders, Bevy 0.17 support, and much more.
As always, release notes can be found here:
joonaa.dev/blog/09/avia...
This is the biggest release yet, featuring 3x performance(!), overhauled forces and joints, voxel colliders, Bevy 0.17 support, and much more.
As always, release notes can be found here:
joonaa.dev/blog/09/avia...
Avian Physics 0.4 - Joona Aalto
Massive performance improvements, and overhauled forces and joints
joonaa.dev
October 13, 2025 at 12:09 PM
I just released version 0.4 of Avian, an ECS-driven physics engine for @bevy.org.
This is the biggest release yet, featuring 3x performance(!), overhauled forces and joints, voxel colliders, Bevy 0.17 support, and much more.
As always, release notes can be found here:
joonaa.dev/blog/09/avia...
This is the biggest release yet, featuring 3x performance(!), overhauled forces and joints, voxel colliders, Bevy 0.17 support, and much more.
As always, release notes can be found here:
joonaa.dev/blog/09/avia...
Reposted by Andrzej Głuszak
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!
bevy.org/news/bevy-0-17
bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!
bevy.org/news/bevy-0-17
bevy.org/news/bevy-0-17
Reposted by Andrzej Głuszak
Bevy 0.17! I only have minor improvements in this one, because my engine-level work has been focused on VFX instead of Bevy proper, but the improvements everyone has contributed to this have been awesome to see!
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!
bevy.org/news/bevy-0-17
bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:52 PM
Bevy 0.17! I only have minor improvements in this one, because my engine-level work has been focused on VFX instead of Bevy proper, but the improvements everyone has contributed to this have been awesome to see!
Reposted by Andrzej Głuszak
Engraving two bullets with "this bullet only lies" and "this bullet only tells the truth" to really stump the FBI
September 24, 2025 at 11:48 PM
Engraving two bullets with "this bullet only lies" and "this bullet only tells the truth" to really stump the FBI
Reposted by Andrzej Głuszak
👋 FEEDBACK WANTED
..on this preliminary #rustlang reflection MVP design by oli: github.com/rust-lang/ru...
(the PR works, you can compile it and play with it, see rustc-dev-guide.rust-lang.org)
..on this preliminary #rustlang reflection MVP design by oli: github.com/rust-lang/ru...
(the PR works, you can compile it and play with it, see rustc-dev-guide.rust-lang.org)
Reflection MVP by oli-obk · Pull Request #146923 · rust-lang/rust
I am opening this PR for discussion about the general design we should start out with, as there are various options (that are not too hard to transition between each other, so we should totally jus...
github.com
September 23, 2025 at 8:26 AM
👋 FEEDBACK WANTED
..on this preliminary #rustlang reflection MVP design by oli: github.com/rust-lang/ru...
(the PR works, you can compile it and play with it, see rustc-dev-guide.rust-lang.org)
..on this preliminary #rustlang reflection MVP design by oli: github.com/rust-lang/ru...
(the PR works, you can compile it and play with it, see rustc-dev-guide.rust-lang.org)
Reposted by Andrzej Głuszak
Reposted by Andrzej Głuszak
Most of the internet used to be like this. This is actually the default, it took companies enclosing the internet and adding weird, soul-killing incentives to make people behave the way they do now. In a way, there is truly nothing special about Wikipedia except that it survived longer.
“Wikipedia is this economic anomaly. In many ways, it’s sort of magical that people will just volunteer without explicit economic incentives to create artifacts that are meant to share knowledge with everyone in the world”
July 26, 2025 at 5:28 PM
Most of the internet used to be like this. This is actually the default, it took companies enclosing the internet and adding weird, soul-killing incentives to make people behave the way they do now. In a way, there is truly nothing special about Wikipedia except that it survived longer.
Reposted by Andrzej Głuszak
Also (yeah, I quoted twice…hush), this is another really good example of why I’d prefer to fund NASA instead of privatizing space travel…because NASA is never going to use its budget to prop up a failing social media platform & its owner’s racist AI ego project.
So... he had his xAI (powered by chips he took from his public company, Tesla) buy X to cover his losses there and now he's having his SpaceX give money to xAI. Sorta feels like a shell game to prop things up.
www.wsj.com/tech/spacex-...
www.wsj.com/tech/spacex-...
Exclusive | SpaceX to Invest $2 Billion Into Elon Musk’s xAI
The startup is leaning on Musk’s business empire to play catch-up in the AI race.
www.wsj.com
July 13, 2025 at 3:55 PM
Also (yeah, I quoted twice…hush), this is another really good example of why I’d prefer to fund NASA instead of privatizing space travel…because NASA is never going to use its budget to prop up a failing social media platform & its owner’s racist AI ego project.
Reposted by Andrzej Głuszak
Okay, folks, this is still super WIP but I wanted to share this sneak peek of a new stair tool we’ve been working on :33 There might also be some cobblestone coming 👀
May 18, 2025 at 4:09 PM
Okay, folks, this is still super WIP but I wanted to share this sneak peek of a new stair tool we’ve been working on :33 There might also be some cobblestone coming 👀
Reposted by Andrzej Głuszak
I'm making a bunch of code I use in my games publicly available. Lots of good stuff like 2d drop shadows, pseudo 3d effects, vfx, npc vision, IK, save system, level system etc.
#godotengine
github.com/Miziziziz/Mi...
#godotengine
github.com/Miziziziz/Mi...
May 4, 2025 at 8:52 PM
I'm making a bunch of code I use in my games publicly available. Lots of good stuff like 2d drop shadows, pseudo 3d effects, vfx, npc vision, IK, save system, level system etc.
#godotengine
github.com/Miziziziz/Mi...
#godotengine
github.com/Miziziziz/Mi...
Reposted by Andrzej Głuszak
I love y’all but nobody should travel to the US for the foreseeable future unless they absolutely have to, so… this is pretty much USRust conf now?
The RustConf Call For Talk Proposals (CFP) is officially open through April 29! Check out this blog from @rustfoundation.org for everything you need to know about submitting a talk proposal for #rustconf 2025. rustfoundation.org/media/rustco... #rustconf25
RustConf 2025 Call For Talk Proposals: OPEN! - The Rust Foundation
As we shared back in January, the Rust Foundation is excited to host RustConf in Seattle, Washington*, and online from September 2-5, 2025! Today, we are pleased to share that RustConf is officially…
rustfoundation.org
April 1, 2025 at 9:33 PM
I love y’all but nobody should travel to the US for the foreseeable future unless they absolutely have to, so… this is pretty much USRust conf now?
Reposted by Andrzej Głuszak
Reminder: Tuesday is April 1st.
That means it'll once again be time for April Cools' Club, where we all write genuine, 100% true articles on topics outside our usual beat.
Everyone is welcome to join the #aprilcools club!
www.aprilcools.club
That means it'll once again be time for April Cools' Club, where we all write genuine, 100% true articles on topics outside our usual beat.
Everyone is welcome to join the #aprilcools club!
www.aprilcools.club
April Cools' Club
www.aprilcools.club
March 30, 2025 at 7:18 PM
Reminder: Tuesday is April 1st.
That means it'll once again be time for April Cools' Club, where we all write genuine, 100% true articles on topics outside our usual beat.
Everyone is welcome to join the #aprilcools club!
www.aprilcools.club
That means it'll once again be time for April Cools' Club, where we all write genuine, 100% true articles on topics outside our usual beat.
Everyone is welcome to join the #aprilcools club!
www.aprilcools.club