Johan Helsing
johanhelsing.bsky.social
Johan Helsing
@johanhelsing.bsky.social
https://johanhelsing.studio

#rustlang #bevyengine #gamedev
I've updated Extreme Bevy, my tutorial series on creating a p2p web game to Bevy 0.17.

I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)

Playable embeds at the end

johanhelsing.studio/posts/extrem...

#bevyengine #rustlang #gamedev
Extreme Bevy 6: Sprite animations
In this part, we'll add sprites for our main characters and animate them.
johanhelsing.studio
October 25, 2025 at 5:39 PM
bevy_smud (2d sdf shapes) 0.12 is out and not just a simple Bevy 0.17 port this time!

- Picking support (precise or bounding box)
- Rust port of sdfs
- Up to 4 custom params per shape instance
- Fills have access to pos and params
- Additive blend
- bevy_on_fire example

github.com/johanhelsing...
October 4, 2025 at 1:50 PM
Bevy 0.17 porting progress of the community crates I'm maintaining and/or depending upon. Green crates are released, yellow are in progress.

`bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :)

#bevyengine #rustlang
October 2, 2025 at 10:37 PM
Working on a new chapter for Extreme Bevy, my tutorial series on making a p2p multiplayer web game with Bevy

Released chapters here: johanhelsing.studio/posts/extrem...

#bevyengine #rustlang #gamedev
June 10, 2025 at 4:46 PM
bevy_smud (sdf shape rendering for Bevy) is back from the dead.

I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around.

Everything seems to be running *smoothly* :P

github.com/johanhelsing...

#rustlang #gamedev #bevyengine
June 7, 2025 at 11:11 AM
Most of my Bevy crates have finally been updated for 0.16 :)

Highlights:

bevy_matchbox: direct p2p, including web
bevy_ggrs: p2p rollback
bevy_pancam: map-like cameras
bevy_trauma_shake: camera shake
noisy_bevy: cpu/gpu noise
bevy_pkv: persistent key value store

#bevyengine #gamedev #rustlang
May 22, 2025 at 7:51 AM