Johan Helsing
@johanhelsing.bsky.social
bevy_smud (2d sdf shapes) 0.12 is out and not just a simple Bevy 0.17 port this time!
- Picking support (precise or bounding box)
- Rust port of sdfs
- Up to 4 custom params per shape instance
- Fills have access to pos and params
- Additive blend
- bevy_on_fire example
github.com/johanhelsing...
- Picking support (precise or bounding box)
- Rust port of sdfs
- Up to 4 custom params per shape instance
- Fills have access to pos and params
- Additive blend
- bevy_on_fire example
github.com/johanhelsing...
October 4, 2025 at 1:50 PM
bevy_smud (2d sdf shapes) 0.12 is out and not just a simple Bevy 0.17 port this time!
- Picking support (precise or bounding box)
- Rust port of sdfs
- Up to 4 custom params per shape instance
- Fills have access to pos and params
- Additive blend
- bevy_on_fire example
github.com/johanhelsing...
- Picking support (precise or bounding box)
- Rust port of sdfs
- Up to 4 custom params per shape instance
- Fills have access to pos and params
- Additive blend
- bevy_on_fire example
github.com/johanhelsing...
Bevy 0.17 porting progress of the community crates I'm maintaining and/or depending upon. Green crates are released, yellow are in progress.
`bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :)
#bevyengine #rustlang
`bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :)
#bevyengine #rustlang
October 2, 2025 at 10:37 PM
Bevy 0.17 porting progress of the community crates I'm maintaining and/or depending upon. Green crates are released, yellow are in progress.
`bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :)
#bevyengine #rustlang
`bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :)
#bevyengine #rustlang
Working on a new chapter for Extreme Bevy, my tutorial series on making a p2p multiplayer web game with Bevy
Released chapters here: johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
Released chapters here: johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
June 10, 2025 at 4:46 PM
Working on a new chapter for Extreme Bevy, my tutorial series on making a p2p multiplayer web game with Bevy
Released chapters here: johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
Released chapters here: johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
bevy_smud (sdf shape rendering for Bevy) is back from the dead.
I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around.
Everything seems to be running *smoothly* :P
github.com/johanhelsing...
#rustlang #gamedev #bevyengine
I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around.
Everything seems to be running *smoothly* :P
github.com/johanhelsing...
#rustlang #gamedev #bevyengine
June 7, 2025 at 11:11 AM
bevy_smud (sdf shape rendering for Bevy) is back from the dead.
I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around.
Everything seems to be running *smoothly* :P
github.com/johanhelsing...
#rustlang #gamedev #bevyengine
I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around.
Everything seems to be running *smoothly* :P
github.com/johanhelsing...
#rustlang #gamedev #bevyengine