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Bevy
@bevy.org
Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.

Follow for news and curated #bevy / #bevyengine content.

https://bevy.org
Reposted by Bevy
With the added transparency and light absorption, the water shader now passes the "do I want to go for a swim there" test :)

Next, I finally need to address the texture tiling.

#bevy #gamedev
January 23, 2026 at 1:47 PM
Reposted by Bevy
Animating anti-collision lights (these red flashing lights). It will be possible to turn it on and off using a cockpit button.

https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs

#bevy #aviation #flightsim #gamedev #rust #rustlang
January 22, 2026 at 3:25 PM
Reposted by Bevy
Abysm today: Added these torches to episode 1, providing some much need light in the catacombs. Also started lighting episode 2.

It's #WishlistWednesday, so wishlist Abysm maybe?
store.steampowered.com/app/4025180

#gamedev #indiedev #indiegamedev #indiegame #pixelart #puzzlegame #bevy #bevyengine
January 21, 2026 at 9:06 PM
Reposted by Bevy
Hey #bevy: it's time for a belated #bevymergetrain! Bevy 0.19 is solidly underway, themes are germinating for the upcoming #gamejam, and we're back to the steady hum of improvements and fixes :)

Let's see what the contributors have been up to, as we go over the #rust #gamedev PRs in our backlog.
January 20, 2026 at 9:01 PM
Reposted by Bevy
Your terminal is now a texture! 🤯

💠 bevy_tui_texture — A Bevy plugin for rendering TUIs using Ratatui and wgpu

⚡ Display widgets on 2D sprites, 3D meshes or UI elements, with WASM support!

🦀 Written in Rust & built with @ratatui.rs

⭐ GitHub: github.com/tt-toe/bevy_...

#rustlang #ratatui #tui
January 19, 2026 at 10:27 AM
Reposted by Bevy
map_scatter 0.4.0 is out!
Streaming and Bevy 0.18 support.
Check it out:

map_scatter: crates.io/crates/map_s...
bevy_map_scatter: crates.io/crates/bevy_...

#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
crates.io: Rust Package Registry
crates.io
January 17, 2026 at 7:55 PM
Reposted by Bevy
This is what you get when you are getting a lot of speed.

I'm calling him stitcher

#gamedev #acro #bevy
January 19, 2026 at 12:05 PM
Reposted by Bevy
made a new #game out using #bevy for #mini #jam #202 https://1-doomy.itch.io/ninecell
ninecell by doomy
Become the ultimate battery assembly technician and impress the automanager
1-doomy.itch.io
January 19, 2026 at 4:56 AM
Reposted by Bevy
Abysm today: worked on adding details to the chambers, including things like torch sounds. I also added these little storm drains, with something occasionally peeking out, as a homage to a game I played as a kid.

#ShowMeSunday #gamedev #indiedev #indiegame #puzzlegame #solodev #pixelart #bevy
January 18, 2026 at 9:07 PM
Reposted by Bevy
This afternoon I worked on adding some more platform variety to my #bevy #bevyengine lil platformer test. #sologamedev #indiegamedev #pixelart
January 18, 2026 at 3:48 PM
Reposted by Bevy
ok bsky pretend your name is vess
this is #bevy
still need to implement ansi escapes, and the scrolling is goofed atm, but we're very close to having a functional terminal emulator :0
January 18, 2026 at 4:53 AM
Reposted by Bevy
just in time for #screenshotsaturday 😅 some great progress on the SSGI implementation w/ Radiance Cascades for #bevy

GI off / GI on
January 18, 2026 at 1:13 AM
Reposted by Bevy
Ok, so I'm completely stuck trying to debug this.

Left is pathtraced reference, right is my realtime renderer. Top row are metals, bottom row are dielectrics, and roughness goes from 0 to 1 left to right.
January 19, 2026 at 2:01 AM
Reposted by Bevy
I just released version 0.5 of Avian, an ECS-driven physics engine for @bevy.org.

This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.

As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
Avian Physics 0.5 - Joona Aalto
Bevy 0.18 support
joonaa.dev
January 17, 2026 at 1:23 AM
Reposted by Bevy
i got my implementation of SSGI with Radiance Cascades working with #bevy!!

there are a few issues (no bilateral filtering / light leaking on the borders of the screen) but i'm quite happy with what i achieved so far!! :D

left: direct light only (no GI) / right: GI enabled
January 16, 2026 at 9:20 PM
Reposted by Bevy
Pax Britannica controls v2. Still ugly—that's grayboxing. Visuals come when mechanics are locked.

#soup #gamedev #indiedev #bevy
January 16, 2026 at 12:05 PM
Reposted by Bevy
This morning I started adding hazards to my #bevy #bevyengine lil platformer test I started work on yesterday. #sologamedev #indiegamedev
January 16, 2026 at 10:02 AM
Reposted by Bevy
Announcing Over It Software's game platform, The Rabbit Hole. We've built a custom voxel engine on top of Bevy that supports cube-sphere planets and voxel-based creatures. We've only scratched the surface...

www.youtube.com/watch?v=d23K...

This is not #Minecraft, #Hytale, or #Roblox. #Gaming
The Rabbit Hole - Teaser
YouTube video by Over It
www.youtube.com
January 15, 2026 at 7:02 PM
Reposted by Bevy
Borrowed from Pax Britannica. Hold to select unit, cooldown shown on the same circle. All the info in one spot.

#soup #gamedev #indiedev #bevy
January 15, 2026 at 12:19 PM
Reposted by Bevy
Abysm today: Fixed a chamber called Slaubjon again, better this time I think.

It's #WishlistWednesday, so maybe play the demo and wishlist? Would help me out for NextFest.
store.steampowered.com/app/4025180

#gamedev #solodev #indiedev #indiegame #puzzlegame #thinkygame #pixelart #bevy #bevyengine
January 14, 2026 at 9:26 PM
Reposted by Bevy
Bevy 0.18 is out! My main contribution to this one was portals and mirrors: github.com/bevyengine/b...
January 13, 2026 at 9:49 PM
Reposted by Bevy
With our even-numbered Bevy release comes a new Bevy Jam! This is a nine-day jam: see the full rules at Bevy Jam #7 😄

⁠The jam-theme-voting channel over on Discord (discord.gg/bevy) is now open for theme suggestions!
Join the Bevy Discord Server!
The official community for Bevy: a data-driven game engine built in Rust. | 22847 members
discord.gg
January 14, 2026 at 8:28 PM
Reposted by Bevy
I added the option to output an emissive texture from the terrain generator. Here's a new moon to showcase the effect 🌋

#bevy #gamedev
January 14, 2026 at 6:37 PM
Reposted by Bevy
#bevy - #b3d #blender pipeline via #glTF.
Output a gLTF scene directly into assets folder from Blender. Converting textures automatically from png to Khronos Texture #KTX2 on running a game if modified png is existing.
Now, I'm trying to add bevy components with gltf-extras.
#indiegamedev #gamedev
January 14, 2026 at 12:13 PM
Reposted by Bevy
Trying the obvious: spawn cooldowns. Like almost every other RTS.

Open question—what happens when you're holding "emit" but the cooldown isn't ready yet? Queue it? Ignore it? Visual feedback?

#gamedev #indiedev #bevy
January 13, 2026 at 10:49 PM