Follow for news and curated #bevy / #bevyengine content.
https://bevy.org
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
#bevy #aviation #flightsim #gamedev #rust #rustlang
https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs
#bevy #aviation #flightsim #gamedev #rust #rustlang
It's #WishlistWednesday, so wishlist Abysm maybe?
store.steampowered.com/app/4025180
#gamedev #indiedev #indiegamedev #indiegame #pixelart #puzzlegame #bevy #bevyengine
It's #WishlistWednesday, so wishlist Abysm maybe?
store.steampowered.com/app/4025180
#gamedev #indiedev #indiegamedev #indiegame #pixelart #puzzlegame #bevy #bevyengine
Let's see what the contributors have been up to, as we go over the #rust #gamedev PRs in our backlog.
Let's see what the contributors have been up to, as we go over the #rust #gamedev PRs in our backlog.
💠 bevy_tui_texture — A Bevy plugin for rendering TUIs using Ratatui and wgpu
⚡ Display widgets on 2D sprites, 3D meshes or UI elements, with WASM support!
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/tt-toe/bevy_...
#rustlang #ratatui #tui
💠 bevy_tui_texture — A Bevy plugin for rendering TUIs using Ratatui and wgpu
⚡ Display widgets on 2D sprites, 3D meshes or UI elements, with WASM support!
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/tt-toe/bevy_...
#rustlang #ratatui #tui
Streaming and Bevy 0.18 support.
Check it out:
map_scatter: crates.io/crates/map_s...
bevy_map_scatter: crates.io/crates/bevy_...
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
Streaming and Bevy 0.18 support.
Check it out:
map_scatter: crates.io/crates/map_s...
bevy_map_scatter: crates.io/crates/bevy_...
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
#ShowMeSunday #gamedev #indiedev #indiegame #puzzlegame #solodev #pixelart #bevy
#ShowMeSunday #gamedev #indiedev #indiegame #puzzlegame #solodev #pixelart #bevy
this is #bevy
still need to implement ansi escapes, and the scrolling is goofed atm, but we're very close to having a functional terminal emulator :0
this is #bevy
still need to implement ansi escapes, and the scrolling is goofed atm, but we're very close to having a functional terminal emulator :0
GI off / GI on
GI off / GI on
Left is pathtraced reference, right is my realtime renderer. Top row are metals, bottom row are dielectrics, and roughness goes from 0 to 1 left to right.
Left is pathtraced reference, right is my realtime renderer. Top row are metals, bottom row are dielectrics, and roughness goes from 0 to 1 left to right.
This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.
As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.
As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
there are a few issues (no bilateral filtering / light leaking on the borders of the screen) but i'm quite happy with what i achieved so far!! :D
left: direct light only (no GI) / right: GI enabled
there are a few issues (no bilateral filtering / light leaking on the borders of the screen) but i'm quite happy with what i achieved so far!! :D
left: direct light only (no GI) / right: GI enabled
www.youtube.com/watch?v=d23K...
This is not #Minecraft, #Hytale, or #Roblox. #Gaming
www.youtube.com/watch?v=d23K...
This is not #Minecraft, #Hytale, or #Roblox. #Gaming
It's #WishlistWednesday, so maybe play the demo and wishlist? Would help me out for NextFest.
store.steampowered.com/app/4025180
#gamedev #solodev #indiedev #indiegame #puzzlegame #thinkygame #pixelart #bevy #bevyengine
It's #WishlistWednesday, so maybe play the demo and wishlist? Would help me out for NextFest.
store.steampowered.com/app/4025180
#gamedev #solodev #indiedev #indiegame #puzzlegame #thinkygame #pixelart #bevy #bevyengine
The jam-theme-voting channel over on Discord (discord.gg/bevy) is now open for theme suggestions!
The jam-theme-voting channel over on Discord (discord.gg/bevy) is now open for theme suggestions!
Output a gLTF scene directly into assets folder from Blender. Converting textures automatically from png to Khronos Texture #KTX2 on running a game if modified png is existing.
Now, I'm trying to add bevy components with gltf-extras.
#indiegamedev #gamedev