pickle 🥒
@olekspickle.itch.io
Raging FOSS memer
◦ full stack cucumber
◦ occasionally writing music https://www.soundclick.com/smnbl
◦ developer of things🦀
◦ game dev enthusiast
◦ reading distributed systems outages postmortems as a hobby
◦ helping the eastern Europe front🇺🇦
◦ full stack cucumber
◦ occasionally writing music https://www.soundclick.com/smnbl
◦ developer of things🦀
◦ game dev enthusiast
◦ reading distributed systems outages postmortems as a hobby
◦ helping the eastern Europe front🇺🇦
Reposted by pickle 🥒
If you go into the restroom, look into the mirror, and say "FFmpeg" three times slowly, a voice will whisper "FFmpeg is developed almost entirely by volunteers"
November 5, 2025 at 6:15 AM
If you go into the restroom, look into the mirror, and say "FFmpeg" three times slowly, a voice will whisper "FFmpeg is developed almost entirely by volunteers"
@arcraiders.bsky.social the "move half" on the rectangle button on PS is not doing anything, essentially, players cannot split stacks.
the game is amazing tho, I'm having a blast
the game is amazing tho, I'm having a blast
November 2, 2025 at 11:54 AM
@arcraiders.bsky.social the "move half" on the rectangle button on PS is not doing anything, essentially, players cannot split stacks.
the game is amazing tho, I'm having a blast
the game is amazing tho, I'm having a blast
having lots of fun with #arcraiders.
I hope they fix standing while crouched animation bug sometime soon.
Bloodthirsty players are a nuisance, but it's bearable. I love how ARC influences the pvp dynamics
I hope they fix standing while crouched animation bug sometime soon.
Bloodthirsty players are a nuisance, but it's bearable. I love how ARC influences the pvp dynamics
October 31, 2025 at 4:42 PM
having lots of fun with #arcraiders.
I hope they fix standing while crouched animation bug sometime soon.
Bloodthirsty players are a nuisance, but it's bearable. I love how ARC influences the pvp dynamics
I hope they fix standing while crouched animation bug sometime soon.
Bloodthirsty players are a nuisance, but it's bearable. I love how ARC influences the pvp dynamics
I hate this timeline
October 31, 2025 at 9:17 AM
I hate this timeline
Hey. I'm Oleks, from Ukraine.
I worked as a software dev for about 8 years and used rust around 5 of them.
I always followed the game dev groups that were emerging, because they always attracted bright cool people with awesome ideas
1/3
I worked as a software dev for about 8 years and used rust around 5 of them.
I always followed the game dev groups that were emerging, because they always attracted bright cool people with awesome ideas
1/3
GitHub - olekspickle/bevy_new_3d_rpg: Solid bevy game template for 3d RPG games
Solid bevy game template for 3d RPG games. Contribute to olekspickle/bevy_new_3d_rpg development by creating an account on GitHub.
github.com
October 20, 2025 at 12:49 PM
Hey. I'm Oleks, from Ukraine.
I worked as a software dev for about 8 years and used rust around 5 of them.
I always followed the game dev groups that were emerging, because they always attracted bright cool people with awesome ideas
1/3
I worked as a software dev for about 8 years and used rust around 5 of them.
I always followed the game dev groups that were emerging, because they always attracted bright cool people with awesome ideas
1/3
Reposted by pickle 🥒
Frantically scrawling "CAT ASSASSIN GAME FROM DAVE BAUTISTA AND STRAY WRITER IS THE START OF A NEW NEO-NOIR MULTIMEDIA FRANCHISE" on the padded walls of my cell
October 14, 2025 at 8:24 AM
Frantically scrawling "CAT ASSASSIN GAME FROM DAVE BAUTISTA AND STRAY WRITER IS THE START OF A NEW NEO-NOIR MULTIMEDIA FRANCHISE" on the padded walls of my cell
Reposted by pickle 🥒
Educational should be presented with humor. Here is the Unreal Engine material, World Position Offset. I did it at night, so words can't be removed from the song:
Oh you touch my tra la la
Mmm my ding ding dong
Deep in the night
I'm looking for some fun
#UnrealEngine #gamedev #indiedev #shader
Oh you touch my tra la la
Mmm my ding ding dong
Deep in the night
I'm looking for some fun
#UnrealEngine #gamedev #indiedev #shader
October 12, 2025 at 11:07 AM
Educational should be presented with humor. Here is the Unreal Engine material, World Position Offset. I did it at night, so words can't be removed from the song:
Oh you touch my tra la la
Mmm my ding ding dong
Deep in the night
I'm looking for some fun
#UnrealEngine #gamedev #indiedev #shader
Oh you touch my tra la la
Mmm my ding ding dong
Deep in the night
I'm looking for some fun
#UnrealEngine #gamedev #indiedev #shader
excited for this one
Installed Blender 5.0, scatter on surface is now a built-in node ❤️
October 8, 2025 at 2:17 PM
excited for this one
wtf man, first Mozilla, that audacity? where does the urge to make bad decisions come from?
October 4, 2025 at 7:54 AM
wtf man, first Mozilla, that audacity? where does the urge to make bad decisions come from?
I love space games
Two Titan frigates, a Berwick class & a Coventry class, engage in battle with two Pirate Frigates, Kongo class & Ryofu class.
Here's the start of the battle, including tactical overlay & target designation.
Running at 32:9 to show what ultra ultra widescreen support looks like.
Here's the start of the battle, including tactical overlay & target designation.
Running at 32:9 to show what ultra ultra widescreen support looks like.
October 4, 2025 at 7:45 AM
I love space games
another goody from ISS photo magician
if you’ve ever wondered what a comet looks like from the iss, this is it ☄️🌌
📸: don pettit
📸: don pettit
September 28, 2025 at 10:29 PM
another goody from ISS photo magician
Reposted by pickle 🥒
It's real to make a glow Skittles in Unreal Engine. This is how I try to de-stress after a night. My relaxation is #gamedev #UnrealEngine
September 28, 2025 at 1:17 PM
It's real to make a glow Skittles in Unreal Engine. This is how I try to de-stress after a night. My relaxation is #gamedev #UnrealEngine
huge!
Today, I finally merged simulation islands for Avian!
Islands are graph-like structures where bodies are connected via contacts or joints. They are used for sleeping and waking, which is crucial for reducing CPU overhead for large scenes with many dynamic bodies.
github.com/Jondolf/avia...
Islands are graph-like structures where bodies are connected via contacts or joints. They are used for sleeping and waking, which is crucial for reducing CPU overhead for large scenes with many dynamic bodies.
github.com/Jondolf/avia...
Persistent Simulation Islands by Jondolf · Pull Request #809 · Jondolf/avian
Objective
Closes #578.
Sleeping and waking are crucial for reducing CPU overhead for large game worlds. Up until now, Avian has used basic per-body sleeping that only allows sleeping for dynamic bo...
github.com
September 28, 2025 at 8:31 AM
huge!
I got rejected by mentioning I had a lot of inteviews
The market is tough.
Good positions are scarse.
Layoffs left and right.
I've had more than 100 calls since I started looking for a job a year ago ago.
I applied to 300+ jobs.
#jobsearch #jobmarket #layoff
The market is tough.
Good positions are scarse.
Layoffs left and right.
I've had more than 100 calls since I started looking for a job a year ago ago.
I applied to 300+ jobs.
#jobsearch #jobmarket #layoff
September 26, 2025 at 2:58 PM
I got rejected by mentioning I had a lot of inteviews
The market is tough.
Good positions are scarse.
Layoffs left and right.
I've had more than 100 calls since I started looking for a job a year ago ago.
I applied to 300+ jobs.
#jobsearch #jobmarket #layoff
The market is tough.
Good positions are scarse.
Layoffs left and right.
I've had more than 100 calls since I started looking for a job a year ago ago.
I applied to 300+ jobs.
#jobsearch #jobmarket #layoff
Reposted by pickle 🥒
What? What do you mean? Of course I am very fun at parties.
At least, the kind of parties where people like to talk about how they spent their Sunday working through the math for coiling chain around a drum...
#screenshotsaturday #godot #halyard
At least, the kind of parties where people like to talk about how they spent their Sunday working through the math for coiling chain around a drum...
#screenshotsaturday #godot #halyard
September 22, 2025 at 5:25 PM
What? What do you mean? Of course I am very fun at parties.
At least, the kind of parties where people like to talk about how they spent their Sunday working through the math for coiling chain around a drum...
#screenshotsaturday #godot #halyard
At least, the kind of parties where people like to talk about how they spent their Sunday working through the math for coiling chain around a drum...
#screenshotsaturday #godot #halyard
Hot take: animation is cool and all, but if you opt in to make a loooong animation on some frequently happening event, it is hated.
The most popular examples: climbing or pickup animation. the amount of suffering buttons pushed in rage is staggering.
#gamedev #rant #animation
The most popular examples: climbing or pickup animation. the amount of suffering buttons pushed in rage is staggering.
#gamedev #rant #animation
September 23, 2025 at 12:30 PM
Hot take: animation is cool and all, but if you opt in to make a loooong animation on some frequently happening event, it is hated.
The most popular examples: climbing or pickup animation. the amount of suffering buttons pushed in rage is staggering.
#gamedev #rant #animation
The most popular examples: climbing or pickup animation. the amount of suffering buttons pushed in rage is staggering.
#gamedev #rant #animation
Reposted by pickle 🥒
nice trick!
Been studying 3rd person camera and discovered a neat trick from Zelda
Walls blocking camera is commonly solved by moving the viewpoint closer. However when the wall is moved away, Link's camera doesn't immediately jump to its original position, instead only slowly recovers when there is user input.
Walls blocking camera is commonly solved by moving the viewpoint closer. However when the wall is moved away, Link's camera doesn't immediately jump to its original position, instead only slowly recovers when there is user input.
September 17, 2025 at 8:39 PM
nice trick!
one of the best finds in this year
you know what? fuck it. theremin mode. github.com/samhenrigold...
September 7, 2025 at 8:48 PM
one of the best finds in this year
Just submitted my #ostjam8 entry!
I did not have much time around the week but I had fun this weekend thats for sure
#music #composing
I did not have much time around the week but I had fun this weekend thats for sure
#music #composing
September 7, 2025 at 3:45 PM
Just submitted my #ostjam8 entry!
I did not have much time around the week but I had fun this weekend thats for sure
#music #composing
I did not have much time around the week but I had fun this weekend thats for sure
#music #composing