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@olekspickle.itch.io
Raging FOSS memer

◦ full stack cucumber
◦ occasionally writing music https://www.soundclick.com/smnbl
◦ developer of things🦀
◦ game dev enthusiast
◦ reading distributed systems outages postmortems as a hobby

◦ helping the eastern Europe front🇺🇦
why is nobody talking about YOU CAN FINALLY ADD STARRED REPO TO THE LIST ON MOBILE #GITHUB
November 10, 2025 at 11:10 AM
October 8, 2025 at 11:33 AM
google: our sound indicator is superior, we want it wide, but users complain that it's bad and have no clue about the actual volume level. ideas?
intern: I might have one

behold - googles solution for sound indicator accessibility: horizontal line

#google #android #ui
September 19, 2025 at 3:50 AM
Just submitted my #ostjam8 entry!
I did not have much time around the week but I had fun this weekend thats for sure

#music #composing
September 7, 2025 at 3:45 PM
it's happening

#vibecoding is dying

tbh I am using claude-code on the job, and so far I find it providing a good overview for repos you are not familiar with and adding repetitive stuff that already exists.

but for something completely new it's absolutely useless
August 20, 2025 at 2:52 PM
Finished one of the long awaiting in backlog #1000Xresist, and I gotta say, whatever I expected - it was not that.
August 14, 2025 at 6:38 PM
having fun implementing mood changing system that will track what music is playing depending on the zone.

I imagine in a real world this system would rather interact with fmod//wwise

#bevy #rust #gamedev
August 1, 2025 at 3:32 PM
WAKE UP HONEY, 3D PARTICLE FOR BEVY HANABI JUST DROPPED

github.com/hexroll/omag...

#bevy #rust #hanabi #particles
July 26, 2025 at 10:01 AM
ok, now it feels like a top down camera alright!

#bevy #rust #gamedev
July 24, 2025 at 8:06 PM
got another break from work search

experimenting with top down camera

#bevy #rust #gamedev
July 22, 2025 at 7:35 PM
he even added recomendations
July 15, 2025 at 12:00 PM
I've gotta say - grok did it better than google and openai
July 15, 2025 at 11:59 AM
got some models to predict future or something
will see how it holds

#llm #blubber #prediction #populism
July 15, 2025 at 11:54 AM
ok I think it's a good generic scene to do tests in

#bevy #rust #gamedev
July 14, 2025 at 6:53 PM
this is wonderful and painful at the same time
July 14, 2025 at 12:43 PM
Ok, I figured out colliders with skein.

It feels so cool to be able to sketch a scene and run around it instantly. Almost UE level of dopamine!

I can't wait to iterate on it

#bevy #blender #skein #rust #gamedev
July 11, 2025 at 6:39 PM
I enjoyed geometry nodes a bit too much and adding this stupid scene to my template as a result.

Also TIL that you need to Apply the modifiers to bake the geometry to export it

Also checking out skein! It can really be good in the future, but rn having collider issue

#bevy #rust #blender #gamedev
July 10, 2025 at 5:59 PM
Having fun with blender geometry nodes

#blender #3d
July 8, 2025 at 11:52 AM
guess how I found out that I have to check if sprint is already happening.

But might be a fun mechanic :D

#rust #gamedev #bevy
June 29, 2025 at 6:12 PM
Adding collider and dynamic rigid body probably was a bad idea...

#rust #bevy #physics #gamedev
June 27, 2025 at 2:47 PM
awesome Scottish thriller detective with Syrian sprinkles on top

#deptq #netflix
June 25, 2025 at 5:49 PM
spent way too much time but I'm happy with tabbed settings

#rust #bevy #gamedev #ui
June 24, 2025 at 7:43 PM
Debugging at its peak

#rust #bevy #gamedev
June 23, 2025 at 7:40 PM
found out that you can make a neat mood/health effects by simply tweaking atmosphere bloom intensity

Also - showcasing a rock @julifox.bsky.social made <3

#rust #bevy #gamedev
June 22, 2025 at 9:57 AM
bevy_egui_inspector is super fun to play around

#rust #bevy #gamedev
June 20, 2025 at 3:13 PM