I've been reading Consider Phlebas by Iain M. Banks and can't resist adding a ring world to the game.
Starting a thread for this one 🧵
(image by @alexjaybrady.bsky.social for inspiration)
#gamedev #bevy
I've been reading Consider Phlebas by Iain M. Banks and can't resist adding a ring world to the game.
Starting a thread for this one 🧵
(image by @alexjaybrady.bsky.social for inspiration)
#gamedev #bevy
Let's debug!
Let's debug!
Image nodes are super useful. I'm using one to show the navball which is a 3D scene rendered to a texture.
#gamedev
The physics now run at a fixed rate, independent of the frame rate. This helps a lot with determinism and things keep their velocity, even if the rendering isn't fast enough.
#bevy #gamedev
Oh and also it's now possible to load in any 3D scene with colliders, like this makeshift landing pad.
#gamedev #bevy
#gamedev
#gamedev
#gamedev
#gamedev
But hey at least the brightness is somewhat appropriate for the distance from the sun.
But hey at least the brightness is somewhat appropriate for the distance from the sun.
This required a small patch in #bevy to allow for partial buffer reads: github.com/bevyengine/b...
#gamedev
This required a small patch in #bevy to allow for partial buffer reads: github.com/bevyengine/b...
#gamedev