Martin Sandin
msandin.bsky.social
Martin Sandin
@msandin.bsky.social
Hobby game dev, currently working on Abysm, a retro puzzle game with action elements. Play the demo and wishlist the game on Steam: https://store.steampowere
d.com/app/4025180/Abysm
Pinned
Abysm now has a #Steam page, go #wishlist if you want! It's a physics based puzzle game with action elements, handcrafted #pixelart, and atmospheric sound+music. I think it's neat.

store.steampowered.com/app/4025180/...

#indiegame #puzzlegame #indiedev #gamedev #solodev #hobbydev #bevy #rustlang
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
It's #ScreenshotSaturday and this is from Abysm, my Lovecraftian Sokoban+gravity puzzle game.

Play the demo and wishlist on Steam: store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #puzzlegame #boulderdash #supaplex #thinkygame #retrogame #bevy #bevyengine #rustlang #pixelart
December 6, 2025 at 6:04 AM
Abysm today: more shaders work, and some progress on the new capsule, including a scaled up version of the effigy.

It's #followfriday, so follow maybe? Or better, play the demo and wishlist at store.steampowered.com/app/4025180!

#gamedev #indiedev #indiegame #pixelart #aseprite #cthulhu #bevy
December 5, 2025 at 9:47 PM
Abysm today: Wrote a simple material shader in an attempt to crate a simple light effect, and determined that this was the wrong tool for the job. Started modifying the 2d light crate I use, which was surprisingly doable.

Play the demo on Steam?

#gamedev #indiedev #indiegame #showmethursday #bevy
December 4, 2025 at 9:27 PM
Abysm today: Playing around with a new shader, which I'm not very comfortable with. It's janky still, and doesn't interact with the lighting system, but it's progress nevertheless.

It's #WishlistWednesday, so wishlist Abysm maybe?

store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame
December 3, 2025 at 9:22 PM
Abysm today: added a small bit of behavior to my new monster and played around with adding a bit of personality to the new capsule, comments welcome!

#gamedev #indiedev #indiegamedev #indiegame #pixelart #capsuleart #puzzlegame #game #boulderdash #supaplex #lovecraft #cosmichorror #cthulhu #bevy
December 2, 2025 at 8:54 PM
Abysm today: Started implementing the basic behaviors of the final monster, and a new environmental effect to go with it.

Can't really show much of the current works since it's end game content, but here are the latest code stats:

#gamedev #indiedev #indiegame #indiegamedev #game #bevy #rustlang
December 1, 2025 at 9:15 PM
Abysm today: Finished up enough of my new monster to bring it into the game. It still doesn't actually do anything, but it is cool to see it... just outside this #screenshot :-)

Play the demo? store.steampowered.com/app/4025180

#showmesunday #indiedev #indiegame #pixelart #puzzlegame #bevyengine
November 30, 2025 at 8:32 PM
Abysm today: More animation pixeling... getting really close now, gonna be time to make that final level any day. Also cleaned up the lines on the tentacle in the new logo, in preparation for adding it to the capsules.

#gamedev #indiedev #indiegame #pixelart #puzzlegame #thinkygame #cthulhu #bevy
November 29, 2025 at 9:41 PM
It's #ScreenshotSaturday, how about this one from Dans, a chamber in episode 2 of Abysm, my Sokoban+gravity puzzle game with a cosmic horror atmosphere? If you think it looks interesting, play episode 1 for free in the Steam demo: store.steampowered.com/app/4025180

#indiegame #puzzlegame #pixelart
November 29, 2025 at 2:35 PM
Abysm today: Further progress on pixeling, started and finished animating a new part of my monster. Also played around a bit with ideas for new #SteamCapsuleArt. What do you think?

#gamedev #indiedev #indiegame #pixelart #puzzlegame #followfriday #lovecraftian #animation #bevy #steamdeck #demo
November 28, 2025 at 9:51 PM
Abysm today: Today I finished up the detailing of my latest piece of animation for the most ambitious piece of pixel art I've made for the game. A few days of work left, but I think it'll turn out nice.

Play the demo?
store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #pixelart #bevy
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric puzzle game, inspired by cla...
store.steampowered.com
November 27, 2025 at 9:12 PM
Abysm today: Moved on from shading the last major piece of animation of the game to adding a layer of detail. Some necessary but minor things remain to animate, though nothing like this.

Today is #WishlistWednesday: store.steampowered.com/app/4025180

#gamedev #indiedev #pixelart #aseprite #bevy
November 26, 2025 at 8:41 PM
Abysm today: Keeping up the pixel work on the new monster. It's bit of a slog, but I'm getting used to it, and I'm making progress.

It's #TrailerTuesday and appropriately enough it just so happens that my game has one of those: youtu.be/51oyuSWYDPw

#gamedev #indiedev #indiegame #puzzlegame #bevy
Abysm Gameplay Trailer
YouTube video by Renons
youtu.be
November 25, 2025 at 9:35 PM
Abysm today: Pixeling, but also made sure that the game defaults to larger text sizes on the #SteamDeck.

It's #DemoMonday and mine contains the first out of the four episodes of the final game, essentially my "Knee-Deep in the Dead":
store.steampowered.com/app/4025180

#indiedev #indiegame #gamedev
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric puzzle game, inspired by cla...
store.steampowered.com
November 24, 2025 at 8:58 PM
Abysm today: Working on animating an outline... not quite done but I think the problem is solved, rest is "just" hours.

It's #ShowMeSunday, how about taking a look at my demo?
store.steampowered.com/app/4025180

This is a #screenshot of a chamber called Brunn.

#gamedev #indiedev #indiegame #bevy
November 23, 2025 at 9:02 PM
Today is #ScreenshotSaturday and this is some of what I've been working on: a small part of a monster animation for my action/puzzle game Abysm. Details need a bit of care still.

Play the demo maybe?
store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #aseprite #animation #pixelart
November 22, 2025 at 9:38 PM
Abysm today: Started with my monster animation and spent some more time on the logo, putting more emphasis on the lower curve to make it fit better within the space. This might be it for the logo, at least for now.
#indiedev #indiegame #gamedev #steam #capsuleart #logo #indiegames #pixelart #bevy
November 22, 2025 at 6:21 PM
Abysm today: Avoided the monster animation work I should be doing and played around with the logo instead.

Interested in a game inspired by Boulder Dash and cosmic horror? Play the demo and wishlist the game on Steam: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #cthulhu
November 21, 2025 at 9:33 PM
Abysm today: Pixeling my monster and getting very close to the point where I need to start animating it, which will be hard. Played around a bit with a new game logo and, while I'm not quite there yet, it could be made to work:

#gamedev #indiedev #indiegame #pixelart #steamdeck #bevy #steamdemo
November 20, 2025 at 9:16 PM
Abysm today: Further pixels placed on my new monster. After the feedback I got on my Steam page yesterday I started with updating the tags. Speaking of Steam, please wishlist the game:

store.steampowered.com/app/4025180

#gamedev #indiedev #indiegamedev #indiegame #puzzlegame #boulderdash #bevy
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
November 19, 2025 at 9:15 PM
Having Chris Zukowski of How to Market a Game and @indiegameclinic.bsky.social review my Steam page and provide actionable advice is just fantastic, especially when I end up slightly toasty!

youtu.be/8gY9SU9ShOw?...

#gamedev #indiegame #indiedev #marketing #steam #capsuleart #roast
(Gently) Roasting Your Steam Pages w/ Chris Zukowski
YouTube video by Indie Game Clinic
youtu.be
November 18, 2025 at 10:43 PM
Abysm today: More pixel work on my new monster, making progress but the finish line is still some way off. Tweaked the UI nav highlight, made the thumb stick dead zone configurable, and released a new version of the Steam demo: store.steampowered.com/app/4025180

#indiedev #indiegame #pixelart #bevy
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
November 18, 2025 at 9:07 PM
Abysm today: In #aseprite detailing the enemy I'm working on, which revealed issues with the composition, leading to more detailing...

Today is #DemoMonday, play the demo on Steam maybe?
store.steampowered.com/app/4025180

Scratch 3, one of my experimentation chambers:
#gamedev #indiedev #indiegame
November 17, 2025 at 9:20 PM
Abysm today: Making progress in #aseprite.

This is the original Kúklos, the final level of the original jam version of Abysm. It was retired since it was very timing sensitive and stopped working as the physics system changed.

#ShowMeSunday #gamedev #indiedev #indiegame #puzzlegame #bevy #solodev
November 16, 2025 at 9:39 PM
Abysm today: Pixeling, trying to lock down the design of the final boss.

Play the demo and wishlist on Steam maybe?
store.steampowered.com/app/4025180/...

Today is #ScreenshotSaturday, this one is from episode 3:

#gamedev #indiedev #indiegame #hobbydev #puzzlegame #boulderdash #thinkygame #bevy
November 15, 2025 at 8:38 PM