Martin Sandin
msandin.bsky.social
Martin Sandin
@msandin.bsky.social
Hobby game dev, currently working on Abysm, a retro puzzle game with action elements. Play the demo and wishlist the game on Steam: https://store.steampowere
d.com/app/4025180/Abysm
Pinned
Abysm now has a #Steam page, go #wishlist if you want! It's a physics based puzzle game with action elements, handcrafted #pixelart, and atmospheric sound+music. I think it's neat.

store.steampowered.com/app/4025180/...

#indiegame #puzzlegame #indiedev #gamedev #solodev #hobbydev #bevy #rustlang
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
Abysm today: Moved on from shading the last major piece of animation of the game to adding a layer of detail. Some necessary but minor things remain to animate, though nothing like this.

Today is #WishlistWednesday: store.steampowered.com/app/4025180

#gamedev #indiedev #pixelart #aseprite #bevy
November 26, 2025 at 8:41 PM
Abysm today: Keeping up the pixel work on the new monster. It's bit of a slog, but I'm getting used to it, and I'm making progress.

It's #TrailerTuesday and appropriately enough it just so happens that my game has one of those: youtu.be/51oyuSWYDPw

#gamedev #indiedev #indiegame #puzzlegame #bevy
Abysm Gameplay Trailer
YouTube video by Renons
youtu.be
November 25, 2025 at 9:35 PM
Abysm today: Pixeling, but also made sure that the game defaults to larger text sizes on the #SteamDeck.

It's #DemoMonday and mine contains the first out of the four episodes of the final game, essentially my "Knee-Deep in the Dead":
store.steampowered.com/app/4025180

#indiedev #indiegame #gamedev
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric puzzle game, inspired by cla...
store.steampowered.com
November 24, 2025 at 8:58 PM
Abysm today: Working on animating an outline... not quite done but I think the problem is solved, rest is "just" hours.

It's #ShowMeSunday, how about taking a look at my demo?
store.steampowered.com/app/4025180

This is a #screenshot of a chamber called Brunn.

#gamedev #indiedev #indiegame #bevy
November 23, 2025 at 9:02 PM
Today is #ScreenshotSaturday and this is some of what I've been working on: a small part of a monster animation for my action/puzzle game Abysm. Details need a bit of care still.

Play the demo maybe?
store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #aseprite #animation #pixelart
November 22, 2025 at 9:38 PM
Abysm today: Started with my monster animation and spent some more time on the logo, putting more emphasis on the lower curve to make it fit better within the space. This might be it for the logo, at least for now.
#indiedev #indiegame #gamedev #steam #capsuleart #logo #indiegames #pixelart #bevy
November 22, 2025 at 6:21 PM
Abysm today: Avoided the monster animation work I should be doing and played around with the logo instead.

Interested in a game inspired by Boulder Dash and cosmic horror? Play the demo and wishlist the game on Steam: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #cthulhu
November 21, 2025 at 9:33 PM
Abysm today: Pixeling my monster and getting very close to the point where I need to start animating it, which will be hard. Played around a bit with a new game logo and, while I'm not quite there yet, it could be made to work:

#gamedev #indiedev #indiegame #pixelart #steamdeck #bevy #steamdemo
November 20, 2025 at 9:16 PM
Abysm today: Further pixels placed on my new monster. After the feedback I got on my Steam page yesterday I started with updating the tags. Speaking of Steam, please wishlist the game:

store.steampowered.com/app/4025180

#gamedev #indiedev #indiegamedev #indiegame #puzzlegame #boulderdash #bevy
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
November 19, 2025 at 9:15 PM
Having Chris Zukowski of How to Market a Game and @indiegameclinic.bsky.social review my Steam page and provide actionable advice is just fantastic, especially when I end up slightly toasty!

youtu.be/8gY9SU9ShOw?...

#gamedev #indiegame #indiedev #marketing #steam #capsuleart #roast
(Gently) Roasting Your Steam Pages w/ Chris Zukowski
YouTube video by Indie Game Clinic
youtu.be
November 18, 2025 at 10:43 PM
Abysm today: More pixel work on my new monster, making progress but the finish line is still some way off. Tweaked the UI nav highlight, made the thumb stick dead zone configurable, and released a new version of the Steam demo: store.steampowered.com/app/4025180

#indiedev #indiegame #pixelart #bevy
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
November 18, 2025 at 9:07 PM
Abysm today: In #aseprite detailing the enemy I'm working on, which revealed issues with the composition, leading to more detailing...

Today is #DemoMonday, play the demo on Steam maybe?
store.steampowered.com/app/4025180

Scratch 3, one of my experimentation chambers:
#gamedev #indiedev #indiegame
November 17, 2025 at 9:20 PM
Abysm today: Making progress in #aseprite.

This is the original Kúklos, the final level of the original jam version of Abysm. It was retired since it was very timing sensitive and stopped working as the physics system changed.

#ShowMeSunday #gamedev #indiedev #indiegame #puzzlegame #bevy #solodev
November 16, 2025 at 9:39 PM
Abysm today: Pixeling, trying to lock down the design of the final boss.

Play the demo and wishlist on Steam maybe?
store.steampowered.com/app/4025180/...

Today is #ScreenshotSaturday, this one is from episode 3:

#gamedev #indiedev #indiegame #hobbydev #puzzlegame #boulderdash #thinkygame #bevy
November 15, 2025 at 8:38 PM
Abysm today: Cleaned up the line work in some of my capsule art, and (hopefully) finalized the design of the final chamber. Now it "just" needs implementing.

With font size settings text like this can now work better on small screens like the Deck:

#gamedev #indiedev #indiegame #screenshot #bevy
November 14, 2025 at 8:55 PM
Abysm today: Released a new version of the full game to testers, and spent some time on the final level of the game. The demo feedback has mostly been handled, time to finish the full game.

But more feedback is welcome :-)
store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #bevy
November 13, 2025 at 9:08 PM
Abysm today: Fixed cloud sync between Windows and Linux, which stopped working at some point. Expanded font size configurability from in game content to the menus.

It's #WishlistWednesday, so maybe play the demo and wishlist at store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
November 12, 2025 at 9:09 PM
Abysm today: Tweaked player/enemy collision detection to be more forgiving, then released a new minor version of the demo with the quality of life improvements that have accumulated.

Got this beautiful piece of fan art from one of my kids:

#gamedev #indiedev #indiegame #hobbydev #puzzlegame #bevy
November 11, 2025 at 9:18 PM
Abysm today: Finished popup text work, added ability to navigate menus using thumb stick, and added the ability to optional change slider text as the value changes.

Play the Steam demo maybe?
store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #gameui #puzzlegame #rustlang #bevy
November 10, 2025 at 9:18 PM
Abysm today: More demo feedback handled, made sure story and hint popups can be dismissed with a key, as well as repeated with a different key.

Play the demo and wishlist the game on Steam: store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #puzzlegame #wishlist #steam #demo
November 9, 2025 at 9:23 PM
Abysm today: Handled demo feedback, including fixed UI images, improved button highlighting, ability to play using thumbstick, and chamber improvements.

Play the demo and wishlist the full game on Steam: store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #puzzlegame #steamdemo
November 8, 2025 at 9:43 PM
Abysm today: Shrunk the splash image and, after demo feedback, made sure that gamepad back buttons works in the menus. More feedback will be incorporated into the game over the next few days.

Play the demo and wishlist on Steam? Link in profile.

#gamedev #indiedev #indiegame #pixelart #ui #bevy
November 7, 2025 at 9:02 PM
Abysm today: Released the Steam demo and the got some feedback for the todo md file kept in Git that I use to track issues and work items for the game.

Play and enjoy the demo, then wishlist the full game:

store.steampowered.com/app/4119340/...

#gamedev #indiegame #indiedev #steamdemo #bevy
Abysm Demo on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
November 6, 2025 at 10:22 PM
The Steam demo of Abysm, my atmospheric pixel art physics-based puzzle game, has now been released. Download, play, enjoy, and wishlist the full game!
store.steampowered.com/app/4119340/...

#steamdemo #release #indiegame #indiedev #steamgame #wishlist #demo #steam #windows #linux #steamdeck
Abysm Demo on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
November 6, 2025 at 5:37 PM
Abysm today: Finished a new episode 4 chamber, Kúklos, five to go. Then I rebuilt it again (#screenshot) when I realized that there was a problem. Such things happen... all the time. Did some preparation for the Steam demo release tomorrow.

#gamedev #indiedev #indiegame #puzzlegame #wishlist #bevy
November 5, 2025 at 8:41 PM