I worked on Mika and the Witch's Mountain, Creatures of Ava, Afterlight and some others.
🌱 Currently looking for work
💫 Narrative Designer
🐐 Game Writer
⚡ Game Designer
✨ Producer
🌪️ Still finishing a lot of personal projects...
Portfolio: vicfranco.xyz
My projects: vic-franco.itch.io
They can go fuck themselves.
They can go fuck themselves.
Just watched @charalanahzard.bsky.social video that sums things up more eloquently youtu.be/G-7r9pL0Hqo?...
#Indiedev should be talking more about the freedom of the artform.
www.eldiario.es/era/cultura-...
si conoces sitios chulos, full remote, tírame un dm o un correo a [email protected]
gracias! 🌱
si conoces sitios chulos, full remote, tírame un dm o un correo a [email protected]
gracias! 🌱
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Re-post with your quote or drop your take below.
SKATE STORY launches December 8th on PC, PS5, and Nintendo Switch 2
SKATE STORY launches December 8th on PC, PS5, and Nintendo Switch 2