terrehbyte 🔍🚂
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terrehbyte.com
terrehbyte 🔍🚂
@terrehbyte.com
Coder of things in Unity, Unreal and now Godot~ (He/him)

💻 Indie Game Prog + Instructor at @aieedu.bsky.social
💼 Prev. @ SJ, IGDA Seattle, Vextar, Litesprite
🕹️ Playing Genshin / ZZZ / Star Rail
📺 Watching Hololive / Dooby3D (🔍🚂)

#gamedev
Pinned
Twitter has long left my launcher on my phone with mostly Mastodon taking its place, but I guess Bsky can go up right next to it again!

Howdy to everyone and hope you don't mind a mixture of Game Dev + Game Edu + Hololive + Hoyoverse posting and reposts~
Reposted by terrehbyte 🔍🚂
grems in the shoebox when clarity hits:
#rkggk #gigiez
December 25, 2025 at 11:12 AM
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December 25, 2025 at 8:31 PM
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Cece headpats the Catomos #Immergination
December 25, 2025 at 6:00 PM
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3. Spend some time looking up feeds. You'll find feeds can help you switch between (or combine together!) different communities or interests quickly.

4. If you're in games, you can use the labeler to indicate your roles. Check out @ozone.birb.house for information!
December 25, 2025 at 2:07 AM
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Welcome, Twitter escapees/new Bluesky users. Four quick tips:

1. Starter packs are awesome. I made a game dev one here -> go.bsky.app/RxQCsKS

2. Bluesky's block is much more potent. Do not quote, or dunk. There's no pay-to-win so silence does remove nasty people. Blocks and move on copiously.
December 25, 2025 at 2:07 AM
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Making cameras feel good is HARD.

Teeto’s camera used to adjust on line-of-sight and collisions, which caused lots of jitter when something crossed between player & cam. Now it only reacts when the camera itself collides - feels so much better. Annoyingly obvious in hindsight. #indiegame #gamedev
December 22, 2025 at 10:07 PM
Unsure if surprised or merely disappointed that Copilot has taken over my M365 homepage.

Word? Excel? OneDrive? All gone (tucked into a "Apps" sub-menu).

I cannot believe how much they want you to write "Help me write a spreadsheet" vs. just clicking on Excel. 😿
December 19, 2025 at 7:59 AM
Asking "why" someone's trying to do something before you help them is so important for finding the right solution

Sometimes there's an easier way to achieve what they want! (and if you forget to ask, you might also lose a ton of time too...)
December 19, 2025 at 7:54 AM
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Using motor tasks inspired by physics and biologic systems produces emergent quirks. e.g., this right-handed penguin throws snowballs more rapidly to his left, because when throwing to his right, he needs extra time to turn his body to fetch snowballs.
#GodotEngine #gamedev #indiedev
December 16, 2025 at 10:08 PM
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A new kemorig build is out on Patreon! 🎉

kemorig has come a long way this year. Hand tracking, IK, a custom exporter, and countless little additions to support complex avatars.

And there's still more to do! Thank you for your support and for getting the word out.

www.patreon.com/posts/kemori...
December 15, 2025 at 9:59 PM
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🥳 New video up on my YT!
I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.

It’s a bit old school, but it still works like a charm for simple games! 😊
December 14, 2025 at 9:37 PM
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Unreleased Holodrift (2023-2025) (2)

#Hololive #FanArt #Sketch #NoAI
December 14, 2025 at 6:38 PM
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Showcase premiers today on twitch.tv/jitspoe at 10PM UTC (with a delayed premier on youtube.com/jitspoe in case you missed it).

lonewulfstudio.com/indieshowcas... for the countdown and start time in your timezone.

Devs: Please check the game list to make sure all your info is good!
December 13, 2025 at 10:20 AM
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Wait, who gave Gobot a sword?

(WIP assets for @gdquest.bsky.social )

#godotengine #gdquest #gamedev
December 10, 2025 at 1:22 PM
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Godot 4.6 is nearing beta and we need feedback on the new UI theme!

A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot

Let me know what you think about it so far!
December 9, 2025 at 3:15 PM
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DoomCraft: A Design Mashup
www.behance.net/gallery/1146...

What if we take the style and visual language of Warcraft and apply it to Doom? We get DoomCraft!

It was such a fun personal project to make - I really enjoyed researching and emulating Blizzard's #UI and general art direction.
October 28, 2024 at 8:10 AM
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New blog post: "interest sources", contextual NPC interactions, as deployed by me in @sleightofhand.game and other things. Here is one way that you, too, can keep your code from ballooning while actively encouraging your design aspirations to balloon

www.joewintergreen.com/interest-sou...
December 8, 2025 at 5:33 AM
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PSA!! almost everything that is uploaded to streaming services can be bought from qobuz! unless they SPECIFICALLY excluded it. i buy a ton of kids stuff from there: danny go, ms. rachel, super simple songs... amazon music also often sells the mp3s. (but qobuz sells flacs and pays artists better)
i buy songs on bandcamp when im able but My God i sure wish kinda-big-artists would start selling their songs Anywhere. the number of artists that have their songs listed on ONLY spotify/youtube/apple music is sad. let me buy your songs!!!!!!!!
December 5, 2025 at 11:35 PM
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Working on Multimesh+ for my game, a simple multimesh editor in #GodotEngine.

Add, delete, scale, and paint. MM+ is designed to facilitate the editing of multimesh instances and divide them on a grid for 3D culling.

All available on GitHub :)
December 4, 2025 at 1:34 PM
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Power and Varia Suit Samus (Metroid Prime) ✨
December 3, 2025 at 12:10 AM
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FUS RO DAH!

The same gravity belt that allows players to walk on walls can also discharge a gravity pulse, sending enemies flying.

#WishlistWednesday #Skyrim #GodotEngine
December 3, 2025 at 4:18 PM
HUUUUGE Congrats to the AIE grads who worked on License to Grill!! It just hit 50 Reviews and is still "Very Positive"!

I'm immensely thankful of the team's support and proud of their work. Happy to see that one of our first capstone projects to hit Steam under our AIE account is doing well.
November 28, 2025 at 8:49 PM
I don't normally work on personal projects on holidays... but Black Friday isn't really a holiday, right? But I've got it as a day off from work... so maybe it is a holiday... 🤔
November 28, 2025 at 7:26 PM
Feeling spoiled as always w/ having access to a Command Palette / "Search for a Command" thing ✨

I never really know where a setting lives (or care if it has moved) as long as I know roughly what it's called haha
November 28, 2025 at 7:20 PM
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₍. ̫ ₓ₎ grem chan ₍. ̫ ₓ₎
November 28, 2025 at 1:34 AM