💻 Indie Game Prog + Instructor at @aieedu.bsky.social
💼 Prev. @ SJ, IGDA Seattle, Vextar, Litesprite
🕹️ Playing Genshin / ZZZ / Star Rail
📺 Watching Hololive / Dooby3D (🔍🚂)
#gamedev
Howdy to everyone and hope you don't mind a mixture of Game Dev + Game Edu + Hololive + Hoyoverse posting and reposts~
4. If you're in games, you can use the labeler to indicate your roles. Check out @ozone.birb.house for information!
4. If you're in games, you can use the labeler to indicate your roles. Check out @ozone.birb.house for information!
1. Starter packs are awesome. I made a game dev one here -> go.bsky.app/RxQCsKS
2. Bluesky's block is much more potent. Do not quote, or dunk. There's no pay-to-win so silence does remove nasty people. Blocks and move on copiously.
1. Starter packs are awesome. I made a game dev one here -> go.bsky.app/RxQCsKS
2. Bluesky's block is much more potent. Do not quote, or dunk. There's no pay-to-win so silence does remove nasty people. Blocks and move on copiously.
Teeto’s camera used to adjust on line-of-sight and collisions, which caused lots of jitter when something crossed between player & cam. Now it only reacts when the camera itself collides - feels so much better. Annoyingly obvious in hindsight. #indiegame #gamedev
Teeto’s camera used to adjust on line-of-sight and collisions, which caused lots of jitter when something crossed between player & cam. Now it only reacts when the camera itself collides - feels so much better. Annoyingly obvious in hindsight. #indiegame #gamedev
Word? Excel? OneDrive? All gone (tucked into a "Apps" sub-menu).
I cannot believe how much they want you to write "Help me write a spreadsheet" vs. just clicking on Excel. 😿
Word? Excel? OneDrive? All gone (tucked into a "Apps" sub-menu).
I cannot believe how much they want you to write "Help me write a spreadsheet" vs. just clicking on Excel. 😿
Sometimes there's an easier way to achieve what they want! (and if you forget to ask, you might also lose a ton of time too...)
Sometimes there's an easier way to achieve what they want! (and if you forget to ask, you might also lose a ton of time too...)
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
kemorig has come a long way this year. Hand tracking, IK, a custom exporter, and countless little additions to support complex avatars.
And there's still more to do! Thank you for your support and for getting the word out.
www.patreon.com/posts/kemori...
kemorig has come a long way this year. Hand tracking, IK, a custom exporter, and countless little additions to support complex avatars.
And there's still more to do! Thank you for your support and for getting the word out.
www.patreon.com/posts/kemori...
I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.
It’s a bit old school, but it still works like a charm for simple games! 😊
I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.
It’s a bit old school, but it still works like a charm for simple games! 😊
lonewulfstudio.com/indieshowcas... for the countdown and start time in your timezone.
Devs: Please check the game list to make sure all your info is good!
lonewulfstudio.com/indieshowcas... for the countdown and start time in your timezone.
Devs: Please check the game list to make sure all your info is good!
A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot
Let me know what you think about it so far!
A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot
Let me know what you think about it so far!
www.behance.net/gallery/1146...
What if we take the style and visual language of Warcraft and apply it to Doom? We get DoomCraft!
It was such a fun personal project to make - I really enjoyed researching and emulating Blizzard's #UI and general art direction.
www.behance.net/gallery/1146...
What if we take the style and visual language of Warcraft and apply it to Doom? We get DoomCraft!
It was such a fun personal project to make - I really enjoyed researching and emulating Blizzard's #UI and general art direction.
www.joewintergreen.com/interest-sou...
www.joewintergreen.com/interest-sou...
Add, delete, scale, and paint. MM+ is designed to facilitate the editing of multimesh instances and divide them on a grid for 3D culling.
All available on GitHub :)
Add, delete, scale, and paint. MM+ is designed to facilitate the editing of multimesh instances and divide them on a grid for 3D culling.
All available on GitHub :)
The same gravity belt that allows players to walk on walls can also discharge a gravity pulse, sending enemies flying.
#WishlistWednesday #Skyrim #GodotEngine
The same gravity belt that allows players to walk on walls can also discharge a gravity pulse, sending enemies flying.
#WishlistWednesday #Skyrim #GodotEngine
I'm immensely thankful of the team's support and proud of their work. Happy to see that one of our first capstone projects to hit Steam under our AIE account is doing well.
I'm immensely thankful of the team's support and proud of their work. Happy to see that one of our first capstone projects to hit Steam under our AIE account is doing well.
I never really know where a setting lives (or care if it has moved) as long as I know roughly what it's called haha
I never really know where a setting lives (or care if it has moved) as long as I know roughly what it's called haha