terrehbyte 🔍🚂
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terrehbyte.com
terrehbyte 🔍🚂
@terrehbyte.com
Coder of things in Unity, Unreal and now Godot~ (He/him)

💻 Indie Game Prog + Instructor at @aieedu.bsky.social
💼 Prev. @ SJ, IGDA Seattle, Vextar, Litesprite
🕹️ Playing Genshin / ZZZ / Star Rail
📺 Watching Hololive / Dooby3D (🔍🚂)
100% will make my way out to the CPA if they do this
November 17, 2025 at 7:00 AM
Not where I expected to find an answer on this, but so glad you're sharing this, thank you! Worked like a charm.

It was also ridiculous that it had a big "NEW" badge that also didn't go away even if you tried searching something to remove its "newness".
November 17, 2025 at 6:58 AM
Blinking is handled via a OneShot node which can re-trigger itself after being played once, allowing it to play every 2-10 seconds, which differs after each time it occurs.

(random_delay was turned off in the prior clip)
November 17, 2025 at 3:56 AM
Blinking is done by also additively animating the eyelid controls, allowing them to work with *most* of the facial expressions.

This doesn't quite work with expressions that DO drive the eyelids, so they're excluded for now...
November 17, 2025 at 3:56 AM
oh!! and I moved the blog to Codeberg too!

codeberg.org/terrehbyte/t...

The theme is on there too but no one should use it lol

I'm NOT a web dev so I'm sure it's full of wild hacks and quirks that work for me and no one else
codeberg.org
November 16, 2025 at 1:57 AM
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 🎉🎉🎉🎉

Hope you get a warm welcome!!
November 14, 2025 at 5:30 AM
The team behind actually just spoke at GodotCon on the journey behind it too: www.youtube.com/watch?v=3znz...
Collaborative Game Development with Godot: From Studio Model to Community-Built Games #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 13, 2025 at 1:31 AM