Arvy
@arvy.bsky.social
2.9K followers 730 following 1.4K posts
Lead UI Designer #gamedev #UI design | UI art | Art Direction Worked on: Warhammer AoS: Realms of Ruin, Warhammer 40K: Rogue Trader, Jurassic World Evolution 2, Dragon Age Keep, etc. My game: @projectkvasir.bsky.social Co-host: BORZOI Cast
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arvy.bsky.social
DUNE II - Reimagined
behance.net/gallery/1020...

Since we're talking popular work, then I must share my redesign from 2020 - a love letter to the world of #Dune and a seminal console RTS, dear to my heart

The Team:
Arvy - Project Lead, #UI
Bohdan Sereda - Composer, SFX
Marina Nechaeva - 3D Art
Reposted by Arvy
projectkvasir.bsky.social
One of our other social media accounts got broken into by some crypto-scammers.

We've addressed the accident, but for the sake of clarity - we are NOT supporting and will NOT support or promote crypto-currency or other scams.
arvy.bsky.social
Fun fact - in Pandora Tomorrow's penultimate level you can find textures featuring bits from the original poster for the movie "54"

You can clearly see Salma Hayek and Mike Myers here. Along with what appears to be a silhouette of Sean Connery's James Bond from You Only Live Twice
arvy.bsky.social
Look at this concentrated beauty @helmll.bsky.social
Reposted by Arvy
poisonp1nk.art
hey #PortfolioDay ⚔️

im mawili, a freelance illustrator and concept artist from spain. i love bold colors and doing fanart/OC art 🗣️

i have gamedev experience, and i would like to join the industry again!

🌐: poisonp1nk.art
🎨: poisonp1nk.artstation.com
arvy.bsky.social
I now wonder if they also did their textures from sculpted tablets just like in GC?
arvy.bsky.social
A Gunman Chronicles spiritual successor in 2025?! Amazing
arvy.bsky.social
It's sooo good!
arvy.bsky.social
must be read in Shodan’s voice
Reposted by Arvy
demiurge.bsky.social
WIP. Some recent texture experiments — trims really are everything.

#GameDev
In a hallway of antiseptic teal panels, a mechanical fixture painted in a vibrant contrast of white and cobalt. Forty-five degree insets and typographical styling where not rectilinear and salient on this stark design is the acronym "VA". A dull reflectivity on hazard stripes catch a blue light that crests to a glinting of scratches and edge wear on a beige polymer device that curves from the floor. The mechanism forewarned to caution. Intricate metal lattices and supports, a substrate for the negative space of large and metal panels that comprise the walls of a hallway. Crimson is the light that catches upon the corner gleaming of a duct of the hallway.
arvy.bsky.social
Leaning over people is kinda rude tho
My body temperature and general unresponsiveness is none of your concern as well!!
arvy.bsky.social
Too many barrels blowing up in Half-Life 2, launching physics objects so hard, the fps goes into single digits and sfx repeat 10 times as if it's a techno track = pure ecstasy
Reposted by Arvy
doomcube.bsky.social
#ScreenshotSaturday. Can you solve the supernatural mystery of Blake Manor.

Launching on OCt 27th. Wishlist Now!

#Indiegames

👻 store.steampowered.com/app/1395520/...
#ScreenshotSaturday A man with spectacles standing at the bottom of a grand staircase #ScreenshotSaturday 3 red comic panels. A strange panel is carved on a standing stone. A man's eyes are white with power. #ScreenshotSaturday A woman stands agains a black screen. The UI highlights a pin on her shawl. #ScreenshotSaturday A UI showing connecing pieces of information.
Reposted by Arvy
whynotartdump.bsky.social
Okay, time to join that new fad.
Meet my game in 20 seconds!

#gamedev #indiedev
arvy.bsky.social
The character model disappears once the camera is close enough!
Reposted by Arvy
projectkvasir.bsky.social
Added trigger volumes that allow us to transition into first person when entering vents and other narrow spaces

…should we add headcrabs next?

#gamedev #indiedev #screenshotsaturday #stealth
Reposted by Arvy
froshadowing.bsky.social
These past few years, browsing game industry news feels like flipping through a scrapbook of near-misses - each headline is another quiet “thank god I wasn’t hired there” or "phew, dodged that bullet" 😑😣
gameworkers.co.uk
We stand in solidarity with employees and ex-employees at Build a Rocket Boy as they file legal claims through our union and publish an open letter, condemning the way in which they’ve been mistreated and discarded by the studio’s millionaire executives.

www.gameworkers.co.uk/barb-open-le...
Open Letter to the Executive Leadership at Build A Rocket Boy
arvy.bsky.social
Man, Scythe is a usability oasis :D

I was wondering, are there any plans for UV mapping specific areas to selected faces? Hotspotting is already half-way there, but full on "select a region of a texture > map it onto a face" would be incredible for modelling imo
arvy.bsky.social
I would assume the original was sculpted in 3D as well?
arvy.bsky.social
will look hella cool in the process at least so
you win some you lose some?
arvy.bsky.social
Was about to reply to you, and was hit with this. Bluesky is assum things!
arvy.bsky.social
But apparently it doesn’t do sms :(