Pedro J. Estébanez
banner
randompedroj.bsky.social
Pedro J. Estébanez
@randompedroj.bsky.social
•Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
•Console middleware lead eng. at @w4games.com
•Author of http://hellrule.com
•Songwriter, singer, guitarist
•Nightly retro QBasic gamedev adventurer
Reposted by Pedro J. Estébanez
Congratulations to our partner @chasingcarrots.bsky.social#HallsOfTorment is now available on #PS5 and #Xbox (Optimized for Xbox Series X|S), brought to console with our 1-click W4 Consoles #GodotEngine solution.
October 29, 2025 at 4:03 PM
Reposted by Pedro J. Estébanez
Hey, so @godotfest.com is taking place in 2 weeks, and I'll be there!

Feel free to DM me if you'd like to meet up and talk about
💼 @w4games.com products and services (Consoles, Build, Professional Services)
⚙️ #GodotEngine development priorities
🎮 your awesome Godot projects
October 29, 2025 at 4:44 PM
Reposted by Pedro J. Estébanez
DevilishGames is an spanish game developer studio that's been out there for more than 25 years.

I'm really envious of their success, so please wishlist this game from all around the world so they'll end up going bankrupt for paying for lots of translations 🙃
What if we translate Mystery of Silence into the language of the first five countries to reach 500 wishlists? 🇫🇷 Français, 🇵🇹 Português, 🇩🇪 Deutsch, 🇷🇺 Русский, 🇨🇳 中文, 🇯🇵 日本語, 🇮🇸 Íslenska… ❓
Which one will be next? 👀
Hit that RT! 🔁

#gamelocalization #gameloc
October 24, 2025 at 7:46 AM
overflow-y: hidden;
October 23, 2025 at 11:29 AM
Reposted by Pedro J. Estébanez
This was a really fun project for our team! The Switch 2 unlocked a lot of optimizations opportunities in the rendering backend (which we naturally took advantage of). We are looking forward to seeing how far people can push Godot games on the Switch 2!!
🚀 W4 Consoles beta for #NintendoSwitch2 is here!  Bringing #GodotEngine projects to the latest Nintendo hardware. What do you need to bring your game to consoles? Find out 👇
October 21, 2025 at 3:48 AM
Reposted by Pedro J. Estébanez
All i want is to pay more to get rid of anything Microsoft has added to windows in the last 15 years, not this. Please offer me that version, Windows Team, as your additions have been bad for my productivity.
This is the future of Windows. Microsoft wants to rewrite Windows to turn computers into AI PCs that you talk to. It's now bringing AI features to all Windows 11 PCs today, in a bid to convince you to talk to your PC and let AI control it. Full details 👇 www.theverge.com/news/799768/...
Microsoft wants you to talk to your PC and let AI control it
Copilot Voice and Vision are now rolling out.
www.theverge.com
October 16, 2025 at 1:26 PM
Reposted by Pedro J. Estébanez
Interesting read on the future of game graphics, from 12 years ago: mcvuk.com/business-new...
Starry eyed: Where game graphics go next - MCV/DEVELOP
Develop examines the truth about photorealism in the next generation
mcvuk.com
October 11, 2025 at 5:58 PM
Not a fan of scatological humor. However, I felt like sharing I've just typed `gut push`, which makes a good couple with my classic `git stash poop`. `git lol`.
October 3, 2025 at 8:58 AM
Proud to be part of this! Hopefully, I've addressed most of your resource duplication headaches. 😃
September 16, 2025 at 9:13 AM
Reposted by Pedro J. Estébanez
How to make a light beam shader in godot + download
Light beam shader in godot
So I was noclipping through d1_canals_08 in HL2 as one normally does on a saturday night when I saw this: A nice sharp volumetric light that does a lot for the mood of the scene. Half Life 2 was relea...
passivestar.xyz
September 12, 2025 at 9:58 PM
Reposted by Pedro J. Estébanez
Holy smokes! I think I know where the Godot console support comes from 😏

The Chasing Carrots devs did an amazing porting work on HoT, which IMO benefited both the game and @w4games.com's middleware which was well tested and improved for everyone.
September 12, 2025 at 9:27 AM
Reposted by Pedro J. Estébanez
I am so happy Pablo eventually decided to do the talk. So important to get some Console experience with Godot out!
There is no easy port! Pablo Navarro @rawrlabgames.com has been porting several #Godot games to #NintendoSwitch and even became the main maintainer of a free community port exclusive to switch devs. Hear his advice @ #GodotFest!
September 6, 2025 at 6:22 PM
Reposted by Pedro J. Estébanez
Audio in Games is so important! Paul shows us how to make music layered and adaptive at @godotfest.bsky.social!
Ctrl + A, AudioStreamPlayer node, turn autoplay on.. done! Congrats, you've added music to your #Godot game. The most boring and bland kind of music. Learn how make it way better with adaptive audio, taught by Paul Bittmann @ #GodotFest
August 29, 2025 at 12:27 PM
Reposted by Pedro J. Estébanez
Doing almost all of my tutorial animations and visualizations in Godot now. Once you setup the custom classes and animation logic...putting together fun visuals like the first half here takes minutes AND is tied to actual game data.
August 29, 2025 at 12:22 PM
Reposted by Pedro J. Estébanez
My big brother @stormi-v2.bsky.social is about to beat me to releasing a game on Steam(*), despite me being the one working professionally in the game industry 😭

Help me repair this injustice by wishlisting, following and sharing @oremus-the-game.bsky.social!

A beautiful text adventure in 🇬🇧 and 🇫🇷!
August 7, 2025 at 9:53 AM
Reposted by Pedro J. Estébanez
In this episode of DF Direct I talk about Microsoft's planned "Advanced Shader Delivery" for Direct X, which as it stands, is currently the PC industry's most realistic chance at eliminating shader compilation stutter for good. Relying on individual devs has proven to be unreliable at best (1/5).
DF Direct Weekly #228 is a Gamescom special - Elden Ring and FF7R Switch 2 impressions, our games of the show, Microsoft's shader compilation solution discussed, Valve Fremont console specs, Kirby Air Riders and more! youtu.be/N0SW7R5H5wY
August 25, 2025 at 5:26 PM
Reposted by Pedro J. Estébanez
Do you know about the importance of the thumb-travel range for a controller analog stick?

This new concept will change the way we play games with analog sticks. *I'm dead serious.*

It also opens the way for thumbstick emulation for more accurate retro gaming.

Wanna know more? Read my article.
Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
stick-it-up.adamscott.studio
August 25, 2025 at 10:16 PM
Reposted by Pedro J. Estébanez
Pointer Tagging in C++: The Art of Packing Bits Into a Pointer vectrx.substack.com/p/pointer-ta...
Pointer Tagging in C++: The Art of Packing Bits Into a Pointer
Using tagged pointers to save memory, speed up dynamic dispatch, and compact data structures
vectrx.substack.com
August 20, 2025 at 8:40 PM
Reposted by Pedro J. Estébanez
Building with #GodotEngine? Meet us at #devcom ahead of #gamescom2025. Meetings start today! Let’s forge meaningful connections and speed up your launch. Got questions? Drop them below, and we’ll connect on-site at the world’s biggest video game event! 🤝

#GodotEngine #gamescom2025
August 18, 2025 at 4:27 PM
Reposted by Pedro J. Estébanez
We should do this with many other open source projects and brands 😬
An Open Source sustainability story in two slides. (for a coming talk of mine)

Slide 1: car brands using #curl
Slide 2: car brands sponsoring or paying for #curl support
August 17, 2025 at 1:07 PM
I *hate* movie trailers.
August 16, 2025 at 3:11 PM
Reposted by Pedro J. Estébanez
This is the project I've made solo during Slavic Game Jam 2025. Nothing fancy, not even a game, just 5 interactive shaders, to learn how to do custom GLSL shaders in Godot (incl. temporal feedback). Source code included.
reg-697500.itch.io/shader-symbi...
Shader Symbiosis by Reg
No game, just interactive shaders - experiments with GPU programming in Godot
reg-697500.itch.io
August 15, 2025 at 2:21 PM
Reposted by Pedro J. Estébanez
W4 Games completed a 24,000km trip visiting China and Japan! It was an eye opening experience that left us with even more energy to help #Godot grow everywhere around the world. Read more about our experience here 👇

www.w4games.com/blog/w4-game...
W4 Games Completes 24,000-Kilometer Trip to the World’s Largest Video Game Market
www.w4games.com
August 13, 2025 at 4:35 PM
Just learned about std::ignore to tell the compiler you're ignoring a return value marked as 'nodiscard' on purpose.
en.cppreference.com/w/cpp/utilit...
August 7, 2025 at 6:32 PM
Reposted by Pedro J. Estébanez
🚨 Built entirely in VR, no PC required, using #GodotEngine. A game made inside the Godot XR Editor on Meta Quest. Learn how Logan Lang and David Snopek made it with just a headset and the power of open-source tools on a game jam! 
Watch now #GameDeveloper: https://www.youtube.com/watch?v=6RE8KuCspqw
August 4, 2025 at 2:03 PM