Clay John
clayjohn.bsky.social
Clay John
@clayjohn.bsky.social
Godot engine contributor and board member.
Reposted by Clay John
Thank you to bsky.app/profile/sent... for becoming a Corporate Silver sponsor and supporting the growth of the Godot engine!
Application Performance Monitoring & Error Tracking Software
Application performance monitoring for developers & software teams to see errors clearer, solve issues faster & continue learning continuously. Get started at sentry.io.
sentry.io
November 7, 2025 at 10:33 AM
Reposted by Clay John
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙

www.youtube.com/watch?v=7ZwE...
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
www.youtube.com
November 7, 2025 at 4:03 PM
Reposted by Clay John
October's newsletter is out!

🌐 Read the entry on the web: godot.news/archive/the-...

📬 Subscribe via email or RSS: godot.news/subscription...
October 31, 2025 at 4:35 PM
This was a really fun project for our team! The Switch 2 unlocked a lot of optimizations opportunities in the rendering backend (which we naturally took advantage of). We are looking forward to seeing how far people can push Godot games on the Switch 2!!
🚀 W4 Consoles beta for #NintendoSwitch2 is here!  Bringing #GodotEngine projects to the latest Nintendo hardware. What do you need to bring your game to consoles? Find out 👇
October 21, 2025 at 3:48 AM
Reposted by Clay John
The floodgates have opened, with over 300 improvements in its wake 🌊

The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 2 – Godot Engine
Open the floodgates!
godotengine.org
October 20, 2025 at 9:22 PM
Reposted by Clay John
Thread on what it took to port Rift Riff, made in Godot, to iOS and Android. 🧵👇

#godotengine #gamedev
October 16, 2025 at 12:49 PM
Reposted by Clay John
Godot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4

This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience!

godotengine.org/article/main...
Maintenance release: Godot 4.5.1 – Godot Engine
4.5's first maintenance release arrives!
godotengine.org
October 15, 2025 at 3:54 PM
Reposted by Clay John
Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot:
godotengine.org/article/godo...
Godot Showcase - Material Maker – Godot Engine
RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.
godotengine.org
October 14, 2025 at 3:56 PM
Reposted by Clay John
October 11, 2025 at 2:29 PM
Reposted by Clay John
Hotfixes so nice, we added 'em twice; #GodotEngine 4.5.1-rc2 arrives‼️

Our top priority is ensuring the hotfix release is as stable as possible, so be sure to test and report any issues that aren't present in 4.5-stable.

godotengine.org/article/rele...
Release candidate: Godot 4.5.1 RC 2 – Godot Engine
Hotfixes so nice, we added 'em twice!
godotengine.org
October 8, 2025 at 9:01 PM
Reposted by Clay John
This is it, this is now, KICKSTATER IS LIVE! 

Starfinder: Afterlight is funded for its core vision. But with you, it becomes legendary.

Support this Kickstarter now!

👉 http://epictellers.com/kickstarter

#StarfinderAfterlight #Kickstarter
October 7, 2025 at 1:06 PM
Reposted by Clay John
⚠️ Less than two weeks to submit your projects! ⚠️
📣 Submissions open for the Godot 2025 showreel

This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!

📅 Submissions close: October 1st
📅 Voting starts: October 6th
Submissions open for Godot 2025 showreel – Godot Engine
Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
godotengine.org
September 19, 2025 at 9:20 AM
Reposted by Clay John
#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
Reposted by Clay John
#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready 🚀

Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed

godotengine.org/article/rele...
Release candidate: Godot 4.5 RC 1 – Godot Engine
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
godotengine.org
September 5, 2025 at 5:46 PM
Reposted by Clay John
Finally finished part 4 of my Godot Grass Rendering Series! In this one, we'll dive deep into level-of-detail and impostors to create an infinite field of grass while keeping the GPU cool:

hexaquo.at/pages/grass-...

#godot #gamedev
August 25, 2025 at 4:18 PM
Reposted by Clay John
Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!
August 15, 2025 at 4:13 PM
Reposted by Clay John
📣 Submissions open for the Godot 2025 showreel

This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!

📅 Submissions close: October 1st
📅 Voting starts: October 6th
Submissions open for Godot 2025 showreel – Godot Engine
Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
godotengine.org
August 15, 2025 at 11:44 AM
My second blog post about optimizing Godot for ARM GPUs is up! This covers a lot of tips that are useful for engine devs or game devs that really want to push performance on mobile devices! community.arm.com/arm-communit...
Part 2: Optimizing 3D Scenes in Godot on Arm GPUs
Exploring advanced mobile GPU optimizations in Godot using Arm tools like Streamline and Mali Offline Compiler for real-world performance gains.
community.arm.com
July 28, 2025 at 2:31 PM
Reposted by Clay John
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
July 14, 2025 at 9:17 PM
Reposted by Clay John
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes:

👉 godotengine.org/article/godo...
Godot Community Poll 2025 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
June 30, 2025 at 6:13 PM
Reposted by Clay John
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 beta 1 – Godot Engine
Godot 4.5 has entered beta and is now feature-complete!
godotengine.org
June 18, 2025 at 11:29 PM
Reposted by Clay John
The Godot Foundation is looking for a skilled Project Manager with software project management experience and a commitment to open-source development to join our team.

Learn more: godot.foundation/roles/projec...
Project Manager – Godot Foundation
We are seeking an experienced Project Manager with a strong background in software project management and a passion for open-source development.
godot.foundation
April 3, 2025 at 11:55 AM
Reposted by Clay John
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!

Reposts appreciated :)

zeux.io/2025/03/31/m...
Measuring acceleration structures
Hardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as “acceleration structure” and often referred to as “BVH...
zeux.io
April 1, 2025 at 4:49 AM