anthony (festive)
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panecasio.bsky.social
anthony (festive)
@panecasio.bsky.social
seasoned indoorsman. over a decade of making video games, somehow. he/him.

design portfolio: panecasio.com
Pinned
survive ‘25
Reposted by anthony (festive)
this week's transmission: architectural refinement, biomechanical intertwining, nutritional value
November 30, 2025 at 2:05 AM
absolute nightmare blunt rotation
November 29, 2025 at 5:23 PM
call me an olde but holy shit it was nice to just plug something in and just go

no tutorials, no friends list, no trophies — just video game

retvrn x9999
time to waste some zombies
November 29, 2025 at 2:54 PM
Reposted by anthony (festive)
Does anyone want a survivorship bias shortbread
November 29, 2025 at 4:50 AM
time to waste some zombies
November 29, 2025 at 4:42 AM
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Getting stuck causes players to explore the world.

Dying causes players to think about what they're doing.

An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.

We need to be able to design *some* games around these fundamental ideas.
November 28, 2025 at 7:51 PM
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This is just gutter racism and it’s a standard that would never be applied to say, the descendants of Italian immigrants who fled the lawlessness of Southern italy post unification and now staff this fascist administration bsky.app/profile/publ...
Stephen Miller is now arguing that assimilation is fundamentally impossible and that certain cultures are not compatible with Western civilization
November 28, 2025 at 1:21 PM
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October 18, 2025 at 4:22 PM
the atomiswave board and cart also goes hard, to this day
November 28, 2025 at 3:41 AM
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We had an in-depth talk with GameMaker about how and why we made BIRDCAGE, learning to make games, and why we used GameMaker. Check it out!
POLYGON BIRD Games debut title BIRDCAGE is an explosive fast-paced shoot 'em up.
The development journey is the story of how Barry and Giannis learned to make a video game together.

🔗 gamemaker.io/en/blog/poly...
@polygonbird.games
November 27, 2025 at 5:34 PM
November 27, 2025 at 5:05 PM
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Happy Thanksgiving! Enjoy your roast walnut!
November 27, 2025 at 4:41 PM
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I removed the single em dash from this Reddit comment I wrote by hand, and then it allowed me to post it.

We live in hell.
November 27, 2025 at 6:53 AM
Reposted by anthony (festive)
It's a holiday weekend. You're going to hit up a townie bar and need a break from family soon enough. Why not read [EDITOR'S NOTE: if you're on *Bluesky*, it's reread] our good friend Tim's now 10.5 year old story on arguably the greatest jukebox goof of all time www.vice.com/en/article/i...
November 26, 2025 at 8:57 PM
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There should be more games inspired by avant-garde stage design.
November 26, 2025 at 4:35 PM
November 26, 2025 at 6:37 PM
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November 25, 2025 at 3:32 PM
steam / valve is famously opaque and non-communicative at the best of times, depending on your size / “importance”

and these don’t feel like the best of times for anyone

my guess is that it’s going to take a few days now that this hit the press
November 25, 2025 at 11:01 PM
Reposted by anthony (festive)
😈 Maleficent, the evil queen, had her goblins searching for Sleeping Beauty for 16 years.

🛑 BUT…. they were looking for a baby the whole time. Acceptance criteria fail!

🧠 This is why it’s so important for villains to leverage AGILE practices. Don’t let this become your team. My new ecourse will
November 25, 2025 at 3:26 PM
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As 2025 winds to a close, we say goodbye to a few members of our team whose work was instrumental in bringing Ambrosia Sky: Act One to life.

Each of these folks is an incredible talent. Though we've made the difficult decision to part ways for now, I'd be lucky to work with any of them again.
November 25, 2025 at 5:11 PM
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LISTEN, we just announced that SKATE STORY will be on PS Plus on launch day, December 8. 🛹😎🤙
Skate Story launches into the PlayStation Plus Game Catalog on Dec 8, hands-on report
Get on board for giant frogs, glass demons, and smooth skating.
blog.playstation.com
November 24, 2025 at 5:24 PM
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this is mesmerizing
November 25, 2025 at 6:31 AM
the amount of psychic damage i took reading this post
my man Tax, in this thread, has a big interesting writeup of the trials of an illfated project and the experience of "i thought if i got a bunch of people together who know how to do this kind of work they would do it but they talked it to death instead". relatable

impromptu.zone/t/when-game-...
November 25, 2025 at 10:45 AM
please stop this i’m trying not to spend $120 CAD on 1 (one) kirby game
Someone did something incredible in KAR x.com/hasseeeeeeee...
November 25, 2025 at 3:35 AM
managed to find a decently-priced ($50 CAD!!) and /immaculate/ loose copy like 10 minutes off-route from my commute to work

i didn’t get a chance to check the voltage of the save battery but i’m shocked at how clean this is

hell yeah sisters and brothers
November 25, 2025 at 2:23 AM