Pablo Pozo
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pablopozo.bsky.social
Pablo Pozo
@pablopozo.bsky.social
Korean bevel enjoyer.
Prop / Environment 3D artist @ Hunting Souls.
artstation.com/pablo_pozo
artstation.com/huntingsouls
[email protected]
Eng/Esp
He/him/illo
Reposted by Pablo Pozo
People who think they don’t need producers are clearly out of their depth.

It’s hard to tell when you are, and don’t know what you don’t know, but making an effort to be curious and educate oneself is a basic necessity.
Being a producer is funny because it's the only job in the game where people say I'm not sure if we need one.
Someone is doing production work on your game. what you call that person is between you and your team.
December 24, 2024 at 11:53 AM
Reposted by Pablo Pozo
Meet the Team - Lumine, Collei, Dehya and Mualani.

Low-intensity breach & capture mission against remnants without heavy ordnance, what could possibly go wrong?

Watch the full episode on the 28th this month, 8PM UTC+8 on HoYoFair!

#HoYoDetective #GenshinImpact #原神
#Blender3D #Blender #animation
December 24, 2024 at 11:35 AM
Reposted by Pablo Pozo
WIP on this bow sculpt fan prop , I didnt have much time the past few weeks but I have a Christmas break atm!

Based on the concept art of Baldi Konijn
Concept: www.artstation.com/artwork/GeZwld
#ZBrush #gameart
December 23, 2024 at 6:07 PM
Reposted by Pablo Pozo
Stop Forcing A.I. into Fucking EVERYTHING!
December 24, 2024 at 3:11 AM
It can't be an unfinished project if you haven't even started it yet 🧐
December 15, 2024 at 12:28 PM
Reposted by Pablo Pozo
I was given a very cool gun to animate by Katja Linssen. Had fun coming up with different angles to show the different parts. It was also a good way to practice rendering in Unreal

Here's Katja's portfolio
www.artstation.com/rhebko
There's a lot of amazing hard-surface artwork!
October 30, 2024 at 1:14 PM
Reposted by Pablo Pozo
I never did post this little guy finished on the other site, so here he is.

Model by Pierrick Picaut, rigged and animated by me.
October 21, 2024 at 8:39 PM
Reposted by Pablo Pozo
Another look at my animated drown project, the idea was that the little computer gets attached to something and can take over
#3dart #animation #prop
October 26, 2024 at 4:02 PM
Reposted by Pablo Pozo
map is loosely packed on a 1024 atm. I could prolly squeeze it on a 512 if I chopped things and/or added more geometry to reuse sections in a hybrid trim/unique style workflow. the model and UVs are both grid snapped for maximum precision, aside from cylinders. 2408 tris, photoshop/substance painter
October 26, 2024 at 9:22 PM
Reposted by Pablo Pozo
did this last month but didn't share here:

low spec study of the bridge module of the Enforcer from Fractured Space.

Quake 2 palette. original concept/mesh by lead artist Alex Clarke with my own take on it.

might do the rest of the ship later, but it's certainly a LOT of work. this took all day
October 26, 2024 at 9:18 PM
Reposted by Pablo Pozo
I had some stuff fall through so I'm reopening my emergency commission list. All the info is on my website, please go take a look!
Emergency commission list is now open. Got my site updated with all the info or you can reach out directly with any questions. I really appreciate the support on last week's post! Still a ways off from getting the expense covered, but hopefully this list will help!
October 26, 2024 at 11:48 PM
Reposted by Pablo Pozo
random nodes video # 9101231652163
October 26, 2024 at 11:51 PM
Reposted by Pablo Pozo
Destructive modeling is my bread and butter. Helps when you forget to add a detail and realize you didn't plan for it.

No big deal. Just brute force it! 💪 #topology #ngons
October 26, 2024 at 8:21 PM
Reposted by Pablo Pozo
October 27, 2024 at 12:46 AM
Reposted by Pablo Pozo
Pew pew! What needs exterminating on this space station?👨‍🚀🪐

#indiedev #gamedev #screenshotsaturday #unrealengine
October 27, 2024 at 12:59 AM
Reposted by Pablo Pozo
Menu is working with gamepads 100% now :D

#indiegamedev
October 26, 2024 at 4:21 PM
Reposted by Pablo Pozo
Didn't mean to leave the audio track on! 🫠 enjoy some weird highspeed inking ASMR I guess
Found some more process clips yesterday & they ended up cutting together quite nicely. Much as I like the overhead shot for timelapse my videos I really like the energy on these. Might try doing some more handhelds down the line!
October 26, 2024 at 9:02 AM
Reposted by Pablo Pozo
I had a joke about gamedev but the creative director played a new game over the weekend and we're changing our pillars
I don't have a joke about game development, cause it burned out and changed industry :(
I have a joke about game development, but it was layed off before the punchline.
October 25, 2024 at 1:58 PM
Reposted by Pablo Pozo
I have a joke about game development, but the placeholder got shipped instead
I have a joke about game development but it’s not happening in this sprint.
I have a joke about game development, but the onedrive spreadsheet got scrambled.
October 25, 2024 at 4:23 PM
Reposted by Pablo Pozo
A quick PSA… If you follow me, and I have a look at your profile, and it says something like "AI evangelist" or "Traditional and AI artists" or "Looking for artists to collaborate on NFT collections"…

I am simply going to block you.

Fuck AI.
October 24, 2024 at 9:35 PM
Reposted by Pablo Pozo
Fallout 3 & New Vegas 10mm pistol, low-spec fan art
:: 918 triangles, 512x512 (Fallout 1/2 palette) ::

Still a little bit work in progress but it's getting there!
Hand painted in Photoshop and Substance Painter w/ Pixel8r from @melonfolly.bsky.social
October 18, 2024 at 3:28 AM
Reposted by Pablo Pozo
Hello friends. I’ve been in and around the game industry for almost 20 years as a narrative designer and writer and it has never been harder to find a job. At this point I’m looking for almost any kind of writing work, even short term, just to keep the lights on. Let me know if you know of anything
September 24, 2024 at 5:36 PM
Reposted by Pablo Pozo
Sharing my starter pack of people I have very high respect for both as people, friends and as artists. go.bsky.app/MZknVcP
October 25, 2024 at 11:01 PM
Reposted by Pablo Pozo
Hey folks, I'm Ben Henry and I'm a Senior 3D Hard Surface Artist working on Subnautica 2 at Unknown Worlds. Previously at Riot on Valorant making weapon skins, and before that at Bungie modeling weapons for Destiny 2.
#art #artist #3d #Subnautica2 #gaming #Valorant #Riot #Bungie #Destiny2
October 25, 2024 at 4:07 PM
Reposted by Pablo Pozo
Trying out using tags in my bio/posts to help people curate my posts based on their interests. Don't want to see my scans? Mute it! Want to see all my ngon posts in isolation? You can do that too! (Going forward anyway)

I'm a big fan of organization so I hope this helps.
October 19, 2024 at 2:27 PM