Linky439 (Knight George dev)
@linky439.bsky.social
360 followers 690 following 490 posts
French game maker with a soft spot for retro aesthetics! Knight George demo out: https://linky439.itch.io/knight-george Released F-Zero Pocket, HooperVania. He/him. My games' page: https://linky439.itch.io
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linky439.bsky.social
Hey #PitchYaGame!

I am currently working on Knight George, a retro-styled A-RPG with multiple items, lots of dungeons and many quests!

⚔️ Fight bosses!
🧠 Solve puzzles!
🗺️ Explore the kingdom of Earlyne!
🎵 Enjoy the glorious chiptunes by @isabellechiming.bsky.social!

Wanna know more? Check below!
Reposted by Linky439 (Knight George dev)
mochiwei.com
Linktober 2025 Day 14: Statue ✨

#linktober #artposting
A statue of Skyward Sword Zelda holding the harp of the goddess on her lap.
Reposted by Linky439 (Knight George dev)
tinylongwing.bsky.social
Anna's Hummingbird, for @aro-frog.bsky.social - thanks for your #Waymakers donation! I love these dramatic little guys haha, always so full of fight. 🎨🪶 #BirdArt #SciArt
Illustration of a male Anna's Hummingbird, wings spread and beating fast as he flies straight toward the viewer. He has a shiny magenta head and a dull gray-green body, and tiny tiny little black feet. The background is dark with implied vegetation.
Reposted by Linky439 (Knight George dev)
clarkesworldmagazine.com
Nope. Nope. Nope.
Not cool.
Not here.
Not ever.

We will keep working with real translators and narrators (and artists and proofreaders and authors and...) without any of this "AI" bullshit.
thebookseller.com
The 2025 Frankfurt Book Fair heard that developments in AI audiobooks mean publishers will no longer have to decide whether to translate a book, but instead just choose which market to translate into 👇 #FBM25
AI audio means publishers ‘don’t have to choose whether to translate, only which market’, FBF hears
ebx.sh
Reposted by Linky439 (Knight George dev)
ryrycosmos.bsky.social
Ready or Haunt… The SA-X draws near!!

#Metroid
SA-X in a haunting backdrop for Fusion Halloween
Reposted by Linky439 (Knight George dev)
lucieronfaut.com
Ce mois-ci dans 🌐 INTERNET EXPLOREUSES 🌐, j'ai pris beaucoup de précautions ridicules pour parler de SEXE sans dire le mot SEXE. Mais depuis quand a-t-on peur du cul en ligne ? Et qui a intérêt à le faire disparaître ? On en a discuté avec @xoxoprune.bsky.social >>> www.youtube.com/watch?v=BSYw...
Lucie (une femme aux cheveux courts, habillée d'une robe multicolore, installée sur le plateau d'une émission) mime un bisou ou un autre acte intime de votre choix en frottant ses doigts les uns contre les autres.
Reposted by Linky439 (Knight George dev)
lucasjn.bsky.social
Here's a T. Rex bored to death trying to bite their own tail. My partner asked me to animate it in stop motion, after she watched a video about the very important topic of "could T. Rex chew its own tail like a dog". The puppet is still a work in progress 🦖
linky439.bsky.social
Not if you make the list yourself this way:
ds_list_add(tls01);
ds_list_add(tls02); etc.

But you'd need to fill the blank if you ever edelete a tile asset for sure. If you don't want to do that, a good old map pairing the string with a GM index will do the trick
linky439.bsky.social
And if you're feeling a bit freaky, you could even just have a list of your resources, and then store the index of your resource in said list. If the GM index of "til_GrassEDGE" is the 9th value of your list, you just store 9 and upon loading, ds_list_get(9) and you got your tileset back!
linky439.bsky.social
If you create a ds_map in your game, that for instance associate "GRASSEG" to your "til_GrassEDGE" tileset, you'll just have to do a ds_map_find_value("GRASSEG") to retrieve the index of your asset.
linky439.bsky.social
Maybe, I never really had issue with it but it probably depends on how many objects/tiles you are using it on.

What you could do is a create a map to fix a key to each of your tilesets, and then store that key. This way, you won't use the asset_get* functions and won't have issue if you rename it.
Reposted by Linky439 (Knight George dev)
matineemode.bsky.social
Take a few minutes to appreciate Drew Struzan creating the original artwork for THE PHANTOM MENACE. Truly a master at work.
linky439.bsky.social
If you have a coherent naming convention, you can even use it to make sure you're looking for a background, a sprite, or whatever by checking the first few letters you are loading
linky439.bsky.social
My point is that you need to save the name of the resource instead, because asset_get_index works with a name ;)

So if you save "bck_water" in your save file, then you'll be able to do:

rAsset = asset_get_index("bck_water")
if (background_exists(rAsset))
{
// work your magic
}
Reposted by Linky439 (Knight George dev)
gwbycer.bsky.social
I know there are #indiegamedev looking for someone to check out their next fest demo, let me know about it here as I have at least 6 more nights of coverage to go.
linky439.bsky.social
Which version of GM are you using? I'm not sure the good old "asset_get_index" works in Studio 2.
Reposted by Linky439 (Knight George dev)
twarda.bsky.social
Plesiosaurs 👌
There are 3 variants of this popup window in the game. Two of them will likely be dependent on the player's choice, hehe
#zidjourney #gamedev
A screenshot showing a popup window of a cartoony plesiosaur from Zid Journey
Reposted by Linky439 (Knight George dev)
twarda.bsky.social
What's in the scroll?
Wrong answers only
#zidjourney
An ilustration of a confused dinosaur character holding an opened twisted and knoted scroll, that loops around him.
Reposted by Linky439 (Knight George dev)
Reposted by Linky439 (Knight George dev)
Reposted by Linky439 (Knight George dev)
zidandzniw.bsky.social
Me trying to make sense of my often loosely written notes and comments, while finalizing things in Zid Journey:
Zid looking at a piece of paper. Animation frame from Zid Journey
Reposted by Linky439 (Knight George dev)
zidandzniw.bsky.social
Zniw Adventure, but it's 1997, and you just got home from school and decided to check that tape with cartoon dinosaurs.

(a small VCR test, just in time for #TrailerTuesday!)
Reposted by Linky439 (Knight George dev)
acexaman.bsky.social
Meowfeggio 528hz Healing Frequencies ✨️🌌
Reposted by Linky439 (Knight George dev)
willquinnart.bsky.social
Daily bunny no.3107 doesn't need a kitchen
A bunny in the wilderness cooks a stir-fry over a portable stove. It is evening, and he's hung up a tarpaulin nearby for a campsite. A chipmunk and a raccoon wait eagerly for their food.
Reposted by Linky439 (Knight George dev)
ryrycosmos.bsky.social
A dark descent awaits Samus

#Metroid
Samus in an elevator similar to the Metroid Dread elevator loading screens
Reposted by Linky439 (Knight George dev)