http://ivansafrin.com
currently working on:
https://store.steampowered.com/app/2886700/Star_Scum/
.. and another secret thing.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
A medical illustrator had her work stolen by a famous surgeon dudebro ->
www.linkedin.com/posts/amanda...
A medical illustrator had her work stolen by a famous surgeon dudebro ->
www.linkedin.com/posts/amanda...
(also a good video to make someone watch in its entirety if they get a little too excited about LLMs)
(also a good video to make someone watch in its entirety if they get a little too excited about LLMs)
It allows you to write vector math code in C that looks like this:
It allows you to write vector math code in C that looks like this:
antiboredom.github.io/epstein-emai...
antiboredom.github.io/epstein-emai...
So there is week more to send games for consideration for the 2026 session of the Experimental Games Showcase.
Submission form and more info in our new website: www.experimentalgamesshowcase.com
On Saturday November 22nd No Quarter will be returning for its 2025 edition!
No Quarter is an annual playable exhibition where four newly commissioned works from outstanding artists working across games are debuted. Tickets here noquarter2025.eventbrite.com
On Saturday November 22nd No Quarter will be returning for its 2025 edition!
No Quarter is an annual playable exhibition where four newly commissioned works from outstanding artists working across games are debuted. Tickets here noquarter2025.eventbrite.com
For this not-particularly-special anniversary, here's a re-cammed and narrated timelapse of (nearly) all character creation, object modeling, scene posing, and general 3D work for Obra Dinn from 2015 to 2018:
youtu.be/90vqCKEEj3s
For this not-particularly-special anniversary, here's a re-cammed and narrated timelapse of (nearly) all character creation, object modeling, scene posing, and general 3D work for Obra Dinn from 2015 to 2018:
youtu.be/90vqCKEEj3s