🌿 ivan safrin 🌱
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ivansafrin.bsky.social
🌿 ivan safrin 🌱
@ivansafrin.bsky.social
master of none

http://ivansafrin.com

currently working on:

https://store.steampowered.com/app/2886700/Star_Scum/

.. and another secret thing.
always nice when the fog color is darker than the sky color
November 24, 2025 at 4:44 AM
rendering multiple chunks and some fog to hide where the chunks end :) next stop: streaming them in dynamically
November 24, 2025 at 4:29 AM
much better
November 22, 2025 at 9:45 PM
gonna need some normals
November 22, 2025 at 9:38 PM
added some basic texture blend painting in addition to raising and lowering
November 22, 2025 at 9:16 PM
first thing it's gonna need is a terrain editor
November 22, 2025 at 8:35 PM
i should make an mmo
November 21, 2025 at 10:56 PM
the nice side effect of having a fully deterministic particle system is that you can rewind all the particles along with the game
October 29, 2025 at 5:00 PM
some of the new cards getting added in the next Star Scum patch
August 29, 2025 at 2:21 AM
they really got nothing on him, huh
August 25, 2025 at 7:55 PM
I really love Tove Jannson's version of Gollum. Apparently, Tolkien realized that he never specified Gollum's size after seeing it, and corrected it in a second edition.
August 11, 2025 at 4:30 AM
pretty happy with how versatile the particle system in my engine ended up being. i am using it for all background and foreground effects in Star Scum. here's a quick video cycling through some of the effects in the editor.
August 8, 2025 at 7:26 PM
Just released a game I've been noodling on for the past couple of years into Early Access on Steam!

If you like deckbuilders and turn-based tactics, it might just be your cup of tea!

store.steampowered.com/app/2886700/...
August 7, 2025 at 5:16 PM
every time
June 25, 2025 at 8:32 PM
cant believe they made me do this
June 10, 2025 at 9:26 PM
*sigh* fine
June 10, 2025 at 7:28 PM
you're killing me Valve
June 10, 2025 at 7:26 PM
Rio Grande #mediumformat
May 5, 2025 at 6:42 PM
localization is all that much more satisfying when you're doing text rendering from scratch
April 15, 2025 at 2:48 AM
hell yea!
April 6, 2025 at 12:07 AM
has anyone successfully rendered Arabic using stb_truetype? i got it pretty close with ICU shaping, but there are some gaps around Lam, Waw and Ya that i can't figure out. It doesn't seem to be a shaping issue and the glyphs should theoretically connect.
April 3, 2025 at 8:43 PM
the refractions use the same stochastic raymarching method as the reflections
March 28, 2025 at 9:44 PM
stochastic screen-space reflections in my header-only rendering engine. Next stop: denoising!
March 28, 2025 at 9:30 PM
i drew almost 200 cards in the past few weeks and my hand hurts
February 18, 2025 at 4:42 PM
Spore Spitter timelapse
February 11, 2025 at 4:49 AM