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In this comprehensive setting guide you'll be able to see, touch, taste, hear and smell your way through everything that modern-day scholars currently know of the enigmatic culture of the Picts, from the perspective of someone living in the late 7th Century.
In this comprehensive setting guide you'll be able to see, touch, taste, hear and smell your way through everything that modern-day scholars currently know of the enigmatic culture of the Picts, from the perspective of someone living in the late 7th Century.
For example, if you're trying to get a triple and have already rolled twice, it only makes sense to add a second enemy for the third roll if they also require a triple or a pair.
Otherwise it's impossible.
It's not doing what I want it to do.
I had thought the choice of activating a second enemy (thereby risking more damage) to roll the dice a third time (and possibly eliminate all enemies) would be a tense choice.
It hasn't worked that way.
For example, if you're trying to get a triple and have already rolled twice, it only makes sense to add a second enemy for the third roll if they also require a triple or a pair.
Otherwise it's impossible.
It's not doing what I want it to do.
I had thought the choice of activating a second enemy (thereby risking more damage) to roll the dice a third time (and possibly eliminate all enemies) would be a tense choice.
It hasn't worked that way.
It's not doing what I want it to do.
I had thought the choice of activating a second enemy (thereby risking more damage) to roll the dice a third time (and possibly eliminate all enemies) would be a tense choice.
It hasn't worked that way.
But it feels very different from the first version. It feels more... tactical.
I think that's because you're rolling the dice first, then choosing an enemy to engage.
But it feels very different from the first version. It feels more... tactical.
I think that's because you're rolling the dice first, then choosing an enemy to engage.
(alternatively, if the meaningful message doesn’t matter, just take a sharpie to a letter and send it in the mail) #comic
(alternatively, if the meaningful message doesn’t matter, just take a sharpie to a letter and send it in the mail) #comic
A story of lesbian love in the Edwardian Era, unashamedly inspired by the art of Charles Dana Gibson.🧵
www.cominginhandy.com/products/fit...
Aaand there's a discount if you get the Looking Glass sticker bundle!😘
A story of lesbian love in the Edwardian Era, unashamedly inspired by the art of Charles Dana Gibson.🧵
www.cominginhandy.com/products/fit...
Aaand there's a discount if you get the Looking Glass sticker bundle!😘
Be notified about the release: mailchi.mp/0ea8882f064d...
Be notified about the release: mailchi.mp/0ea8882f064d...
$40 billion could end hunger globally
Both would still only cost 3/4 of what Meta blew on Mark Zuckerberg’s obviously bad ideas because nobody would tell him they were stupid because he’s worth over $200 billion because he doesn’t pay his share of taxes
$40 billion could end hunger globally
Both would still only cost 3/4 of what Meta blew on Mark Zuckerberg’s obviously bad ideas because nobody would tell him they were stupid because he’s worth over $200 billion because he doesn’t pay his share of taxes
www.gauntlet-rpg.com/pitch-day.html
www.gauntlet-rpg.com/pitch-day.html
You roll the dice, then activate one of the three face up enemies. (Enemies are basically scoring conditions.)
Then you get an optional reroll.
To get a third reroll, you have to activate a second enemy.
You roll the dice, then activate one of the three face up enemies. (Enemies are basically scoring conditions.)
Then you get an optional reroll.
To get a third reroll, you have to activate a second enemy.
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im tired. just so damn tired.
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There has to be enough open information for the player to make an informed choice about when, or if, to push their luck, and the possible consequence and rewards.
There's no skill involved in the roll; it's all luck.
But there IS some skill in understanding how likely the different outcomes are, and deciding how to score your rolls.
There has to be enough open information for the player to make an informed choice about when, or if, to push their luck, and the possible consequence and rewards.
There's no skill involved in the roll; it's all luck.
But there IS some skill in understanding how likely the different outcomes are, and deciding how to score your rolls.
There's no skill involved in the roll; it's all luck.
But there IS some skill in understanding how likely the different outcomes are, and deciding how to score your rolls.
Come hang out with Jeremy and I as we talk #TTRPG, #boardgame, and #miniature related news for half an hour or so.
The stream starts in about 30 minutes.
Come hang out with Jeremy and I as we talk #TTRPG, #boardgame, and #miniature related news for half an hour or so.
The stream starts in about 30 minutes.
I went back to the version of ASTROLITH where enemy ships have an armor value, and you put dice on them until you meet that number.
It works, but there was very little tension as there was very little reason to manipulate the dice.
Bah.
byemberandash.itch.io/light-for-tr...
I went back to the version of ASTROLITH where enemy ships have an armor value, and you put dice on them until you meet that number.
It works, but there was very little tension as there was very little reason to manipulate the dice.
Bah.
I went back to the version of ASTROLITH where enemy ships have an armor value, and you put dice on them until you meet that number.
It works, but there was very little tension as there was very little reason to manipulate the dice.
Bah.