melos han-tani
@hantani.bsky.social
5.3K followers 410 following 1.6K posts
Hello I am making video games like anodyne, angeline era and danchi days. Welcome to my Blue sky. PFP moro-q from danchi days email melos at analgesic.productions blog: https://melodicambient.substack.com/ they/he
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hantani.bsky.social
Hello Bluesky!! I've finally made the move from Twitter. I'm a game developer who posts about the 3D and 2D games he's working on, like @angelineera.bsky.social (for action fans!) and @danchidays.bsky.social (for cozy fans!). If you like what you see, follow for more!
Angeline Era's world map Dialogue from Danchi Days Sephonie (2022, 3d platformer) Anodyne 2: Return to Dust (3D/2D Adventure, 2019)
hantani.bsky.social
Thank you!! A friend gave me a bit of a push to get it together. Now to work on the scraps part 3 album lol
hantani.bsky.social
yep! The Site is probably my top pick for people into games, it's just very...3d videogamey in a weird way.
hantani.bsky.social
I hope you enjoy creating the erik-real multiverse
hantani.bsky.social
Thinking about celebrity in sports vs games. Both have problems... but in sports at least the celeb is forced to face failure/expectations in every match. For games (& the arts?) it feels like all it takes is to generate a fandom once via any method, and a celeb genius narrative takes over forever
Reposted by melos han-tani
danchidays.bsky.social
“You’ve Got Mail!” on the retro internet of Danchi Days! 💌
Neighbors send colorful greetings, links, and RSVPs!
Looks like Dad got a special gift for Hoshino!
Reposted by melos han-tani
hantani.bsky.social
put out a free archival release of most of my soundcloud music from 2011-13, from my PxTone work (the Cave Story synth) to stuff written circa-Anodyne 1, including a handful of piano songs, covers, etc. Meant to have this out in 2020..better late than never!
htch.bandcamp.com/album/great-...
Great Tree Library of Melos (Layer 2 - Sky Stratum), by melos han-tani
35 track album
htch.bandcamp.com
hantani.bsky.social
and lastly kyoto, i think the places around lake biwa are cool. if you can time it there's a ferry going to islands within the lake, i havent done it yet though.
hantani.bsky.social
if you have time to see nagoya, worth checking out Site of Reversible Destiny in gifu. In tokyo the minka-en open air museum is always cool, and the heijo palace site in nara (near kyoto) is neat (very flat, but has a new museum and is fun to imagine while standing in)
hantani.bsky.social
put out a free archival release of most of my soundcloud music from 2011-13, from my PxTone work (the Cave Story synth) to stuff written circa-Anodyne 1, including a handful of piano songs, covers, etc. Meant to have this out in 2020..better late than never!
htch.bandcamp.com/album/great-...
Great Tree Library of Melos (Layer 2 - Sky Stratum), by melos han-tani
35 track album
htch.bandcamp.com
hantani.bsky.social
Almost finished wrapping up an archival release from 2011-13, found this song from june 2014 only titled "E3.mp3" lol
hantani.bsky.social
Grok what are the dinosaurs saying?
hantani.bsky.social
I spent $800,000 training AI to make the world's scariest dinosaur SFX. The results? I think they speak for themselves.
angelineera.bsky.social
Sound Design brings the world of the game to life.
hantani.bsky.social
やば...たに
New world record!
hantani.bsky.social
Throwing parties as a practice of fostering interesting future work...hmm
hantani.bsky.social
Obviously it's like a 5 year timeline kinda thing, a single event doesn't imply long friendships (or project funding) or spare time to collaborate, but maybe it would help
hantani.bsky.social
I've wondered about this and I think running some kind of social/mixer group thing for game devs/animators/mangaka/illustrators could pay off. The more that know each other the better chances for collaborations where great animation meets character design and game design etc
jon.gvg.io
When will graphics get better than this
Reposted by melos han-tani
danchidays.bsky.social
The melon pan on Moro-Q’s back is secretly… a BACKPACK! ✨
While holding an item, press Z facing Moro-Q to store it.
The backpack expands and “poofs”!
Too darn cute…
#retro #indiegames #cozy
hantani.bsky.social
I wasn't into deck builder roguelikes, but since playtesting the new Sylvieslop, now I am!
sylviefluff.bsky.social
calling my new game a deckbuilder roguelite because you can collect items and die
Reposted by melos han-tani
angelineera.bsky.social
Angeline Era's in the Beat 'Em Up Games Party event as a beat-em-up adjacent game!! Check it out! store.steampowered.com/developer/ga...
hantani.bsky.social
Finished this great cave story review / historical context of it amongst shareware, doujin, and modern indie: syslbnth.neocities.org/htxt/cave-st...

Which led to a 2013 post by @ellaguro.bsky.social on the game corrypt & the discourse around its "bad" graphics
ellaguro.blogspot.com/2013/08/the-...
From the corrypt post, quote:

It's hard not to see the magic in the game as some sort of allegory on human beings' never-ending thirst for more resources, and the irreparable damage it enacts on the environment. It suggests, especially taken with his other works like Vesper.5, that environments are delicate spaces that need to be accepted on their own terms in order to really be understood at a deeper level.

These greater themes seem to be absent in the little critical writing that does exist about his games they're not mentioned anywhere in the Wired article, nor in this detailed critical reading, which focuses solely on the mechanical aspects of his games. The strangeness and beauty of the environments become a marginalized backdrop to a game seen as only remarkable from a design perspective-something the game even seems to mock with its flat looking aesthetics and its big, square block pushing and its few mock-JRPG miniquests in the beginning. From the cave story post, quote:

"What's more, as indie games improved dramatically in quality over the course of the ensuing decade, the technical skill floor lowered by the first wave of hits would get raised back up in the end. You could get away with pixel art and chiptune now, but it had to be the pixel art and chiptune of a professional.  Tools would be released to help control the ballooning scope of new indie games-Unity, Unreal, GameMaker Studio, and the, like. [15] But somehow this would just move the goalposts further. When these were released, we didn't make Iji faster and more comfortably-we made Hollow Knight."
Reposted by melos han-tani
lastyearsmodel.bsky.social
It's scary and impoverished out there for trans folks and I'm going to have to upend my life pretty soon. My wonderful friends and bandmates put this together to help out — if you can help in anyway, with a few bucks or a share, it would make this tgirl's life a lot easier

gofund.me/55321f9d3
Donate to Rent Help For Max, organized by Lila Wolfe
If you’ve spent time in Chicago’s DIY music scene, you probably know Max — a warm, welcoming and fundamen… Lila Wolfe needs your support for Rent Help For Max
gofund.me