blighted, drift, echo point nova
info_player_start enjoyer
https://badman-dev.github.io/chrisbrady/
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
dos.zone/mp/?lobby=ut
Along with other late 90s PC FPS classics but yeah. UT99 in a browser window... just fantastic. Thanks to the r/LGR subreddit for letting me know about it!
dos.zone/mp/?lobby=ut
Along with other late 90s PC FPS classics but yeah. UT99 in a browser window... just fantastic. Thanks to the r/LGR subreddit for letting me know about it!
"System shock meets Powerwash Simulator" - @pcgamer.com
"beautiful, intimate, deeply affecting" - @ign.com
Available now!
"System shock meets Powerwash Simulator" - @pcgamer.com
"beautiful, intimate, deeply affecting" - @ign.com
Available now!
A **FREE** STANDALONE PREQUEL
OUT NOW!!! FOR ABSOLUTELY FREE!!!
GO TRY IT OUT!!!
#indiegame #gamedev
A **FREE** STANDALONE PREQUEL
OUT NOW!!! FOR ABSOLUTELY FREE!!!
GO TRY IT OUT!!!
#indiegame #gamedev